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I've noticed two different descriptions of new The Guardians Path:
at diablofans: While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35% (up from 25%)
at d3db: While using a two-handed weapon, spirit regeneration is increased by 35% (up from 25%).
Most important thing is that Monk can generating Spirit only from blue skills and REgenerating from items and passives or MoH.
IMHO for 2handers more sexy is buff for regeneration.
Last edited by Valkemen; 19-08-2012 at 10:24.
I agree with you but I suspect diablofans has it right and not d3db.
Meh still a weak passive - a 2h will attack more slowly, and that's a bigger factor than 35%...
I was wrong about The Guardian's Path and Templar's Inspire.
The character window does not show info about increased regeneration from these skills, but they works!
I did test.
With the Guardian's Path and empty Spirit bubble, I use daibo with 2.17 Spi/s. Spirit went to maximum 150 points in 50 seconds.
2.17 + 25% +12% = 2.7125 Spi/s + 0.8029 Spi/s = 2.9729 Spi/s
150 max Spirit / 2.9729 Spi/s = 50 s.
It means, that for maximum regeneration build, daibo with 2.5 Spi/s with The Guardian's Path will be better than 2 claws with 2.5 Spi/s (in 1.0.4)
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