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  1. #31
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    Re: Patch 1.0.4 Tomorrow!!!

    Quote Originally Posted by flooble View Post
    I disagree. My previous build is going to experience nothing but buffs/status-quo. Across the board.

    I wasnt dead then and I'm not dead now


    Mind you, I'll probably test out a pet build for a wee change, can barely remember what they look like.
    WDs have exactly two builds.

    The first is a pet build. Pet builds were entirely dependent on their pets having a high proc rate to CC everything. That got nerfed by a factor of 10-20 or so.

    The second is a spam build. WDs no longer have the ability to sustain... anything here. Bears, bats, any of that.

    Anyone who thinks otherwise fails at math forever.



  2. #32
    D3 Monk Moderator kestegs's Avatar
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    Quote Originally Posted by Karth View Post

    They nerfed three skills that melee DHs were using. XD Not a single one of them was nerfed even as little as by half; Caltrops (jagged spikes) went from .65 or so to not proccing at all, Grenades (Gas Grenades) went from .5 to .165 (a bit worse than 1/3), and Chakram (Shuriken Cloud) went from .333 to .125 (3/8). I'm not at all sure any variant of the melee DH build will work anymore; they probably can't generate enough discipline to keep running Gloom, and without that, they were reliant on massive LoH procs from skills whose proc coefficients all vanished.

    I'm not saying melee wizards didn't get kicked below the belt, but at least they have star pact and spectral blades. I think melee DHs are just sunk.
    You're probably right there. I'm just a bit bitter about the ww Nerf

    I also was not very familiar with the melee DH.

    I think that the melee wizard will actually be fairly balanced after the patch, but it does look like they went overboard on the DH.



  3. #33
    IncGamers Member Dogbert's Avatar
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    Re: Patch 1.0.4 Tomorrow!!!

    Quote Originally Posted by Steven Hazani View Post
    WDs have exactly two builds.

    The first is a pet build. Pet builds were entirely dependent on their pets having a high proc rate to CC everything. That got nerfed by a factor of 10-20 or so.

    The second is a spam build. WDs no longer have the ability to sustain... anything here. Bears, bats, any of that.

    Anyone who thinks otherwise fails at math forever.
    So only the pet build will be viable in inferno for witch doctors?

    Btw does anyone know what pdt means. Never heard of this time in europe. What is 8 pm in british time?

    Patch 1.0.4 will be released tonight during the scheduled maintenance window at the following times

    Europe: 8:00 p.m. PDT (8/21) to 6:00 a.m. PDT (8/22)







  4. #34
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    Re: Patch 1.0.4 Tomorrow!!!

    Quote Originally Posted by Dogbert View Post
    So only the pet build will be viable in inferno for witch doctors?

    Btw does anyone know what pdt means. Never heard of this time in europe. What is 8 pm in british time?

    Patch 1.0.4 will be released tonight during the scheduled maintenance window at the following times

    Europe: 8:00 p.m. PDT (8/21) to 6:00 a.m. PDT (8/22)


    It means that WDs have 0 builds now. Pay attention.



  5. #35
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    Re: Patch 1.0.4 Tomorrow!!!

    PDT = Pacific (Daylight Savings) Time, aka what time it is in Irvine, California. London is 8 hours ahead of Irvine at the moment, I believe.

    Quote Originally Posted by Dogbert View Post
    So only the pet build will be viable in inferno for witch doctors?

    Btw does anyone know what pdt means. Never heard of this time in europe. What is 8 pm in british time?

    Patch 1.0.4 will be released tonight during the scheduled maintenance window at the following times

    Europe: 8:00 p.m. PDT (8/21) to 6:00 a.m. PDT (8/22)




  6. #36
    IncGamers Member Dogbert's Avatar
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    Re: Patch 1.0.4 Tomorrow!!!

    How very silly. To mention the european time in an american format. Useful.
    That will be like 5 in the morning for me. So i won't get to play 1.0.4 today. How disappointing.
    Thanks anyway ivan e.




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