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  1. #1
    IncGamers Member Steven Q Urkel's Avatar
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    Patriarch Sinter_Klauus - 1.10s Hammerdin

    After finishing my Druid last year, I wanted the next character to be a Hammerdin. I had never played one before, and IIRC Hammerdins got a slight nerf sometime post-1.10. I wanted to play the character at its strongest, so I decided to go with 1.10s.

    Level 89 Paladin
    next level 10,935,177xp away

    Str 82 (119)
    Dex 120 (137)
    Vit 298 (350)
    Erg 15 (22)
    25 stat points unspent, prolly go into Dex or Vit I guess

    75 in all resists
    75% chance to block
    Max hammer damage 10k-10k after Battle Command

    Base life 1688 Max life after Battle Orders 2807
    Base mana 480 Max mana after Battle Orders 630

    Smite 1 (15)
    Holy Bolt 1 (15)
    Blessed Hammer 20 (34)

    Might 1 (13)
    Blessed Aim 20 (32)
    Concentration 20 (32)

    Prayer 1 (13)
    Defiance 1 (13)
    Cleansing 1 (13)
    Vigor 20 (32)
    Redemption 1 (13)

    13 unspent skill points, prolly go into a resist boost or smite, IDK

    Ist'd Shako
    Um'd 35/9 Vipermagi
    1.08 Maras
    30% Heart of the Oak flail
    Um'd Herald of Zakarum
    50% War Travs
    Glooms Trap
    Trang-Ouls claws
    2x Stone of Jordan (self found, LoL)

    weapon switch was 7 Battle Order/12 Battle Cry/20 Battle Command Call to Arms in a +3 Holy Shield 1.07 War Scepter base, and the shield was Um'd HoZ

    Inventory was mostly life and resist small charms, without a single skiller. FAIL.

    Mercenary was Act II Holy Freeze with Delerium Bone Visage, upped Duriels Shell with a plain jewel of fervor, and Shael'd 222/14 Reapers Toll.

    This character was incredibly boring in his early stages. Some of the Hammerdin guides I had read through said that mana cost is prohibitive early game. So, I equipped mele gear only, started pumping concentration, and used single target, unsynergized, weak as all ^%$# normal attack on left click. This continued all the way up until late Act III nightmare, when I could finally equip CtA on switch and start using Hammers. Crikey. Its a wonder I didn't go before then. After that, the vast majority of the time I held the advantage, although 1) Hammerdins indoors are not the best, 2) I still don't know how to aim, and 3) Lister and his cronies tore me apart. Meh. I ran pits on /players 5/8 from level 80 to 88 before continuing on. Hell was played at /players 5 the whole way I think.

    Hellforges were Tir/Lum/Lem. Best finds were 2x high end Ruby j00L of Fervor, Doombringer, Naj staff, Vidalas Armour, 175% Burrito, Lycanders Bow, 1/2/1 Tals Orb, low end Kiras Guard, a Chilling Armour Ormus from Hell Baal, and Isengard's Sword and Armour in the same drop from that one ogre that guards the exit from the Arreat Plateau, I can't remember his name atm.

    I might do 1 or 2 Baal runs to get him up to level 90, but beyond that I don't think this bloke will see too much use. With no Spirit, Arachnids Mesh, skillers, or Enigma, I just don't see myself having the patience to go any farther. All in all, I suppose the character was enjoyable, so thats nice I suppose. Thanks for reading, and gg.






  2. #2
    IncGamers Member Twibz's Avatar
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    With regards to aiming when i play my hdin, 1.13, they seem to come out at 9oclock and then go round clockwise in a tight circle first until hitting 3oclock and then move out, but then someimes i can stand directly above enemies and hit them at 6oclock so i dont know the mechanics of hammer travel, but congrats on the hdin, pro chaos runners



  3. #3
    IncGamers Site Pal Kitteh's Avatar
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    I tend to go back below or below and right, works nicely.


    Soft Kitteh, warm Kitteh, little ball of furrrrrrrrrrrr
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  4. #4
    IncGamers Member Twibz's Avatar
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    Quote Originally Posted by Kitteh View Post
    I tend to go back below or below and right, works nicely.
    Thats my general tactic, also in chaos runs against large packs of OK I'll spam a hammer field then retreat a few steps and spam another so they crossover, makes for tonnes of damage



  5. #5
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    Nicely done! I found for untwinked (or just starting) hammerdins a +zeal scepter is quite useful, sometimes stuffed with gems or Iths, and that's helpful for getting to BH. With a good investment in the synergy skills, BH is pretty strong right from the start but there will be some drinking of blues but potions are plentiful and cheap.




  6. #6
    IncGamers Member nulio's Avatar
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    Grats!

    Get him a 1.10 nigma



  7. #7
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    Indeed, I am carefully keeping my hard-earned 1.10 Enigma in 1.11 exactly for the purpose of possibly having good possible use there for a Hammerdin! And it's not like 1.13 runes are so hard to come by...




  8. #8
    IncGamers Member Twibz's Avatar
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    Whats the difference between a 1.10 enigma and a 1.13 enigma?



  9. #9
    IncGamers Member Malevolent's Avatar
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    the amount of time taken to make one!



  10. #10
    IncGamers Member Jason Maher's Avatar
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    Re: Patriarch Sinter_Klauus - 1.10s Hammerdin

    Quote Originally Posted by Twibz View Post
    Whats the difference between a 1.10 enigma and a 1.13 enigma?
    Nothing, but a 1.10/1.11/1.12 Lamerdin ignores the resistances of Undead and Demons, leaving Wailing Beasts as the only immune creatures. 1.13 Lamerdin has to deal with MI Undead (I don't think there are any MI Demons, but I could be wrong), though Holy Bolt should do the trick (has BH as a 50% damage synergy, and ignores Undead resistance). So keeping an Enigma in 1.11 for use with an all-powerful Lamerdin is a good move.

    @Mr. Urkel: nice character. As annoying as they to play sometimes, Lamerdins sure are powerful, and in some areas can be a lot of fun (wide open areas where everythiong just melts).



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