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I taught of this while farming act 3 today: is stacking ctc CC (like stun, freeze, etc..) on your gear worth it. This is for a WW-Nado barb.
Lets say you have a total of 20% chance to cast those CC abilities (see here where to get it http://diablo.incgamers.com/blog/com...ick-look-chart). I am talking about immobilize, stun, freeze, chill and maybe slow.
Now if your attack speed is between 1.54-1.665, which is easy to reach, you tornadoes will tick 5 times per second with a proc coefficient of 0.2 (or 20%) (Source for barb proc coefficients: https://docs.google.com/spreadsheet/...WeENoU0E#gid=0).
If a monster is getting hit by only one tornado, my math show that the CC will proc once every 5 seconds.
If hit by 2 tornadoes, it will proc once every 2.5 seconds.
If hit by 3 tornadoes, it will proc once every 1.67 seconds.
And I'm not even counting the hits from WW with a 0.13 (or 13%) proc coefficient.
So in theory, it should be worth stacking these stats, as the monsters CC'ed can't hit you or flee. It's a survivability increase as well as a dps increase against those annoying running monsters.
Taughts?
I taught I taw a puddy tat.
In all seriousness, this should work. I guess the question I'd ask is what are you giving up for it? I'm not sure about ctc fear, but ctc freeze and stun should be great for a ww barb. Here's the issue as I see it though: the stuff you really want to CC is the runners. Fallen firemages, blood clan sorcerers, succubi, etc. These have a tendency not to stand in your tornadoes. Unless you can get a perma-lockdown, chances are they'll be running out before you know it. Still, if you get the CtC high enough, it might work on them too. I hope you try it, because I'm not about to invest in the gear to see if it does.
I was about to say just this.
What I would really like to see is an item granting % cold damage that synergizes well with a ww/sprint barbarian's other needs; chilled runners are much easier to hurt, even if champions and rares don't get slowed as much as one would wish. Failing such an item (I don't think a decent one exists presently; maybe after 1.04), you might find a suitable off-hand weapon where the dps loss of the cold damage affix won't hurt much. You'd at least be able to slow them with your whirlwind, bash, or frenzy.
I've considered some type of ctc build and am very interested if it works or not. I would imagine Stun would be the best to stack. Another factor you would need to consider is how long the Stun would last in Inferno because I know the length is affected as well.
I think it will probably be more cost effective to go with a cold-damage mainhand which works 100% of the time. I am currently trying to find a good one now but difficult since I know that cold-damage weapons do much lower damage because of its special effect.
Snare is decent, but you lose a lot of dps. Unless you aim for 700-800dps range weapons, then upgrade to such dps with cold damage can make sense. These weapons are still lot cheaper than higher dps ones.
As for ctc, given the extremely short duration, I don't think it is worth it.
Also not that whole bunch of ctc is not good, such as knockback or fear, these work against this build. You want your targets to stand still and don't move, so ctc such as freeze or stun work best.
These mods are sure nice addition to the build, but getting high stats, mf and ctc at the same time, will be insanely hard.
I've done some testing with max speed tornado, gathered only useful cts such as freeze and stun. I have to say.. it works. That ridiculous hit rate makes white monsters permamently owned, even if you spawn 1 tornado on top of such monster.
Elites can be nearly permanently frozen/stunned if you manage to get 4 tornados hit the at the same time.
I tested it with crappy items, that have no stats, so gimped my char heavily, dropped in resist (about 300) and life (to 28k from 50k hp). And thanks to cc, my survival hasnt dropped vs my normal build, it seems it even increased a bit.
Thanks for testing it aerial. It seems incredible. How much %CC did you have?
And imagine with decent gear how it could be.
I used values between 4-5% (5% is hard to get, very few items available). It was around 4.5% ctc freeze belt, ~4.5% ctc stun gloves, 2.1% freeze weapon, and about 5% immobilize boots. Hard to say when immobilize procs though.
Important to increase hit rate is, to get as high tick rate of tornados. So 11% ias damagger, berserker, dual wield, and enough gear ias (spear + weapon mastery combo for 10 additional ias works too).
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