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  1. #11
    IncGamers Member torand's Avatar
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    Re: Any Ideas how to make an effective build now?

    I am still playing around with which runes I like best, but (http://us.battle.net/d3/en/calculato...UTY!afc!aaaccY) is my build. I think I am going to go back to leaching beasts on the dogs, and might move to slow burn on the acid rain. Leaching beasts makes very little difference , but then again, so does every zombie dog rune :(.

    My current gear (http://us.battle.net/d3/en/profile/R...64/hero/154658). I have 0 LOH. Between spirit walk [Healing Journey], potions, and life globes, I don't feel I need any. I can do either act 2 or 3 comfortably, but I find act 3 killing slow enough to not be worth it. I also will do Whimseyshire runs here and there. Although I can clear the place, I tend to die once or twice a run to some of the harder elite/champion packs.

    What I have personally found playing around with my spec is that you pretty much need two "Mana Regen" type passives to make up for Vision Quest. Blood Ritual + One of (Vision Quest, Rush of Essence, or Spirtual Attunement) puts me on par mana wise with where I was with just vision quest. I have used bears, and I can still spam them with two regen passives, but I find acid cloud to be safer, and the targeting less frustrating. I like not having to be anywhere near monsters to hit them, and not having bears run in strange directions nowhere near what I clicked.



  2. #12
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    Re: Any Ideas how to make an effective build now?

    My current hardcore spec:
    http://us.battle.net/d3/en/calculato...TRQ!aUe!YccZaZ

    I'm only farming act 1, but I can pretty much blast most elites to oblivion with acid rain without even using BBV. BBV helps with butcher, or tougher elite packs, or if I happen to start a fight with an elite pack without any mana. In group play I run OOM spamming acid rain before the elite pack is dead, and presumably in the higher acts solo that would be a problem as well, but it is a great a1 farming spec.



  3. #13
    IncGamers Member Painman's Avatar
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    Re: Any Ideas how to make an effective build now?

    My spec is currently: http://us.battle.net/d3/en/profile/U.../hero/23780660

    And yes, before you mention it, a lot of my gear stinks. I self-find. That's why I still wear that lvl 38 helmet and some other crap pieces.

    But, I can well manage act 2 up to Maghda (haven't tried further with anyone yet) with this setup.

    The link might say that I'm using Spiritual Attunenment. That's been swapped for Blood Ritual. It doesn't benefit my pets (since I'm not using Fierce Loyalty), but it benefits me, and Reflect Damage mobs are what hurt the most. With no LOH, the regen helps immensely.

    I might swap out ZH passive for FL. Not sure. I might even get rid of Grasp for Zombie Bears, even though I don't care much for them... in A2 it takes more time to wipe out some elite packs w/o a specific elite-mashing skill like that.

    Or maybe sacrifice JF and go with BR/ZH/FL? I'm gonna have to play around with this setup.

    Playing with the gear you've got, rather than the gear you want, switches things up. But I'm still impressed that I can actually farm part of A2 with a pet-doc now. 1.0.4 more or less made her the toughest chica out of the bunch.




  4. #14
    IncGamers Member HardRock's Avatar
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    Re: Any Ideas how to make an effective build now?

    Since the new pets are highly effective at tanking or just absorbing damage for you from ranged attackers, I started using a glass cannon spec after the patch and so far I'm pretty happy with it. Here it is: http://eu.battle.net/d3/en/profile/H...0/hero/3410205

    If I still have trouble with incoming damage (some parts of Act 2 and beyond) I switch Spiritual Attunement to Circle of Life and Pierce the Veil to Jungle Fortitude.

    Gameplay is simple: melt stuff and keep your pets alive, you're dead without them. Melt clustered enemies with Acid Cloud and scattered enemies with Locust Swarm. LS does wonders against group of fleeing fallens and wasps in Act 2. Against strong, solitary targets (for example Golgors) use Poison Darts. I use Zombie Charger only against Elites. Keep spamming it and the dropping health globes, your extended pickup radius and Gruesome Feast will take care of your mana regen.

