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  1. #11
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    Re: Stats for Solo A1 Inferno DH?

    Quote Originally Posted by jrsilva View Post
    Sure thing, here's the build I am planning to use, although I might add Elemental/Frost Arrow on right click for some areas, and perhaps drop Rain of Vengeance/Stampede against things like bosses or so (not sure yet if it works there) and perhaps use Marked for Death on those?

    http://eu.battle.net/d3/en/calculato...VXd!ZYe!bcbcab

    I am on vacations right now and I have a full set of new gear for level 60 but I can't check it now. This is to say that I have no clue as what stats I will get when I level from 59 to 60. I know my AR will be around 400 or very close, but as for the rest I don't know...

    Cheers
    Thanks for the link.

    Alrighty. I was trying to break everything down bit by bit, but so many things bleed into another, then depend on yet another, that I'm just going to leave this how it is. It turned out pretty lengthy, but that seems to happen whenever I talk about Diablo 3 lol. I just like sharing the info and comparing notes, or I guess "theorycrafting" as some would call it.
    -----------------------------------

    Well I guess I will just dive in and jump from topic to topic, lol. First, are you planning on picking up any / using any Crit Hit Chance or Crit Damage Increase gear? Sharpshooter is where DH really shines, and any build I see without it I feel is missing out. Now, I'm not saying you need to spend a ton of gold increasing your Crit Hit Chance or Crit Damage Increase for it to be worth it; it's valuable even without all that. But, those things turn Sharpshooter into quite possibly the best passive in the game, imo. In the beginning, if you're trying to keep costs down, I'd say focus on Crit Hit Damage gear, put an emerald into your weapon if possible, etc. If you can afford items (glove, rings, amulet, etc.) that have both Crit Chance and Crit Damage though, go for those instead. Obviously trifecta items (IAS, Crit Chance, Crit Dmg) are ideal, but they are typically NOT cheap. Also, what type of weapon are you using? This is just me personally, but I prefer an Xbow for a few reasons:

    - 50% Crit Dmg Increase from Archery
    - They're typically slower but much more consistent than the other weapons
    - I prefer their much "higher, tighter" Damage Range as opposed to a Bow / Hand Xbow that is faster but has a HUGE Damage range

    So lemme explain those last two things. First, we will compare the Damage Range of all 3 weapon types with the same DPS rating (1029.3 dps) but different weapon speeds.

    Xbow (1.10) - 753-1119
    Bow (1.40) - 313-1158
    1H Xbow (1.60) - 310-976

    Do you see the difference? The Xbow clearly takes the cake as far as damage ranges go. Now, I know what you're probably thinking: "that's not fair because you're not taking their speed into account." You're absolutely right, I'm not. Why? Because when you're playing a DH in Inferno, you're only going to be firing a couple shots at most before having to move again. Many times it will only be a single shot and then "stutterstepping" before your next shot, so it's not really going to matter, imo. Now don't get me wrong, I LOVE weapon speed; I have a bit of IAS on my gear myself. The faster the weapon is, the faster you recover from the skill's animation, the faster you can move again, etc. However, specifically on the weapon itself, I don't think it's worth it.

    *phew* That was a pretty long section, lol, but it turned out good I think. Sharpshooter is THAT important, imo. With that said, I would replace Steady Aim with Sharpshooter. As a matter of fact, Tactical Advantage / Archery / Sharpshooter IS my Passive list. Anywho, let's move on. Next suggestion is on Smoke Screen. I would HIGHLY recommend switching from the rune Displacement to the rune Lingering Fog. Adding 0.5 seconds may not seem like a lot, but it's a 50% increase, and will save you more times than you'll remember. Also, Tactical Advantage is already giving you a 60% speed boost for 2 seconds when you pop Smoke Screen or Vault, and typically that is more than enough. Also, with Lingering Fog, you'll be invulnerable for 75% of those 2 seconds, rather than 50%.

