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General:
- Base Mana regeneration increased from 20 per second to 45 per second
- The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
Active Skills
- Acid Cloud Range increased from 45 yards to 50 yards Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain Skill Rune – Lob Blob Bomb Now increases base damage of Acid Cloud to 115% weapon damage Slime weapon damage increased from 25% to 50% per second.
- Skill Rune – Slow Burn Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
- Skill Rune – Kiss of Death Cloud of acid weapon damage increased from 110% to 126% Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
- Skill Rune – Corpse Bomb Weapon damage increased from 200% to 230% When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
- Corpse Spiders Will now inherit +Critical Damage bonuses from the player Can now proc Life on Hit for the player Are aware of enemies from further away Have increased speed when pursuing enemies
- Skill Rune – Spider Queen Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
- Firebats Weapon damage increased from 150% to 180%
- Skill Rune – Plague Bats Maximum weapon damage increased from 225% to 270%
- Skill Rune – Hungry Bats Weapon damage increased from 280% to 350%
- Skill Rune – Cloud of Bats The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
- Firebomb Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
- Skill Rune – Fire Pit Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds Proc coefficient reduced from 0.67 to 0.067
- Skill Rune – Pyrogeist Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds Tooltip has been updated to clarify that only one column of flame can be active at a time
- Gargantuan survivability has been increased: Maximum Life now scales with the player’s Maximum Life At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life. The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
- Weapon damage increased from 25% to 100%, but can no longer trigger procs
- Skill Rune – Humongoid Weapon damage increased from 32% to 130%
- Skill Rune – Wrathful Protector Weapon damage increased from 55% to 110%
- Skill Rune – Bruiser Weapon damage increased from 100% to 200%
- Grasp of the Dead Now does 320% weapon damage over 8 seconds
- Skill Rune – Death is Life Now has a 10% chance to produce health globe or summon a Zombie Dog
- HorrifyCooldown reduced from 20 seconds to 16 seconds
- Plague of ToadsMana cost reduced from 34 to 12
- Poison DartSkill Rune – Spined DartMana return on hit increased from 24 to 29
- Skill Rune – Flaming DartWeapon damage increased from 160% to 180%
- Spirit BarrageWeapon damage increased from 190% to 230%
- Skill Rune – Well of SoulsWeapon damage increased from 30% to 65% for each of the bonus projectiles
- Skill Rune – Manitou Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds. Search radius for targets has been increased from 20 yards to 30 yardsProc coefficient reduced from 0.5 to 0.125 No longer shows a buff icon
- Spirit WalkSkill Rune – Umbral ShockWeapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
- Skill Rune – SeveranceChanged from 100% weapon damage per second to 450% weapon damage over 2 seconds
- Soul HarvestSkill Rune – LanguishMovement speed reduction increased from 60% to 80%
- Skill Rune – Vengeful Spirit Weapon damage increased from 70% to 230%
- Zombie Dog survivability has been increased: Now also receive 35% of the player’s Maximum LifeThe amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance. Cooldown reduced from 60 seconds to 45 seconds
- Skill Rune – Rabid DogsProc coefficient has been reduced from 1.0 to 0.10
- Skill Rune – Burning DogsProc coefficient has been reduced from 1.0 to 0.05
- Wall of ZombiesNow does 800% weapon damage over 5 seconds
- Zombie Charger Skill Rune – Leprous Zombie Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
- Skill Rune – Wave of Zombies Weapon damage increased from 72% to 115% per zombie
Passive Skills
- Circle of LifeChance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
- Grave InjusticeMana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
- Rush of EssenceNow returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
- Spirit VesselSpirit realm duration reduced from 3 seconds to 2 seconds Heal increased from 10% to 15% of player’s maximum Life While in the spirit realm, players can now walk through enemy monsters
- Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
- Tribal RitesNow also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs
Bug Fixes
- Corpse SpidersSkill Rune – Leaping SpidersSpiders will now always leap to their target as soon as it’s in range
Does this impact LoH?Fire Pit Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds Proc coefficient reduced from 0.67 to 0.067
Proc coefficients are used for LoH, skills that have a "chance to x," and items that have a "chance to y."
So yes, it effects LoH. All the good proc skills got pretty much eviscerated, except apparently for acid rain.
RoT still works. Just ran Act 2 and 3 with a tank LoH build fine, Gargantuan and Zombie dogs surviving well.
How is leperous zombie for procs, now that it actually deals damage?
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