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I think he meant the unique Spiderweb Sash.
It didn't matter if Mephisto didn't drop all the items. He dropped more than enough. You could do well with a Wizardspike instead of Death's Web. Usually I got so many Wizardspikes out of Meph that they went straight to vendors. But that was an amazing weapon regardless. D2 literally rained amazing items on you that you didnt know what to do with all of it. A few hour run and whole chest and inventory is filled with elite uniques. It was a bit too easy to gear up admittedly. But D3 drop rates are hugely different
I mentioned hell mephi in d2 for a comparison between actbosses in d2 and act bosses in d3 or just general drop rates of uniques/set items for them.
I don't think it would be wise to up the drop rates of act bosses like in d2. But it shows act bosses in d3 are lacking in one way or another.
And for the record i got a lot of good stuff i needed from hell mephi as he could drop almost everything in the game bar a few items.
Stormshield, Soj, Oculus think i got a dual leech ring if my memory isn't failing me and lotsa good stuff.
The items were useful to me. Maybe not you. But that's besides the point.
Oh and the council members. Loved those if only for the crazy amount of gold
I disagree with this thread. The reasosn why Diablo 3 isn't as addictive are different, but they all have have one thing in common: the lack of motivation for the player.
-No Level 99. For me it was a constant motivation when I played a char. Even when you have no good drops, at least you made some XP or even got a level up, right? But I don't know if Level 99 would work for Diablo 3. There is no stat points contribuation, no skill system to put points into. The only thing that would change is the number in your inventory screen.
-Drop and the item system were far more motivating. Not only did good loot drop more frequently, the items itself were far more interesting with lots of different affixes. In Diablo 3 you always want the same stats, it's just boring.
-Skill System. I just hate Diablo 3s lack of a skill tree or in general more complex skill system. Trying out new builds was a huge factor to the longevity of Diablo 2, and it was just so much fun. It also required very specific equip which motivated people for farming and trading.
-Farming itself. I liked the farming in Diablo 2 much more, I had more possibilities what to do. I could do quick boss runs and swapping between acts, normal mf runs, hellforge rune quest with a new char. I also hate the nephalem-buff-system. It denies quick play, one of the things I always enjoyed Blizzard games for.
-Group play. I never played an Online title where group play is so discouraging. It makes no sense, you are just more effective playing alone.
-The world feels soo linear. In Diablo 2 I always had this sense of wideness, in Diablo 3 it just feels like you are running along a tube. It just doesn't feel right, hard to describe. Maybe the lack of randomisation is a factor contributing to this.
I still have other factors, but I think you get the point.
Thought that required monster level 87... which is why pindle can't drop it. Could be wrong on that one, and web = death web, arach = the belt but whatever.
My point was that he said meph usually drops low and mid level stuff that wasn't even worth picking up. Then the other guy mentions a bunch of high level stuff and a few mid level things that are worth picking up that meph could drop, got a few of them outright wrong, and in no way addressed the first guy's point.It didn't matter if Mephisto didn't drop all the items. He dropped more than enough. You could do well with a Wizardspike instead of Death's Web.
I could get into the whole D2 drops actually sucked thing but not enough ****s are given about the Diablo series right now.
Oh, there was no doubt a lot of crap, I can't recall how many f'kn Venom Wards I found on Meph Runs. But put it this way, if you're a collector and you're doing 25 Meph Runs in one night, you might find a few decent low-mid level set pieces, maybe 1 or 2 decent exceptional uniques and you MIGHT find that 1 great piece of great that made all those runs worth while. I never get that feeling that I might find something in D3.
Spiderweb Sash, man.
All of the things I mentioned drop from Hell Meph.
Hell Meph was the one stop shop to get your MF Sorc EQed to where she could farm for the perks and/or get your other toons tweeked up to where they could do the other runs to get her said tweeks (my Sorc was good enough to get her own Anni, but not a torch, needless to say lmao).
Who does not know this?
Oh... him.
VVVVV
Grind in Path of Exile is fun, because there's more to do in the game than hunting a perfect item with 0.1% droprate. improper remark deleted. Please read our rules.
Last edited by Noodle; 09-08-2012 at 22:09.
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