    For Preparation, I would suggest either Battle Scars or Focused Mind for your rune. I did a lot of playing with Backup Plan as my rune, and I swear I can count on one hand the number of times it actually worked. Battle Scars seems to be pretty popular, and healing for 60% could be enough to save your life by absorbing a couple extra hits in between Smoke Screens. Personally I use Focused Mind, because I don't have +Discipline gear (YET) and I like the "extra" Discipline you get this way. I mean, it seems like unless you have 50+ max Discipline, this is a good rune to take, because typically you're not going to use Preparation when you're at exactly zero Discipline.

    As for your other skills, I can't really comment on any of them because I don't have a whole lot of experience with them. If you find yourself running out of Hatred frequently however, you may want to swap Cluster Arrow for Elemental Arrow. What rune you choose on Elemental Arrow is up to you; I personally use Ball Lightning, while many people prefer Frost Arrow for the snare. I like the extremely "generous" hitbox of Ball Lightning, as it can hit LOTS of enemies with a single shot. I see Frost Arrow as being more of a single target skill, and I use the raw damage of Hungering Arrow / Devouring Arrow for that.

    Sorry for the incredibly long post that has almost nothing to do with gear, but I just wanted to give my personal opinion on your skills, and I kinda feel that your gear should compliment your skills, not the other way around. If I get a chance later I will look at what stats I have on my DH, and then kind of make suggestions from there. No matter how tough the enemies were, or how many times I've died and been too hard-headed to stop fighting them, I've only had to quit on elite mobs in Act 1 once... And I still wish I could fight them again. :P





  2. #12
    IncGamers Member AlexanderBarin's Avatar
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    Re: Stats for Solo A1 Inferno DH?

    Quote Originally Posted by jrsilva View Post
    Well Alex, my new gear for level 60 is light-years away from that one! So I am quite sure I will be far from those stats, specially HP... Nevertheless, I plan to farm A1 with this char, not much more, at least until I find a tank to team up with...
    Yep, grouping with a tank def. lowers the bar to entry.



  3. #13
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    Re: Stats for Solo A1 Inferno DH?

    Quote Originally Posted by Shadow Hado View Post


    Thanks for the link.

    Alrighty. I was trying to break everything down bit by bit, but so many things bleed into another, then depend on yet another, that I'm just going to leave this how it is. It turned out pretty lengthy, but that seems to happen whenever I talk about Diablo 3 lol. I just like sharing the info and comparing notes, or I guess "theorycrafting" as some would call it.
    -----------------------------------

    Well I guess I will just dive in and jump from topic to topic, lol. First, are you planning on picking up any / using any Crit Hit Chance or Crit Damage Increase gear? Sharpshooter is where DH really shines, and any build I see without it I feel is missing out. Now, I'm not saying you need to spend a ton of gold increasing your Crit Hit Chance or Crit Damage Increase for it to be worth it; it's valuable even without all that. But, those things turn Sharpshooter into quite possibly the best passive in the game, imo. In the beginning, if you're trying to keep costs down, I'd say focus on Crit Hit Damage gear, put an emerald into your weapon if possible, etc. If you can afford items (glove, rings, amulet, etc.) that have both Crit Chance and Crit Damage though, go for those instead. Obviously trifecta items (IAS, Crit Chance, Crit Dmg) are ideal, but they are typically NOT cheap. Also, what type of weapon are you using? This is just me personally, but I prefer an Xbow for a few reasons:

    - 50% Crit Dmg Increase from Archery
    - They're typically slower but much more consistent than the other weapons
    - I prefer their much "higher, tighter" Damage Range as opposed to a Bow / Hand Xbow that is faster but has a HUGE Damage range

    So lemme explain those last two things. First, we will compare the Damage Range of all 3 weapon types with the same DPS rating (1029.3 dps) but different weapon speeds.

