Seize the Initiative is fairly balanced imo. the only reason that most monks take it besides OWE is that the rest of the other passives are really boring and/or weak.
Fleet Footed , 10% MS is laughable ; also the MS Caps make these kind of passives very undesireable especially given that we are talking about a whole passive slot here. what about 15% MS and ~7% IAS ?
Exalted Soul ; 100 extra spirit , even if Spirit-spender get desirable i don't see the point it merely makes management easier but thats not the same as being effective or being able to invest spirit smarter now that you have more.
Transcendence ; It kinda useful to a degree ; but its not exciting either and once you get enough LOH which is cheaper as an affix than an entire Passive slot it gets redundant.
Chant of Resonance 7 min mantras + 2 spirit reg ; super boring. the duration increase is totally redundant and 2 spirit reg are not very desirable. I'd rather see something like Mantras -10 spirit cost + 2 sec duration for the special effect.
Sixth Sense ; is merely a penalty for people who are unable to math and super boring on top. what about making it work both ways and 15% of your dodge chance is granted as Critchance and vise versa. for a monk with 30 crit and 40 dodge thats bonus 6 crit and 4,5 bonus dodge.
Pacifism ; too situational and uncreative ; will probably be useful for PVP though.
Beacon of Ytar ; 15% cd reduction ? very uncreative , and unsatisfying ; it also again doesnt change your play style or gearchoice which is the worst kind of passive. If they dont do something creative with it they could atleast buff it. maybe -20% CD and - 50% spiritcost for all skills with cooldowns.
Combination Strike ; It's okayish given that it is the only real offensive monk passive. I'd still wish it was more elaborate.
Near Death Experience ; i dont like it on the first glance it looks like 35% extra health tolerance with a reasonable cooldown.
but in Inferno the problem is not a stream of damage which will eventually kill you ; ****ty situations will kill you like getting surrounded or permawalled / vortexed /frozen or a combination of the above. and in those sitations 35% extra health are not very useful. I'd rather get 2-3 sec invurnability.
OWE ; Seize the Initiative ; Resolve ; and guardian path seem to be okay ish. alas they are boring aswell ; i simply expect Passive to change my play style and mechanics in a fundamental way, thats not the case for most class-passive but i think it's worst for monk.