0
I can't disagree with you more.
D2 and Battle.net 1.0 was a way more social experience then D3 bnet .02
1. Chat channels in d2 were more engaging, visually larger, simple, and invited conversation for random questions (yes the wug/wuw trade system was antiquated but it actually forced player to player interaction and worked fine with D2 itemization but would fail in d3 itemization)
Really you're complaining you couldn't see player profiles? Sounds like an easy fix/upgrade they could have made and did make in d3. Obviously d2 wasn't perfect in terms of features but the basic mechanics were much much better.
2. Match-making system is horrendous, how many times do you see 0 players on quest (granted it doesnt actually mean there are 0 unless your playing HC)
If for instance you could view what games were going on you could see people doing a quest that you maybe had not thought about doing when you first logged on. In HC this would be especially nice when there are very few games. Additionally, if you saw a1 q5 game that had been going on for say 10 minutes, you may know that the party has already reached the point where you last left off, rather then having to run the whole damn thing again. This isn't so much a problem when mf'ing since you have to take the time to build up stacks but while questing it can be very annoying.
3. In-game chat is atrociously small in d3, yes d2 was in your face and spam bots blocked the whole screen. But you could actually see when your party member said something.
4. For all its clumsiness in-game trading forced conversation
5. D2 being forced to party in game also forced conversation, what was the first thing people said in D2 when entering a game with other people, "PP, TP" got the conversation going.
6. 8 people games, more people, more things to potentially talk about
7. The only advantage i've found to playing with other people is in inferno getting two tanks and two dps'ers in a3 and a4 to make it viable 4 player. Other then that i can't think of one way that 4 player games are better
What game are you playing?
But both can be true at the same time. You might've gotten product A and hated it. Instead you were given product B and hate it. But you're too busy screaming about what's changed to look inwardly and see that you've changed. If you loved grinding so much, why aren't you playing EQ? Why aren't you playing WoW? Why aren't you playing any number of MMO's that offer grinding as a way of life? I rest my case.
No.
It takes time to get used to but it's definitely way better than in d2.3. In-game chat is atrociously small in d3, yes d2 was in your face and spam bots blocked the whole screen. But you could actually see when your party member said something.
You mean6. 8 people games, more people, more things to potentially talk about
'TP plz'
"waits for 10 secs no throne tp"
"wtf no one is gonna tele?! %$#@"
'leaves game'
rinse and repeat
The max number of players argument has been discussed many times, go search for it.The only advantage i've found to playing with other people is in inferno getting two tanks and two dps'ers in a3 and a4 to make it viable 4 player. Other then that i can't think of one way that 4 player games are better
Something way better than d2.What game are you playing?
Looks like mods can move this to the "d3 complaint thread", it's the same whines again.
raveharu is just trolling xD Don't mind him..
"no the world IS flat"..
Yawn...
The way I see it, D2 was a horribly broken game Blizz barely bothered to try and fix (hi tppk).
It also had no competition.
It also had moments of brilliance which made it amazing at times.
It also had tons of things to do, even if all those things were ultimately shallow and pointless.
All of the above made planets align for it to last as long as it did, and that can't be discounted.
I think D3 is a better game, however it is also broken in many ways. I think the problem is that the devs concentrated on removing all the things they didn't like in D2 rather than taking what D2 had and improving or fixing it. As a result D3 became a very narrow game, system-wise.
What whiners don't get, though, this is actually fixable. Unlike D2 or PoE which are great games system-wise, but with horrid engines that make me, for instance, want break my own knees rather than play longer than an hour. (But I'm sure whiners will claim those games are awesum and D3 engine sux, D3 graphics sux, and D3 monsters have no soul unlike all those awesum crawley things in POE). Blizz never bothered fixing all the obvious issues with D2 because the game wasn't fixable. The amount of support D3 got in the few months is already more than all the support D2 ever got in 12 years.
I wish I didn't have to say it but: you wait and see. D3 is going to be bloody amazing some day. And if you don't want to wait, go play what you like, I'm so tired of all the bile spewing. At least say something new.
Nicely put, but poe is not even to the standard of a decently good game, it's beyond atrocious and utterly revolting. I did not regret deleting that piece of filth and dumping my beta account with 3 extra keys. Please don't even think about putting it to the supreme level that is Diablo 3 :P
I agree that Blizzard did removed all the flaws in d2 from d3 and it also made the game a tad boring (bland item affixes etc), but the fact that D3 already have way more solid foundation than d2, and that Blizzard has been implementing patches to further improve, goes to show that it has already bypass the previous diablo legacy.
How is removing a levelling system (because lets face it: what do you GET from levelling, other than the potential to equip better gear - gear that you won't find yourself) better?
Untill there's again a level system where I can feel that with each level I get closer to becoming chuck norris, the game won't be fixable. Currently it's only items, items & more items. Whereas items should only be 1 of the components it should be:
items - level choices - gameplay. Those 3 factors in an RPG should determine the strength of a player.
Bookmarks