    Xbow (1.10) - 753-1119
    Bow (1.40) - 313-1158
    1H Xbow (1.60) - 310-976

    Do you see the difference? The Xbow clearly takes the cake as far as damage ranges go. Now, I know what you're probably thinking: "that's not fair because you're not taking their speed into account." You're absolutely right, I'm not. Why? Because when you're playing a DH in Inferno, you're only going to be firing a couple shots at most before having to move again. Many times it will only be a single shot and then "stutterstepping" before your next shot, so it's not really going to matter, imo. Now don't get me wrong, I LOVE weapon speed; I have a bit of IAS on my gear myself. The faster the weapon is, the faster you recover from the skill's animation, the faster you can move again, etc. However, specifically on the weapon itself, I don't think it's worth it.

    *phew* That was a pretty long section, lol, but it turned out good I think. Sharpshooter is THAT important, imo. With that said, I would replace Steady Aim with Sharpshooter. As a matter of fact, Tactical Advantage / Archery / Sharpshooter IS my Passive list. Anywho, let's move on. Next suggestion is on Smoke Screen. I would HIGHLY recommend switching from the rune Displacement to the rune Lingering Fog. Adding 0.5 seconds may not seem like a lot, but it's a 50% increase, and will save you more times than you'll remember. Also, Tactical Advantage is already giving you a 60% speed boost for 2 seconds when you pop Smoke Screen or Vault, and typically that is more than enough. Also, with Lingering Fog, you'll be invulnerable for 75% of those 2 seconds, rather than 50%.

    For Preparation, I would suggest either Battle Scars or Focused Mind for your rune. I did a lot of playing with Backup Plan as my rune, and I swear I can count on one hand the number of times it actually worked. Battle Scars seems to be pretty popular, and healing for 60% could be enough to save your life by absorbing a couple extra hits in between Smoke Screens. Personally I use Focused Mind, because I don't have +Discipline gear (YET) and I like the "extra" Discipline you get this way. I mean, it seems like unless you have 50+ max Discipline, this is a good rune to take, because typically you're not going to use Preparation when you're at exactly zero Discipline.

    As for your other skills, I can't really comment on any of them because I don't have a whole lot of experience with them. If you find yourself running out of Hatred frequently however, you may want to swap Cluster Arrow for Elemental Arrow. What rune you choose on Elemental Arrow is up to you; I personally use Ball Lightning, while many people prefer Frost Arrow for the snare. I like the extremely "generous" hitbox of Ball Lightning, as it can hit LOTS of enemies with a single shot. I see Frost Arrow as being more of a single target skill, and I use the raw damage of Hungering Arrow / Devouring Arrow for that.

    Sorry for the incredibly long post that has almost nothing to do with gear, but I just wanted to give my personal opinion on your skills, and I kinda feel that your gear should compliment your skills, not the other way around. If I get a chance later I will look at what stats I have on my DH, and then kind of make suggestions from there. No matter how tough the enemies were, or how many times I've died and been too hard-headed to stop fighting them, I've only had to quit on elite mobs in Act 1 once... And I still wish I could fight them again. :P

    Well I don't know the gear by heart, but I do know I will have some crit chance and crit damage in my gear. For example, the xbow I have for l60 is a 1000ish dps, with a socket (for the biggest emerald I can get my hands on), plus some dex and vit.

    Regarding SS, well I am not at all sure if it's really at all better than Steady Aim, because the initial boost rocks but in longer fights it seems to do very little. I am not at all a DH expert, but that's my feeling anyways, so I will have to test both ways. As for Preparation and Smoke Screen, I totally agree and I was using what you suggested, just didn't update the build :-)

    Regarding those other skills, well Evasive Fire is the one I use 99% of the time, for it has AoE damage and it works fairly well on single targets too. For these, I have the aid of Cluster Arrow, which not only has great dps, but also have an awsome sound!

    Cheers



  4. #14
    IncGamers Member AlexanderBarin's Avatar
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    Re: Stats for Solo A1 Inferno DH?

    Got a bow: 987 dps 100 dex 270 vita, and an 2h xbow: 1170 dps 70 str 70 int. What do you guys think? I put the bow up on AH for a few million and equipped the xbow, but if the bow doesn't sell I'm not sure what I'll do! 270 vita is a hell of a lot, but the extra defenses and of course 100ish DPS on the xbow are kinda hard to ignore



  5. #15
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    Re: Stats for Solo A1 Inferno DH?