    I cleared Act 2 easily with this build and Act 1 is a joke. For Act 3 I don't have enough damage to burst down the Elites (usually manage to bring them down to half the HP before dying). My gear is from the AH mostly (except for the amulet) and without the weapon it cost about 800k gold, so I think it's a pretty cheap way to clear Inferno Act 2. The weapon cost a few mils (it was overpriced in my opinion), but you can find really good two-handers with 1k DPS and INT for much cheaper than that, usually around 500k gold.

    EDIT: I've changed my gear and skills since I wrote this post. Here's the build I used originally: http://eu.battle.net/d3/en/calculato...fRT!bYW!aaccZa


    Last edited by HardRock; 27-08-2012 at 21:37.

  5. #15
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    Re: Any Ideas how to make an effective build now?

    My build currently is this: http://us.battle.net/d3/en/calculato...hYT!aYW!cbcacZ

    Stats are 57k HP, 4k armor, 380~420 resists and 32k unbuffed dps (with enchantress). Did Act 1 with lower dps and it was a complete joke, didn't die a single time, neither did the Garg. Act 2 was a bit tougher, died a few times, no biggie.
    Act 3 is a challenge, although extremely doable. If I can keep my Garg alive, I don't die. Death is Life, along with 18k HP from globes, is paramount to make this effective.

    I pretty much use GotD on cooldown, stutter-step Ghost Bomb from a distance and try to Spirit Walk around gathering globes, which also works splendidly with Gruesome Feast. A basic rotation goes GotD -> walk-in apply LS, back out -> spam Ghost Bomb -> keep an eye out for globes -> spirit walk to reposition and find globes as needed -> repeat. Haven't skipped any mobs.

    I was using Horrify with armor rune instead of ZDs, but I felt I needed the extra tanking for Act 3. Some of my gear is self found, others are from GAH, didn't spend more than 2mil I think.



  6. #16
    IncGamers Member HardRock's Avatar
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    Re: Any Ideas how to make an effective build now?

    I just noticed, that resummoning your Gargantuan seems to reset Restless Giant's enrage cooldown, meaning that it can activate every 60 seconds, less with Grave Injustice and/or Tribal Rites. This makes it an extremely good skill and rune option. I assume this is a bug, because the rune probably wouldn't state the 120 seconds cooldown explicitly if this would be the intended behavior.

    EDIT: The enrage can also activate twice per Elite or Boss this way. Nice.


    Last edited by HardRock; 27-08-2012 at 20:03.

  7. #17
    IncGamers Member Porkchopsamwich's Avatar
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    Re: Any Ideas how to make an effective build now?

    It's great to see all of these builds. I feel like there are so many interchangable parts with the witch doctor now, and zombie dogs have almost become a standard! One of the only skills I didn't see is haunt, and maybe horror.

    I'm trying some skills I didn't use much in inferno before this patch, and having a great time. Currently I'm using Firebomb with firepit, direbats and locust swarm for my offensive abilities. These are the main skills I'm swapping around and trying different runes for. I've tried spirit barage and haunt, but they're not my favorites. I really like acid cloud, and I'm considering either the lob blob or corpse explosion in exchange for direbats. Torand has corpse explosion in his build at the top of the page, and that's made me want to try it haha.

    Zombie dogs are AMAZING tanks now, it's unbelievable the crap they can endure. In act 3 I can have 4 dogs eat up damage or clog doorways for more than enough time to either kill the entire pack, sacrifice and respawn more dogs, or the group has been whittled down to one or two monsters and my dog cooldown is almost ready. Rarely am I caught without dogs when I need them, unless I'm having a sacrifice party at a bad time.

