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@darkslayeromg
Honestly, if progressing self found was reasonable, say 12 hours per drop x 13 equipment slots to upgrade my full gear for the next act, I would ignore the AHs at that point other than to sell excess stuff. I would expect it to sell for small amounts unless it was well beyond what is necessary to down Inf. Diablo. Ideally, I think this is how it should work. The market should cater to the "godly" gear rather than the "just good enough".
For those who complain about gear/market if it reached that point, I have no sympathy.
The "sliding scale" is a clever slight of hand. Sure at that point finding upgrades gets harder. The problem with that argument is that the upgrade itself is not what people are really chasing. They are trying to have more fun. Getting to the point you can safely farm where you choose and to have more variety in what you farm and your build would go a long ways to stopping the feel that you "need" more gear. There are always going to be some who complain no matter what. To get the number of complainers down, let people have fun instead of feeling that they are beating their head against a wall or gold farming.
People want to finish the game. I don't believe it should be faceroll-never-slow-down to the end. However, self-found right now is not at a reasonable pace. There are more reasons for that than "omg I want legendaries!!". There has been a ton of research done on how frequently players need to feel rewarded to keep playing. It's relatively simple psychology and somewhat interesting if you ever want to google/study it. D2 hit that mark very well. D3 is way short.
Reward is a bit of a nebulous concept because different people feel different levels of reward from the same event. I believe Blizzard counted on buying from the AH to satisfy that feeling of reward for the player-base. Unfortunately, to me, buying a piece of gear feels no different than hex hacking a D2 local toon. No sense of reward at all. I believe a large portion of the player base feels the way I do. I think this leads to a lot of the dissatisfaction expressed about the game.
Before anyone decides to mis-represent this statement, I am purely talking about inferno-usable gear as a reward, not the god mode stuff. I think the really well rolled stuff should be rare. I think it should command a good price on the AH. I think that's a little inflated right now due to several factors that are my opinion (bots, AH flippers, exploits/bugs/invulnerable talents). I think the AH should be the place to fill in gaps due to rng. Maybe you have farmed your 12x13 (~150 hours) and you found three gloves and no helm. In that case, the AH is there to help you find a helm because rng just didn't happen to hit that slot.
Well this thread is really going off topic now.. I'm mostly wishing feedback on the idea of "runes in items" .. that is something I personally think will open a very diverse build options?
You still dont get it.
You talk about fun and built diversity achievable with self-found gear within reasonable time frame.
AH would always provide you a shortcut of your farming no matter how good your drops will be. You say 12 hours... ok, however you would be able to upgrade your gear within half an hour for whatever gold you have and then you will not find a single upgrade for the next (whatever it takes now to find an upgrade).
You may say that this does provide an incentive for people not to use AH whatsoever, but the actual effect is the opposite. Why would someone spend 12 hours farming act 1 to get to act 2 when they can just shop for an hour or so and complete the game within the following 12 hours? If you say that you would do this anyway - this means nothing, since it is irrational. And the most people are rational. And you are not the only one who dislike bad drops, see the point?
Those people who, as you say want to complete the game, will always find the fastest way to do so - and the fastest way will always be AH. And for most people killing inferno diablo means game over, so they actually cannot care less about items that you might farm afterwards.
Right now, trying to get better gear has at least some incentives - to faceroll act 2/3/4, to be able to play 4 players game, to make your build work, etc. It is already very possible to beat the game with 1 mln gold, any improvements item wise would cause most player to completely lose interest in farming them. Very few people enjoy seeing just numbers increase in their stat-screen.
And most importantly, any change for the better would rob all the existing players (do you realise this at least?) - which considering absolutely zer0 to negative long term impact, would be quite a scumbag move.
Well, not a fan of skills in rune in sockets.
MEntion it before
1) Pls give inentive to for a wizard on a wand(class specifics) than on a axe.
So Max intel/dex on Axe will be 150, but Wand 200. So u can still use AXe but the perfect roll will always be on the Class Specifics.
2) Diamond Crafting (all resists with % rates and huge cost)
3) Synergy of Elemental Damage with skills.
Somewhat like the cold dmg now add a snare, but if using a cold skill will increase the timing or effect or add a frozen chance.
Holy can be a small LOH if stacked, Hugr Chunks of heal chance.
Fire burning , Explode
Lightning will cause some low damage charged bolt, stun chance
Posion DOT, Pool of posion
Physical, just critical?
Stacking of Resists.(absorb)
Class specific items are already the best option. Seems like you havent discovered how good ap on crit is if you think that axe is better than a wand for wizard.
This thread is quite astonishingly empty.
many people complain here that affixes are bad. - Yet this thread has so far no other suggestions?
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