    Quote Originally Posted by AlexanderBarin View Post
    Got a bow: 987 dps 100 dex 270 vita, and an 2h xbow: 1170 dps 70 str 70 int. What do you guys think? I put the bow up on AH for a few million and equipped the xbow, but if the bow doesn't sell I'm not sure what I'll do! 270 vita is a hell of a lot, but the extra defenses and of course 100ish DPS on the xbow are kinda hard to ignore
    I wish I had your problems, but since you have good HP, I would go with 2H xbow...:-)



  6. #16
    IncGamers Member AlexanderBarin's Avatar
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    Re: Stats for Solo A1 Inferno DH?

    Quote Originally Posted by jrsilva View Post
    I wish I had your problems, but since you have good HP, I would go with 2H xbow...:-)
    I don't have good HP heh. The stats I listed are what I want for Inferno A1, not what I have

    My character is missing alot of pieces right now:
    http://us.battle.net/d3/en/profile/M.../hero/24646847

    Need a 50+ AR ring, 50 + Helm, 70+ shoulder, 70+ boots, 50ish amulet, and with extra int it should account for around 450 AR, and I can tweak things from there on. Not too concerned about dps and HP, and I already got my goal 50 disc, so it's just a matter of getting top AR/Armor and stacking as much crit/IAS as I can (probably won't use SharpS).

    Oh and my bad, the xbow is a little different than I remembered: 1186.9 dps,77 int 48 str, for some reason I thought it had more str on it. If the bow doesn't sell, I'm still not sure if I'll use it instead. I'll probably see if I have enough %life bonuses on pieces other than helm gem to make it worthwhile over the dps/armor/ar. Since DH has such low armor I really cherish every piece of bonus armor or str I can get. Unlike barb, here every little bit makes a huge difference.



  7. #17
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    Re: Stats for Solo A1 Inferno DH?

    Quote Originally Posted by jrsilva View Post
    Regarding those other skills, well Evasive Fire is the one I use 99% of the time, for it has AoE damage and it works fairly well on single targets too. For these, I have the aid of Cluster Arrow, which not only has great dps, but also have an awsome sound!

    Cheers
    While I am by no means an expert myself, the testing I have done...and by testing I mean clearing the same floors in fresh games and seeing what went quicker, the combo of Elemental Arrow (Ball Lightning) and Hungering Arror (Devour or Splinter) seems to be unbeatable to me (Caveat: I'm in A2 Hell). I fire three balls of lightning, followed by 2-3 hungering arrows. Aside from the fact that Ball Lightning can hit an unlimited number of enemies that are in it's range, it also often hits the same enemy 2 times in a single pass, especially large enemies. It also hits any enemies around you as soon as it spawns...so if you're firing on a pack at range and you have a straggler, the straggler gets taken out almost immediately and you don't have to move (depends on mob type/difficulty though. The rate at which ball lightning travels also allows the hungering arrows to "catch up" and they hit the crowd of mobs at the same time. I barely use any hatred, and I get it all back from the hungering arrows...which also do nice damage on account of the high proccing pierce effect.

    I never found Evasive fire to be useful since I want to control my escape maneuvers very precisely with SS and Vault. Especially /w Tactical passive. The damage on Hungering is higher (I think) and even if it isn't the "effective damage" is higher on account of the piercing. Evasive Fire is a lazy skill IMO, and I would never count on it to keep you away from enemies, especially fast ones, because the "backflip" barely moves you. I'm using a double vault or SS if I want to get away from someone, period.

    If you're stacking +Crit Damage, Sharpshooter is waaaaaay better than any other passive. It's not even close. You will see so many more yellow numbers popping up you won't believe it, and when you factor in the "high damage/low spread" of the 2H Xbow (as previously mentioned) it's even nicer. Pure death (for them).

