0
Why so many people obsessed with finding items themselves? If your ultimate goal is to finish the game - you can do it with very little investment now. There are many <1kk gold challenges - D3 already relatively easy to progress.
Ahh... you want faceroll - than be ready to spend 400+ hours on a singe character (which in the long run is not that much) - thats it.
The problem that people want to faceroll with 100 hours invested at max - which is not how it works.
People are complaining about 2 things in D3: lack of things to do and bad items. Yet they dont realize that this 2 problems are mutually exclusive.
If blizzard improves items - the game will be easy and will have even less "things to do", if they introduce new content or whatever - it would likely require even better items. Both ways - load of whine.
Unfortunately people dont want to think out of the box, they speak only based on their feeling (omg my loot sucks), without any understanding of a general picture.
Diablo was largely over-hyped game. Out of 7kk (or how many?) copies sold I belive only around 300k people realized what they have bought, and what they are supposed to do with it.
Of course game has its problems, but the ones that are flooding top forum pages are not the most important ones.
Also I dont know what game you play, but from every second-third "Vault of Assasin + couple outside elites" run (15-20 minutes) I find something worth around a million, and once in around 20 runs something worth 10kk or more. Just a matter of patience, economy awareness and general idea of what this game is all about. If this is not your cup of tea - sorry, you have taken the wrong ticket.
Like my university professor of Economy said:
"If you don't get it -you don't get it."
It's not about faceroll. It's psychology.
Guess what, this is a game. We need rewards or we move to a game that does feel rewarding. There is a massive body of research that shows how often gamers need to be rewarded. Because this is D3 and many players WANT to feel a sense of loyalty to their favorite title of all time, we give D3 much more leeway to improve than we would other games.
There are also different kinds of reward. You have to be careful though, because different people feel different levels of reward for the same events.
D3 has missed the reward mark for many people. Those who feel psychological reward from winning an auction or selling an item on AH for a certain amount have many sources of reward in this game. They get that "gamer high" from the good ones.
Players like me (and there are a lot of us, just look at any D3 forum lately) feel ZERO reward from the AH. Anything from the AH feels like hex hacking a toon to me. Suddenly, I am just stronger with all this stuff I don't even feel I earned.
Now ID'ing a piece, even just a +10 stat over what I have...gamer high all over that to me.
So I feel no reward from this game 99.999% of the time. That misses the mark by far. That mark is not just my perception, that is studied and confirmed by psychology.
The game is fundamentally broken because of the skill system. That's the truth.
The bad items are a result of the bad skill system. It's all connected to how Blizzard decided to build this game, all the typical elements of ARPGs they decided to scrap have had negative consequences. When you really see what Blizzard did with this game... it's clear that they made some unbelievable mistakes in an attempt to reinvent the genre. Why they did this I don't understand.
You're right to some extent. But this focus that some developers now have on reducing games to risk/reward social experiments is pretty gross.
I don't know how much of that went into D3, but you get the feeling that they decided the item hunt is what compelled people to play the game. And then they tried to reduce the game to a carrot/stick or mouse/cheese type of experience. Where the player does runs, and then receives loot a the lowest possible intervals to keep them playing the game. So that the entire experience is based around 1) Doing a run and 2) How often you get a good item that will sell on the AH. Like some sort of casino.
Essentially, you create a game where the only thing that matters is the stat values on items. It doesn't matter how those stats function, or how unique they are. All that matters is whether you get a good item or not. So the game is as simple as possible with the main attraction being the item hunt. You do runs, and then if you get a 800 DPS 1H you're not very happy, if you get a 1000 DPS 1H you feel like you found a good item and if you get a 1200 DPS 1H you feel like you hit the lottery.
So forget about everything else in the game... it's just about finding items and how high the stat values are on those items. And why waste time trading when you can do another run and try to hit the lottery again. Same goes for leveling etc, all of that is just getting in the way of your item hunt. You want to be at the point where you can do runs and have a chance at good loot as soon as possible.
Except it's rigged because the drop percentages are super low. And the AH is a necessary evil that's designed to enhance convenience and make it clearer just how much items are worth.
Bookmarks