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Are you a programmer or something?
Even to use the name like Ormus or Anya, you may need Blizzards permission. Who knows what kind of company they are and how closely they would try to control their intellectual property. Even if you are NFP they may still not want this project associated with it. But you never know. The BBC allow people to reconstruct old Doctor Who episodes (from pictures and audio that exist) that they carelessly threw away in the 70's. They are not sold, just distributed.
Give it a try. I wish you luck and hope you don't hear from their lawyers.
Rose: You're an alien? You sound like you're from the North.
Doctor: LOTS of planets have a North!!!
Me, yes
[10 chars]
http://en.wikipedia.org/wiki/Auteursrecht
Copyright, like the French idea of "droits d'auteur", also includes moral rights. This includes the right of the author to oppose the publication of the work without stating him as the author and any modifications or malformations to the work. The author can only partly waive his moral rights,[2] meaning that that the author retains certain rights, even if the copyright is transferred or renounced.
Actually I was asking Chaosmage I was just wondering how he was planning to proceed
Somehow this thread reminds me of the days I was very active on the half-life2.net forums, the mods section in particular. Pretty much every week, someone would post a 2 paragraphs long text, explaining his idea for a mod, which would basically be "kind of like Starcraft[ReplaceThisWithAnyOtherTrippleAGame] but better". And then he would list the things he needed : 3 game programmers, 1 concept artist, 2 modelers, 1 sound producer, 1 web programmer and some testers. The OP would be the "mod leader" and would "provide ideas". Hopefully Chaosmage you are not this "idea guy".
Anyway, many people suggested to make mods based on big franchises but didn't realize they do not own the rights to do that. Even if this is a "non-profit" game / mod, you can't do that. If someone wants to make a hack'n slash similar to Diablo, he'd better stay as far as possible to the storyline, characters and names. You do not want to test ActiBlizz lawyers. They have shut down many fans projects before, whether it's iPhone apps (yes even free ones), or "World of Starcraft", a fan-made mod for Starcraft II using the official modding tools.
Last edited by Tilitoon; 24-08-2012 at 02:04. Reason: lawyers Tilitoon, not layers...
I'm not interested in leading a project. I just wanted to discuss the possibility of doing it.
I have some very rusty C skills but wouldn't call myself a programmer.
I was thinking that one would probably need a leader who already has some kind of a template and a plan on how to progress it for a project like this. Probably hard to birth it from a bunch of random people. But I don't know lol
There's basically 0 chance of this happening.
If anyone really had the gumption to do a project like this themselves, they would already be doing it. They'd also likely come up with their own mythology and lore (just like David Brevik did back in the 90's...) because who wants to work on someone elses story?
The point was to judge interest before attempting it, if you don't think a fan prequel to diablo is worth it fine. Maybe others want it.
I am willing to invest a few hundred hours of my time to deliver something the thing what I wanted to know if it would be appreciated or not as in people willing to contribute.
At this point I am not even certain of that
It's not that we do not want it, it's just that it won't happen. You can't make a sequel to a game if you do not own the IP rights. I know my posts may sound harsh but trust me it's better if you let it go and focus your efforts on another project. I've seen this scenario happens too many times before, projects like these die within the first 1-2 months. Those who succeeds are the one that come out with a proper design document, can flesh out their own original idea in a concise but precise manner and can present some work they've already done, for example an artwork, a model, or even a video showing a simple feature they have coded. I do not doubt your passion for the series or your desire to make an amazing game but I am not convinced someone can pull this off. Although if you come back in 2 months with the material I've mentioned, exposing your vision for a modest hack'n slash video game that could actually be done by a small group of people, then surely you will be able to find talented people that would be interested in doing it.
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