    TL;DNR: You're leaving damage on the table by not using better skills (notably Elemental /w Ball Lightning) and you're probably risking your life more than you need to if you're counting on Evasive Fire to move you away from enemies. The freedom and mobility of Vault and SS with Tactical Passive is unbeatable.



  8. #18
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    Re: Stats for Solo A1 Inferno DH?

    Quote Originally Posted by Halezor View Post
    While I am by no means an expert myself, the testing I have done...and by testing I mean clearing the same floors in fresh games and seeing what went quicker, the combo of Elemental Arrow (Ball Lightning) and Hungering Arror (Devour or Splinter) seems to be unbeatable to me (Caveat: I'm in A2 Hell). I fire three balls of lightning, followed by 2-3 hungering arrows. Aside from the fact that Ball Lightning can hit an unlimited number of enemies that are in it's range, it also often hits the same enemy 2 times in a single pass, especially large enemies. It also hits any enemies around you as soon as it spawns...so if you're firing on a pack at range and you have a straggler, the straggler gets taken out almost immediately and you don't have to move (depends on mob type/difficulty though. The rate at which ball lightning travels also allows the hungering arrows to "catch up" and they hit the crowd of mobs at the same time. I barely use any hatred, and I get it all back from the hungering arrows...which also do nice damage on account of the high proccing pierce effect.

    I never found Evasive fire to be useful since I want to control my escape maneuvers very precisely with SS and Vault. Especially /w Tactical passive. The damage on Hungering is higher (I think) and even if it isn't the "effective damage" is higher on account of the piercing. Evasive Fire is a lazy skill IMO, and I would never count on it to keep you away from enemies, especially fast ones, because the "backflip" barely moves you. I'm using a double vault or SS if I want to get away from someone, period.

    If you're stacking +Crit Damage, Sharpshooter is waaaaaay better than any other passive. It's not even close. You will see so many more yellow numbers popping up you won't believe it, and when you factor in the "high damage/low spread" of the 2H Xbow (as previously mentioned) it's even nicer. Pure death (for them).

    TL;DNR: You're leaving damage on the table by not using better skills (notably Elemental /w Ball Lightning) and you're probably risking your life more than you need to if you're counting on Evasive Fire to move you away from enemies. The freedom and mobility of Vault and SS with Tactical Passive is unbeatable.
    Well I am not "counting on Evasive Fire to move you away from enemies", I prefer to use my own Vaults/Smoke Screen to make my escape from elites (for common mobs its ok to allow EF do the job). What I love about EF is the damage output I can get form it allied with the speed you shoot at things and complemented with the sound effects (gun like) that I like so much. This game is not only stats for me, it's having fun in every way, and if that means I will lose a char of it, well tough.

    I see where you are coming from when you say EF is lazy, but what is Elemental Arrow (with seeking abilities)? Plus, Lightning Ball is so damned slow that annoys the living #### out me, even though it is very effective!

    As for the SS vs Steady Aim, well I have nothing against SS, so I will try both of them and compare. I am not sure about the gear I bought before coming on vacations, so I don't know how much crit I will be able to accumulate. How much crit chance/damage would it be considered good for SS?

    Cheers and thanks for the inputs!



  9. #19
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    Re: Stats for Solo A1 Inferno DH?

    I have cleared Act1 with my DH and are now farming it (I have skipped 2 elitepacks just to be safe). This is my stats I have at the end of act1:

    47k life
    300 all res
    38k dps
    2400 armor

    I have no problems staying alive with this build:
    http://eu.battle.net/d3/en/calculato...VdS!YeZ!bcZbZZ

    /Leyan




  10. #20
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    Re: Stats for Solo A1 Inferno DH?

    I face tank Act 1 with this set up without skipping packs:

    39k life
    650 - 700 res
    13k DPS unbuffed
    4.4k armor

    Gas Grenades + CA:LfB
    Vault/SmokeScreen/GuardianSentry/Prep
    TacAdv/Archery/SS

    I normally have to use prep about once per run.



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