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Corpfox char:
Dracul's Grasp
126 DEF
5% chance cast lvl 10 life tap on striking
8% life stolen per hit
25% chance open wounds
91% EDef
+10 strength
+8 life after kill
Magic Large charm
+175 psn dmg over 6 secs
+5 strength
Magic grand charm x 3
+1 offensive aura (pally)
+1 offensive aura (pally)
+1 to max dmg
+1 offensive aura (pally)
+15 psn dmg over 4 secs
Magic Small charm
+100 psn dmg over 5 secs
Gore Rider war boots
151 DEF
+30% faster run/walk
15% chance crushing blow
15% deadly strike
10% chance open wounds
181% EDef
+20 max stamina
requirements -25%
Griswold's Honor
325 DEF
65% faster block rate
20% increased chance blocking
+108 Def
All resist +111
Socketed (3 x Um)
Griswold's Heart
948 DEF
+2 defensive auras (pally)
+500 DEF
+50 strength
requirements -40%
socketed (3 x Pul)
The Cat's eye
30% Faster run/walk
20% increased attack speed
+100 Def
+100 Def vs. missile
+25 Dex
Raven Frost
+152 AR
adds 15-45 cold dmg
+18 Dex
+40 Mana
Cold absorb 20%
cannot be frozen
Verdungo's hearty cord
141 DEF
+10% Faster hit recovery
+114% EDef
+32 Vita
Replenish life +10
+113 max stamina
Damage reduced 14%
Rare ring; lvl 48
+13 strength
+8 life
all resist +11
lvl 4 ice blast (30 charges)
Personalized items
Griswold Redemption
145 to 151 DMG (165 to 191 w/ full set)
+55% increased attack speed
+7% Faster hit recovery
+252% EDmg
+250% dmg to undead
+9 strength
+3 energy
Cold resist +21
fire resist +22
poison resist +11
requirements -20%
socketed (4 x random rare jewels)
Griswold visor
http://diablo.incgamers.com/forums/showthread.php?838335-(USEast-NL)-PC-on-Griswold-Valor-Corona
socketed (2 x random rare jewels)
Barb merc
Natalya's shadow
683 DEF
+2 shadow disciplines (assassin)
+219 def
+88 life (based on char lvl)
poison resist +25
poison length reduced by 75%
open socket (1)
Naj's Circlet
101 DEF
12% chance cast lvl 5 chain light when struck
adds 25-35 fire dmg
+75 def
+15 strength
+5 light radius
corpsets char:
Silence phase blade RW
93 to 105 def
+2 all skills
+20% increased attack speed
+20% faster hit recovery
+200% EDmg
+50 AR to undead
11% mana stolen per hit
hit blinds target +33
hit causes monster flee 25%
all resist +75
+2 mana each kill
30% MF
requirements -20%
socketed (Dol, Eld, Hel, Ist, Tir, Vex)
Delirium grand crown RW
386 DEF
1% chance cast lvl 50 delirium when struck
6% chance cast lvl 14 mind blast when struck
14% chance cast lvl 13 terror when struck
11% chance cast lvl 18 confuse on striking
+2 all skills
+10% EDef
+261 def
+10 Vita
50% Extra gold
25% MF
Increase max durability 14%
lvl 17 attract (60 charges)
socketed (Lem, Ist, Io)
Duress Hellforge plate RW
1443 DEF
+40% Faster hit recovery
+18% EDmg
adds 37-133 cold dmg
15% chance crushing blow
33% chance open wounds
+177% EDef
Cold resist +45
light, fire, poison resist +15
socketed (Shael, Um, Thul)
Raven frost ring
+244 AR
adds 15-46 cold dmg
+15 Dex
+40 mana
cold absorb 20%
cannot be frozen
HoZ Zakarum shield
523 DEF
+2 combat skills (pally)
+2 pally skills
30% increased blocking
20% bonus to AR
+199% EDef
+20 strength
+20 vita
All resist +72
Socketed (1 x Um)
War traveler battle boots
124 DEF
+25% Faster run/walk
adds 15-25 dmg
+160% EDef
+10 strength
+10 vita
40% slower stamina drain
attacker takes dmg of 5
