I'll start with a short introduction.
I played on SC since release till patch 1.0.3 came out. After that I changed to HC and created my first barbarian. I lost one 50h barb on my way to diablo and managed to down it with the second, 90h played. This doesn't include the massive amount of time I spent on AH searching for upgrades.
As patch 1.0.4 came closer, I set myself a goal to beat HC inf before the next nerfs - and succeeded!
My diablo kill stats (with nerves of steel, superstition, inspiring presence):
Dps: 17k (with enchantress AS boost)
AR (with shout): 800
Armor (with shout): 10,4k
Block: 39% (with ilev 63 shield)
LoH: 827 with 1.56 AS (before frenzy stacks)
Life reg: 640 (buffed)
Other very helpful but often underrated stats:
CC reduction 21%
Melee dmg reduction 5%
Ranged dmg reduciton 4%
I want to point out that after I got to 800 AR, I started to value block percent. I got 20% from the shield, 8% from helm of command and 11% from justice lantern. It is undervalued with block amount in many guides, but imo essential and will boost your survivability by a HUGE amount as block is calculated after resists and armor reduction.
CC reduction is a second stat I want to highlight. In my experience the thoughest fights are a3 and a4 champ packs. If you face nightmarish or frozen packs, that CC reduction can help you out from chain stuns which otherwise would leave you praying for survival in a no-can-do situation.
Any advice on specs? I've got a 60 barb that is gearing up in Act I now, but didn't play much barb in SC so am not very familiar with the skills (and, lacking LoH, not yet running the cookie-cutter Frenzy build).
I used leap in tight corridors and furious charge in open area.
IP + WotB is good opener to burst the first champ down in a pack.
As passives I had:
Nerves of Steel
Inspiring Presence / Though as Nails
I had high enough vita for nerves of steel to be better than though as nails.
Superstition is a clear choice for champ packs.
After I got to 10k+ armor without though as nails and 60k+ life, I started using Inspiring Presence as it is great in kite situations.
Thanks for the build info. In early Act I, relatively undergeared, I'm using almost the same build. My primary is Cleave (runed for extra damage) instead of Frenzy, and my secondary is Rend (runed for % returned as life). I tend to slam into the middle of things, Cleave constantly, Rend every few seconds, Revenge whenever it procs, Leap if needed for armor or escape, and Ignore Pain when I'm dealing with ground effects or a particularly hard-hitting pack. I'll have to try dropping Rend for WotB and see how that goes.
I don't understand how you managed that set of gear for 61m. The weapon is easily worth 30-50+. That JL is worth 15-20, and that HoC is also 15-20+.
My estimated values of the rest:
Rare ring: 5-10
That's lowballing out at ~61m without weapon, JL, or HoC. Altogether, I'd say the entire package is worth well over 100m. I've been scouring the AH and JSP since long before mid-July, which is when my Barb beat Inferno Belial, and I've not seen any gear comparable to yours go for less than my price estimates, making it really hard for me to upgrade enough to push through Acts 3 and 4. If I could somehow work my way into gear of that quality, I would have pushed into a3 a while ago, but gear like yours is simply not available for less than what I've estimated,