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  1. #21
    IncGamers Member
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    Re: Official 1.0.4 changes.

    For those people who are concerned about doing Ghom with the crushing advance nerf see below

    Ghom
    • Abilities
      • Breath Attack
        • Pets and Followers should now only take 10% damage from the breath attack

      • Gas Cloud
        • The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
        • The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
        • Pets and Followers should now only take 5% damage from Gas Clouds


      • Bug Fixes
        • Fixed an issue where certain movement skills were granting immunity to Ghom's gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)




  2. #22
    IncGamers Member
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    Re: Official 1.0.4 changes.

    The Crushing Advance nerf just crushes my build, which isn't based at all on WW. I was able tor farm comfy in Act II with troubles in Act III, but was able to finish the game; now probably any fight in Act II against enemies with arcane sentinel or desecrator will be a life or death match.

    In fact seems as Blizzard wants every Barbarian in the game using whirlwind/sprint, which to me is the most boring and impersonal build available at the moment. Playing up to Inferno using Seismic Slam was fun, being forced to flood the slots with defensive skills in Inferno wasn't. When my gear was good enough to drop things as Ignore Pain the fun was improved; now seems that things go back again... I'm almost done with the game now.



  3. #23
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    Re: Official 1.0.4 changes.

    To everyone who was excited about the Devil's Anvil build, take heart! We can just use Seismic Slam + Rumble now. Here's why:

    -Enemies aren't hitting us as hard (stupid swift skull cleavers and demonic tremors) and Rumble actually gets us LoH. That should help with survivability even though damage reflect doesn't get LoH anymore.

    -Invulnerable Minions are no more, and Shielding is more infrequent. So we don't have to worry about a bunch of shields making all our procs useless. (something that drove me up a damn wall)

    -Like everything else, Seismic Slam does more damage, even more than HotA did before. Not as much as HotA currently does, but that was always the case.

    -If you feel like it, it might be worth swapping Crushing Advance for Killing Spreed, for that extra crit chance for better procing of Into the Fray.

    Also, heck, I'm still gonna see if Devil's Anvil is still viable. I mean, it was getting me excessive amounts of fury before. It might still work? I dunno.

    Still kinda mad they nerfed its proc rate down to 8% while Run Like the Wind still gets 20%. I really can't bring myself to use a WW build though. Especially since these other builds free up so many skill slots, and are going to be VERY friendly with the new 2H weapons.


    Last edited by DarlosND; 21-08-2012 at 15:04.

  4. #24
    IncGamers Member
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    Re: Official 1.0.4 changes.

    Guys, besides the WW/nado option, what build options are viable post 1.0.4? The nerf to crushing advance has killed me.



  5. #25
    IncGamers Member
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    Re: Official 1.0.4 changes.

    All sorts of other builds are becoming more viable. 2h glass cannons, throwbarbs, siesmic slam barbs, rend may actually be useful, cleave is a lot stronger... lots of stuff.



  6. #26
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    Re: Official 1.0.4 changes.

    All sorts of skills are becoming stronger, and enemies are getting weaker. It remains to be seen what builds that opens up.



  7. #27
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    Re: Official 1.0.4 changes.

    Yeah. I'm actually considering putting cleave in my build. Maybe I can bring good ol' Rupture back, especially since trash mobs aren't such trash anymore.



  8. #28
    IncGamers Member
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    Re: Official 1.0.4 changes.

    More builds will be viable, yeah, but nothing will come close to sprint anyway.

    Sprint does require crit, but getting even cheap 10k items with some crit of them can do more than enough to get you to roflstomping act 1. If DPS is low, try pay a little more for a weapon.

    For reference this is my barb, using pretty much gear I either bought for <10k or found and decided it might not even sell for 10k on the AH so why bother trying to sell it:
    http://eu.battle.net/d3/en/profile/G...18/hero/189401
    Only items that might sell for somewhat more than 10k are shoudlers, chest and pants, but probably not more than 50k, and at the best possible case 100k though very unlikely. Then again I haven't been keeping track of inflation, but these sorts of near-useless items should really be generated just as fast as the farmers generate gold.

    Sure if you want to get crit and resists and strength and vitality in good amounts on an item it gets expensive. But if you just give up on 1-2 of those stats you should be able to get a very cheap item that is actually good enough for act 1 facrolling. That does mean you should do more searching, as an item with crit, strength, physical resists and armor might actually be worhtwhile and wouldn't show up in more "mainstream" searches. You just gotta work with those parameters and find items that you can afford and can make the build work. Getting a lot of crit is NOT expensive if all you need is enough defensive stats and DPS for act 1 farming.




  9. #29
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    Re: Official 1.0.4 changes.

    But I don't like act 1 farming :(



  10. #30
    IncGamers Member
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    Re: Official 1.0.4 changes.

    Well, if you do what I suggested that will minimize the time you have to spend farming act 1 until you can move on to farming later acts. If you don't like farming at all, this game isn't for you.




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