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  1. #1
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    (UsEast, SC, NL) PC on ENTIRE backpack.

    Corpfox char:

    Dracul's Grasp
    126 DEF
    5% chance cast lvl 10 life tap on striking
    8% life stolen per hit
    25% chance open wounds
    91% EDef
    +10 strength
    +8 life after kill

    Magic Large charm
    +175 psn dmg over 6 secs
    +5 strength

    Magic grand charm
    x 3
    +1 offensive aura (pally)

    +1 offensive aura (pally)
    +1 to max dmg

    +1 offensive aura (pally)
    +15 psn dmg over 4 secs

    Magic Small charm
    +100 psn dmg over 5 secs

    Gore Rider war boots
    151 DEF
    +30% faster run/walk
    15% chance crushing blow
    15% deadly strike
    10% chance open wounds
    181% EDef
    +20 max stamina
    requirements -25%

    Griswold's Honor
    325 DEF
    65% faster block rate
    20% increased chance blocking
    +108 Def
    All resist +111
    Socketed (3 x Um)

    Griswold's Heart
    948 DEF
    +2 defensive auras (pally)
    +500 DEF
    +50 strength
    requirements -40%
    socketed (3 x Pul)

    The Cat's eye
    30% Faster run/walk
    20% increased attack speed
    +100 Def
    +100 Def vs. missile
    +25 Dex

    Raven Frost
    +152 AR
    adds 15-45 cold dmg
    +18 Dex
    +40 Mana
    Cold absorb 20%
    cannot be frozen

    Verdungo's hearty cord
    141 DEF
    +10% Faster hit recovery
    +114% EDef
    +32 Vita
    Replenish life +10
    +113 max stamina
    Damage reduced 14%

    Rare ring; lvl 48
    +13 strength
    +8 life
    all resist +11
    lvl 4 ice blast (30 charges)

    Personalized items

    Griswold Redemption
    145 to 151 DMG (165 to 191 w/ full set)
    +55% increased attack speed
    +7% Faster hit recovery
    +252% EDmg
    +250% dmg to undead
    +9 strength
    +3 energy
    Cold resist +21
    fire resist +22
    poison resist +11
    requirements -20%
    socketed (4 x random rare jewels)

    Griswold visor
    http://diablo.incgamers.com/forums/showthread.php?838335-(USEast-NL)-PC-on-Griswold-Valor-Corona
    socketed (2 x random rare jewels)

    Barb merc
    Natalya's shadow
    683 DEF
    +2 shadow disciplines (assassin)
    +219 def
    +88 life (based on char lvl)
    poison resist +25
    poison length reduced by 75%
    open socket (1)

    Naj's Circlet
    101 DEF
    12% chance cast lvl 5 chain light when struck
    adds 25-35 fire dmg
    +75 def
    +15 strength
    +5 light radius


    corpsets char:

    Silence phase blade RW
    93 to 105 def
    +2 all skills
    +20% increased attack speed
    +20% faster hit recovery
    +200% EDmg
    +50 AR to undead
    11% mana stolen per hit
    hit blinds target +33
    hit causes monster flee 25%
    all resist +75
    +2 mana each kill
    30% MF
    requirements -20%
    socketed (Dol, Eld, Hel, Ist, Tir, Vex)

    Delirium grand crown RW
    386 DEF
    1% chance cast lvl 50 delirium when struck
    6% chance cast lvl 14 mind blast when struck
    14% chance cast lvl 13 terror when struck
    11% chance cast lvl 18 confuse on striking
    +2 all skills
    +10% EDef
    +261 def
    +10 Vita
    50% Extra gold
    25% MF
    Increase max durability 14%
    lvl 17 attract (60 charges)
    socketed (Lem, Ist, Io)

    Duress Hellforge plate RW
    1443 DEF
    +40% Faster hit recovery
    +18% EDmg
    adds 37-133 cold dmg
    15% chance crushing blow
    33% chance open wounds
    +177% EDef
    Cold resist +45
    light, fire, poison resist +15
    socketed (Shael, Um, Thul)

    Raven frost ring
    +244 AR
    adds 15-46 cold dmg
    +15 Dex
    +40 mana
    cold absorb 20%
    cannot be frozen

    HoZ Zakarum shield
    523 DEF
    +2 combat skills (pally)
    +2 pally skills
    30% increased blocking
    20% bonus to AR
    +199% EDef
    +20 strength
    +20 vita
    All resist +72
    Socketed (1 x Um)

    War traveler battle boots
    124 DEF
    +25% Faster run/walk
    adds 15-25 dmg
    +160% EDef
    +10 strength
    +10 vita
    40% slower stamina drain
    attacker takes dmg of 5
    37% MF

    Magical grand charm
    +1 cold skills (Sorc)
    +21 life

    Heaven's light mighty scepter
    148 to 192 DMG
    Indestructible
    +3 pally skills
    +20% increased attack speed
    +270% EDmg
    -33% target def
    33% chance crushing blow
    +17 life after demon kill
    +3 light radius
    +50% dmg to undead
    socketed (1 x zod)

