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With the insane increases in weapons stats and new items D3 is now a joke and anyone can easily complete it. Fro example I have gotten today a weapon with 1,511 LOH and others with 400+ stats or we not have up to 299 crit on weapons, anyone can blow thru it easily now :(
How about giving us a challenge, say new content 2-3 times harder!
signed,
killing anything blindfolded with ease
Bnet forums are leaking, I see.
Wasn't I just reading about someone quitting because they weren't getting drops?
I'm all for end game content that's challenging in the reaction/hand eye coordination way, I don't think item famine and pretending that's challenge is good
Dis. Give me a challenge dungeon where there are many monsters that spawn a specialized form of Arcane beams that penetrate defenses and deals % of max HP per hit. No outgearing that, hope your dodging/positioning skills are up to snuff.I'm all for end game content that's challenging in the reaction/hand eye coordination way, I don't think item famine and pretending that's challenge is good
The game wasn't actually challenging before, just a total gear check. I don't really care if it's easier. The whole completion aspect of this game has always struck me as a bit strange. When I beat Inferno I didn't feel like I completed anything really, it wasn't like some great accomplishment, it just meant that I had decided to spend gold on the AH. Maybe people who beat it on HC had fun, but it's not very meaningful to me. I mean you already play through the story 3 times beforehand...
That being said there should be some kind of continual difficulty that scales with item drops (woops almost mentioned PoE). But I don't think most people care that much considering the shape the game is in.
As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the ‘players 8′ command — which let people set monster difficulty — was added to address this issue, and we’re considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.apparently, jay stopped playing WoW for his "vision" of D3 and started playing D2. so, you can have your gear check back, OP. don't ask me when this is supposed to happen.
Self imposed restrictions are never as fun as beating restrictions imposed by the ones who made the challenge.Take off all your All Resist gear and go play in Inferno? I'm pretty sure what you described was how most people played in Inferno the first couple of weeks after launch.
Also, you don't actually see that many arcane enchanted enemies, and when you do, they come with something like Jailor or Vortex or Waller that make the whole "dodge it" thing moot.
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