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  1. #1
    IncGamers Member
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    May 2012
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    HC inf cleared as barb p1.0.3 - my conclusion

    Hey,

    I'll start with a short introduction.
    I played on SC since release till patch 1.0.3 came out. After that I changed to HC and created my first barbarian. I lost one 50h barb on my way to diablo and managed to down it with the second, 90h played. This doesn't include the massive amount of time I spent on AH searching for upgrades.
    As patch 1.0.4 came closer, I set myself a goal to beat HC inf before the next nerfs - and succeeded!

    My diablo kill stats (with nerves of steel, superstition, inspiring presence):

    Life: 64k
    Dps: 17k (with enchantress AS boost)
    AR (with shout): 800
    Armor (with shout): 10,4k
    Block: 39% (with ilev 63 shield)
    LoH: 827 with 1.56 AS (before frenzy stacks)
    Life reg: 640 (buffed)

    Other very helpful but often underrated stats:
    CC reduction 21%
    Melee dmg reduction 5%
    Ranged dmg reduciton 4%

    I want to point out that after I got to 800 AR, I started to value block percent. I got 20% from the shield, 8% from helm of command and 11% from justice lantern. It is undervalued with block amount in many guides, but imo essential and will boost your survivability by a HUGE amount as block is calculated after resists and armor reduction.
    CC reduction is a second stat I want to highlight. In my experience the thoughest fights are a3 and a4 champ packs. If you face nightmarish or frozen packs, that CC reduction can help you out from chain stuns which otherwise would leave you praying for survival in a no-can-do situation.

    Lastly here is a link to my full gear + follower gear.
    I used around 61 mil gold to get it. The focus and bracers were self found drops.
    http://www.upload.ee/image/2612094/D..._barb_gear.png

    D3 HC inf complete barb gear.jpg

    And of course a screenshot of the kill.
    D3 HC inf diablo kill.jpg

    Feel free to ask anything in comments.
    I hope this was some help for people still progressing in HC with a barb.


    Last edited by Nightime; 20-08-2012 at 19:44.

  2. #2
    IncGamers Member
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    Re: HC inf cleared as barb p1.0.3 - my conclusion

    Congrats on beating the patch! Very impressive.

    Any advice on specs? I've got a 60 barb that is gearing up in Act I now, but didn't play much barb in SC so am not very familiar with the skills (and, lacking LoH, not yet running the cookie-cutter Frenzy build).



  3. #3
    IncGamers Member
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    Re: HC inf cleared as barb p1.0.3 - my conclusion

    This is the build I used mostly in progress:

    Frenzy - Sidearm
    Revenge - 30% proc
    Furious Charge - 8% life / Leap - 300% armor
    Ignore pain - 20% lifesteal
    War Cry - 50% AR
    WotB - 100% dmg

    I used leap in tight corridors and furious charge in open area.
    IP + WotB is good opener to burst the first champ down in a pack.

    As passives I had:

    Nerves of Steel
    Superstition
    Inspiring Presence / Though as Nails

    I had high enough vita for nerves of steel to be better than though as nails.
    Superstition is a clear choice for champ packs.
    After I got to 10k+ armor without though as nails and 60k+ life, I started using Inspiring Presence as it is great in kite situations.

    Bosses require different builds of course.



  4. #4
    Clan Officer - US East Hardcore
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    Jun 2003
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    Re: HC inf cleared as barb p1.0.3 - my conclusion

    Seems to me that Babas are far and away the best class for solo hardcore progression/farming, followed by monks and then witch doctors.

    Congrats on getting inferno Diablo deadified.




  5. #5
    IncGamers Member
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    Re: HC inf cleared as barb p1.0.3 - my conclusion

    Thanks for the build info. In early Act I, relatively undergeared, I'm using almost the same build. My primary is Cleave (runed for extra damage) instead of Frenzy, and my secondary is Rend (runed for % returned as life). I tend to slam into the middle of things, Cleave constantly, Rend every few seconds, Revenge whenever it procs, Leap if needed for armor or escape, and Ignore Pain when I'm dealing with ground effects or a particularly hard-hitting pack. I'll have to try dropping Rend for WotB and see how that goes.



  6. #6
    IncGamers Member
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    Re: HC inf cleared as barb p1.0.3 - my conclusion

    My build will become unrelevant after patch 1.0.4 which is tomorrow.
    If there are people out there with HC inferno nearly completed, I encourage doing it asap if you still want a challenge



  7. #7
    IncGamers Member Intolerance's Avatar
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    Re: HC inf cleared as barb p1.0.3 - my conclusion

    I don't understand how you managed that set of gear for 61m. The weapon is easily worth 30-50+. That JL is worth 15-20, and that HoC is also 15-20+.

    My estimated values of the rest:
    Shoulders: ~5
    kymbos: 15-20
    Rare ring: 5-10
    Gloves: 5-10
    Chest: 10+
    Belt: ~5
    Pants: 6-8
    Boots: 5-8
    Shield: 5+

    That's lowballing out at ~61m without weapon, JL, or HoC. Altogether, I'd say the entire package is worth well over 100m. I've been scouring the AH and JSP since long before mid-July, which is when my Barb beat Inferno Belial, and I've not seen any gear comparable to yours go for less than my price estimates, making it really hard for me to upgrade enough to push through Acts 3 and 4. If I could somehow work my way into gear of that quality, I would have pushed into a3 a while ago, but gear like yours is simply not available for less than what I've estimated,

    Grats on completion regardless.




  8. #8
    IncGamers Member
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    Re: HC inf cleared as barb p1.0.3 - my conclusion

    Quote Originally Posted by Nightime View Post
    My build will become unrelevant after patch 1.0.4 which is tomorrow.
    If there are people out there with HC inferno nearly completed, I encourage doing it asap if you still want a challenge
    I don't see how your build would become unrelevant... A few rarely used skills got buffed, but your build should be just as effective (maybe even more so).



  9. #9
    IncGamers Member
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    Re: HC inf cleared as barb p1.0.3 - my conclusion

    As I said, I spent a lot of time on AH checking for underpriced items.

    Here is the gold spent per item in case you are interested:
    Weapon: 26m (bid)
    Belt: 6,5m
    Shoulders: 4,2m (bid)
    Gloves: 4,2m
    Pants: 3,8m
    Helm: 3,5m
    Shield: 3,2m
    Rare ring: 2,5m (bid)
    Amulet: 2,3m
    Chest: 2m
    Boots: 1,5m
    JL ring: 1,2m

    Follower items:
    2h: 700k
    amu: 1,5m
    rings: 500k and 380k (bids)

    The best snatch was obviously JL. Almost every item was 1d12/1d11h BO or a bid.



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