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http://us.battle.net/d3/en/forum/topic/6368188147#1
The patch will be installed this Tuesday, and with a 10 hour window, let's hope it's on-time.
This is already posted about in the D3 General forum, and I have to wonder whether it's important to post these things here. Does everyone here check the D3 General forum anyway?
I check both places, but I think it's a good idea to post it here.
This patch looks really great, I'm really excited about it and I think it's a huge step in the right direction.
If I start finding everything here that is posted on the General forums (minus the General forums posters) I'll kick the habit permanently.
Yeah, this little subforum doesn't get much traffic, but we are mostly still enjoying the game.
I'm looking forward to just about everything in 1.0.4. Even if I'm still mostly stuck farming in A1 for a while, at least the time spent there will be more productive.
I bought Diablo III kinda late and now they nerf Inferno so I'm a bit disappointed. I've only just reached it! Hey, ho. I can't get my head round two levelling systems but we'll see how it pans out.
All the new stuff seems cool; even though I am still in act 3 Nightmare
I don't think they nerfed it too terribly bad, although it certainly still will be a bit easier than before.
I don't think we'll have a clear idea as to how all these changes interact with each other until we can get in and play it. They've made many that will overlap and have multiplicative effects. My bet is we'll see a scaling back of many of these buffs, as they're not overboard independently, but together they could make the game far too easy... we'll see.
I don't know if anyone spotted these changes to Act I?
- Sarkoth has had his loot quality and health adjusted slightly
- Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
- Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
These are areas where players that have just hit inferno can easily grind, it's a shame they nerfed them! I get the feeling these are areas that bots target and instead of dealing with the bots they just nerf the area to make it less attractive. Another example of this is that dungeon in Gardens of Hope, Act IV that now doesn't drop any loot.
Yeah, they nerfed Sarkoth and the cemetery boss spawn because of botters. But now, botters will go back to smashing urns (they un-nerfed those, IIRC).
I can sympathize with folks who think Inferno is being made too easy... to an extent. It's been way too time consuming to find the gear needed to make progress w/o turning to the AH. You can only farm A1 for so long before the drops become overwhelmingly non-helpful, and at that point, you're still undergeared for A2.
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