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I haven't visited this topic in a while... but a 15% gold destruction rate on each trade is massive.
I remember Maple Story adding a variable trade tax to combat inflation, and even with a range of 2-5% the soft currency fell raaapidly.
If there is an actual working clamp against gold farmers... maybe we could actually see gold prices go higher than they were before?
perhaps but this seems to me to be the high point; demand is insane right now and wont get back to these levels until 1.1. lesson learned for me though - 200m gold was no where near enough to go into 1.04 with.
Oh yeah, was it you that brought up liquidity?
So true. I lucked into a couple of Exalt Dread Sovereign Fine Godly Spaztastic Whateverness recipe drops as soon as I got into Act 3 though.
But yeah, I woulda been burned so hard if I was all frozen assets like that since the inflation didn't happen.
I managed to get half my money back off a third of my stock, but now the tears are a fifth as much as i bought them at. Baaad bet.
Ya I was going on about being liquid and was always against commodity hording. Sorry you got caught up in that one mate! Gold and good legacy items were really the only thing to go through the patch with imo. One could include gems in that too I suppose but as they never leave the game I kinda feel like they're dangerous to hold long term.
Gem spiked.
One of my buddies got stuck with a 6300 pack of Flawless Square Rubies on his Completed Tab due to a stash bug that was fixed this patch with the stack size bump. I think he said he bought them at 70, and now they're 500 or something. So he was forced to retain a commodity across the patch and worked out crazy good for him,
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