37% MF
Magical grand charm
+1 cold skills (Sorc)
+21 life
Heaven's light mighty scepter
148 to 192 DMG
Indestructible
+3 pally skills
+20% increased attack speed
+270% EDmg
-33% target def
33% chance crushing blow
+17 life after demon kill
+3 light radius
+50% dmg to undead
socketed (1 x zod)
Hellfire torch large charm
+3 assassin skills
5% chance cast lvl 10 firestorm on striking
+12 all attributes
all resist +16
+8 light radius
lvl 30 hydra (6/10 charges)
magical small charms x 9
5% MF
6% MF x 2
6% MF
+16 AR
7% MF
+3% Faster run/walk
Fire resist +6
+3% Faster run/walk
Fire resist +10
+50 psn dmg over 4 secs
+158 psn dmg over 9 secs
Gheed's fortune grand charm
126% extra gold
27% MF
reduces all vendor prices 10%
Magical grand charm
adds 1-2 fire dmg
all resist +13
Tarnhelm skull cap
+1 all skills
75% extra gold
48% MF
Terror key x 4
Festering essence of destruction (green)
Barb merc
Full Sazabi's grand tribute set
Last edited by Corpfox; 14-08-2012 at 07:22.
No one will/should ever try to sell/buy this in a pack.
Good luck!
Peace
Alright!PC on ENTIRE backpack.
Ill see what I can pc tomorrow!
Peace
U play on UsEast now Archone? Never see u in D3 anymore. Tired of it? Sorry for OT.
Whupaz
Ive been tired of D3 a long time, Id like to pick up my Wizard again. But there are much more pleasant things to do.. :P
Like playing D2 Median XL.
PEace
Looking at the [ESCNL] price guide:
Magical grand charm
+1 cold skills (Sorc)
+21 life
At least 4 hrs.
HoZ Zakarum shield
523 DEF
+2 combat skills (pally)
+2 pally skills
30% increased blocking
20% bonus to AR
+199% EDef
+20 strength
+20 vita
All resist +72
Socketed (1 x Um)
Max 15 hrs.
Magic grand charm x 3
+1 offensive aura (pally)
+1 offensive aura (pally)
+1 to max dmg
+1 offensive aura (pally)
+15 psn dmg over 4 secs
1 hr each; 3 hr total.
magical small charms x 9
5% MF
6% MF x 2
6% MF
+16 AR
7% MF
2-3 hrs total
+3% Faster run/walk
Fire resist +6
+3% Faster run/walk
Fire resist +10
3-4 hrs total
+158 psn dmg over 9 secs
I'd say 1 hr for the rarity.
Nevermind with the PC. I'll give it away to a couple newbies on-line.
The cold skill lifer(+1 cold 21 life) won't go for 4 HRs man, I'd say a max of 3. Trapper lifers with 35+ life go for 4 atm and I value cold and trap gcs equally.
Offensive ones arent worth much since you can buy a plain pcomb for about a Ber.
Small charms with life less than 20 or which don't have 15 life are not worth that much to people, mostly used as temporary gear. The 20life and 15 lifers go for 1 hr.
Large charms are usually charsi'd and 175 psn damage can be found on an sc.
Small charms with an mf less than 7 are not worth much unless they have secondary stats like resists, etc.
Small charms with life, mana, resists, frw mods are worth quite a bit even if not perf. I think a 16 life/17mana can be sold for 2-3 HRs(Bers, Jahs)
Runewords are usually worth their runes+base and then + a pul or so. So an enigma should be about 3HRs.
This isn't for perfect rolls though, a perfect runeword is usually worth 2-3x it's original value(more so if in a perfect base, i.e. a 15/3 zerker, 15/15 armor). Sometimes they can be worth less if made in a very bad base, try selling a sacred armor nigma lol and see how many people want it.
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