A lot of players (as well as the Character tab in the game) measure the overall damage effectiveness of a character by DPS.
However, skill damage usually seems to be based on this nebulous attribute called "weapon damage", which isn't actually stated anywhere on your Character tab. There is of course a min-max range of damage on your weapon, but when you factor in +damage and +%damage and passives and crit, I lose sight of what "weapon damage" actually is.
As I can figure, weapon damage would be (DPS divided by attacks per second), so for example, this would be correct:
14000 DPS at 1.40 attacks per second = 10,000 damage per attack = average weapon damage?
Where it gets confusing for me is when comparing, say, a stream of Hungering Arrows vs. just firing off a Rain of Vengeance or other non-spammable skills that may (may not?) be affected by attack speed. At least in a theoretical sense of comparing, since weapon damage for each individual attack would be rolled at the time of the hit, and may fluctuate based on the min-max of the weapon.
- Is it worth it to try to measure weapon damage
- How do you measure it
- Why is DPS a more common measure
- How does one evaluate the damage of non-spammable skills against the damage of spammable skills