    I want to try a build where sacrifice is used more often and gargantuan is around to help just in case my dogs are all gone... I guess spirit walk could be removed for gargantuan, but without spirit walk death comes a lot easier. It's pretty easy to get screwed by fire chains, jailer, frozen orbs, waller, etc. and without an "escape" skill like spirit walk it's game over buddy.

    http://us.battle.net/d3/en/profile/M...7/hero/2210274

    Here's my guy and my build, it's very similar to what a lot of you are doing. That's kind of a surprise to me because I've just been mixing and matching stuff together, but I guess everyone has figured out what's working!



  8. #18
    IncGamers Member HardRock's Avatar
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    Re: Any Ideas how to make an effective build now?

    Quote Originally Posted by Porkchopsamwich View Post
    It's great to see all of these builds. I feel like there are so many interchangable parts with the witch doctor now
    I feel the same way, the WD became really fun after the latest patch. Even so, many skills still require tweaks in my opinion, if they are to become useful.

    Quote Originally Posted by Porkchopsamwich View Post
    One of the only skills I didn't see is haunt, and maybe horror.
    Haunt is a waste of mana currently. I hope it will receive some love in a future patch, because I really like its mechanics. Although even in its current form it could turn out to be really good for PvP.

    Horrify is a really good defensive skill. I tried it a couple of times and against normal enemies it's almost a constant CC if you use Grave Injustice and an extended pickup radius, which I usually do. I contemplated using it many times in Act 3, but at the moment I'm trying the brute force method of bursting everything down that stands in my way and I have no space for it.

    Quote Originally Posted by Porkchopsamwich View Post
    I've tried spirit barage and haunt, but they're not my favorites.
    Same here. Spirit Barrage isn't that bad, but it could use a mana cost reduction. It also has a long travel time, so it feels laggy. IMHO it should be positioned as a kind of spammable ability (about 2/3 of its current cost would allow this for certain builds), which it isn't at the moment and so there are better options. Still, Manitou can be useful for single-target kiting and the Well of Souls rune is decent against Elite groups.

    Quote Originally Posted by Porkchopsamwich View Post
    I really like acid cloud, and I'm considering either the lob blob or corpse explosion in exchange for direbats. Torand has corpse explosion in his build at the top of the page, and that's made me want to try it haha.
    Take a look at Acid Rain as well. While it only extends the instant damage's range, which is kinda on the low end, with good gear it's still amazing. At the moment I use it for Act 1 farming instead of Locust Swarm (with 32k base DPS) and I really like it.

    Quote Originally Posted by Porkchopsamwich View Post
    I want to try a build where sacrifice is used more often and gargantuan is around to help just in case my dogs are all gone.
    Running a Sacrifice-heavy build (meaning a build where Sacrifice is your main AoE) is definitely possible, especially with the newly buffed Circle of Life, but in my opinion you need to be able to burst down Elites to at least about 2/3 of their HP before these builds become safe, otherwise the Elites will overwhelm you when you run out of dogs. I plan to try a build like this eventually in Inferno (used one for leveling, but that's not the same ). It may turn out to be more feasible than I think.



  9. #19
    IncGamers Member Porkchopsamwich's Avatar
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    Re: Any Ideas how to make an effective build now?

    Thanks for your thoughts HardRock! I'll be checking out the WD threads more often to see what's cooking.



  10. #20
    IncGamers Member Doctor Clock's Avatar
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    Re: Any Ideas how to make an effective build now?

    Haunt is a waste of mana currently. I hope it will receive some love in a future patch, because I really like its mechanics. Although even in its current form it could turn out to be really good for PvP.
    I wouldn't say that. With the Draining Spirit rune, it actually returns more mana than it costs. For fun, I ran with a Haunt, Spirit Barrage Phantasm, and Locust Swarm build in Act 3 with the Rush of Essence passive. It killed fine and it was actually hard to run out of mana. Not to say that it was an optimum set up, but there is a world of difference between something being non-optinum and something being a waste.




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