    Hellfire torch large charm
    +3 assassin skills
    5% chance cast lvl 10 firestorm on striking
    +12 all attributes
    all resist +16
    +8 light radius
    lvl 30 hydra (6/10 charges)

    magical small charms x 9
    5% MF

    6% MF x 2

    6% MF
    +16 AR

    7% MF

    +3% Faster run/walk
    Fire resist +6

    +3% Faster run/walk
    Fire resist +10

    +50 psn dmg over 4 secs

    +158 psn dmg over 9 secs

    Gheed's fortune grand charm
    126% extra gold
    27% MF
    reduces all vendor prices 10%

    Magical grand charm
    adds 1-2 fire dmg
    all resist +13

    Tarnhelm skull cap
    +1 all skills
    75% extra gold
    48% MF

    Terror key x 4

    Festering essence of destruction (green)

    Barb merc
    Full Sazabi's grand tribute set


    Last edited by Corpfox; 14-08-2012 at 07:22.

  2. #2
    IncGamers Member Archone's Avatar
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    Re: (UsEast, SC, NL) PC on ENTIRE backpack.

    No one will/should ever try to sell/buy this in a pack.

    Good luck!


    Peace



  3. #3
    IncGamers Member
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    Re: (UsEast, SC, NL) PC on ENTIRE backpack.

    Quote Originally Posted by Archone View Post
    No one will/should ever try to sell/buy this in a pack.

    Good luck!


    Peace
    I never said in a pack. I own all the items from 2 characters. What is the Price Check for all the items, INDIVIDUALLY!?




  4. #4
    IncGamers Member Archone's Avatar
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    Re: (UsEast, SC, NL) PC on ENTIRE backpack.

    PC on ENTIRE backpack.
    Alright!

    Ill see what I can pc tomorrow!



    Peace



  5. #5
    IncGamers Member whupaz's Avatar
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    Re: (UsEast, SC, NL) PC on ENTIRE backpack.

    U play on UsEast now Archone? Never see u in D3 anymore. Tired of it? Sorry for OT.

    Whupaz



  6. #6
    IncGamers Member Archone's Avatar
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    Re: (UsEast, SC, NL) PC on ENTIRE backpack.

    Ive been tired of D3 a long time, Id like to pick up my Wizard again. But there are much more pleasant things to do.. :P
    Like playing D2 Median XL.


    PEace



  7. #7
    IncGamers Member
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    Re: (UsEast, SC, NL) PC on ENTIRE backpack.

    Looking at the [ESCNL] price guide:

    Magical grand charm
    +1 cold skills (Sorc)
    +21 life

    At least 4 hrs.

    HoZ Zakarum shield
    523 DEF
    +2 combat skills (pally)
    +2 pally skills
    30% increased blocking
    20% bonus to AR
    +199% EDef
    +20 strength
    +20 vita
    All resist +72
    Socketed (1 x Um)

    Max 15 hrs.

    Magic grand charm x 3
    +1 offensive aura (pally)

    +1 offensive aura (pally)
    +1 to max dmg

    +1 offensive aura (pally)
    +15 psn dmg over 4 secs

    1 hr each; 3 hr total.

    magical small charms x 9
    5% MF

    6% MF x 2

    6% MF
    +16 AR

    7% MF

    2-3 hrs total

    +3% Faster run/walk
    Fire resist +6

    +3% Faster run/walk
    Fire resist +10

    3-4 hrs total

    +158 psn dmg over 9 secs

    I'd say 1 hr for the rarity.



  8. #8
    IncGamers Member
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    Re: (UsEast, SC, NL) PC on ENTIRE backpack.

    Nevermind with the PC. I'll give it away to a couple newbies on-line.



  9. #9
    IncGamers Member
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    Re: (UsEast, SC, NL) PC on ENTIRE backpack.

    The cold skill lifer(+1 cold 21 life) won't go for 4 HRs man, I'd say a max of 3. Trapper lifers with 35+ life go for 4 atm and I value cold and trap gcs equally.

    Offensive ones arent worth much since you can buy a plain pcomb for about a Ber.

    Small charms with life less than 20 or which don't have 15 life are not worth that much to people, mostly used as temporary gear. The 20life and 15 lifers go for 1 hr.

    Large charms are usually charsi'd and 175 psn damage can be found on an sc.

    Small charms with an mf less than 7 are not worth much unless they have secondary stats like resists, etc.

    Small charms with life, mana, resists, frw mods are worth quite a bit even if not perf. I think a 16 life/17mana can be sold for 2-3 HRs(Bers, Jahs)

    Runewords are usually worth their runes+base and then + a pul or so. So an enigma should be about 3HRs.
    This isn't for perfect rolls though, a perfect runeword is usually worth 2-3x it's original value(more so if in a perfect base, i.e. a 15/3 zerker, 15/15 armor). Sometimes they can be worth less if made in a very bad base, try selling a sacred armor nigma lol and see how many people want it.



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