After finishing my Druid last year, I wanted the next character to be a Hammerdin. I had never played one before, and IIRC Hammerdins got a slight nerf sometime post-1.10. I wanted to play the character at its strongest, so I decided to go with 1.10s.
Level 89 Paladin
next level 10,935,177xp away
Str 82 (119)
Dex 120 (137)
Vit 298 (350)
Erg 15 (22)
25 stat points unspent, prolly go into Dex or Vit I guess
75 in all resists
75% chance to block
Max hammer damage 10k-10k after Battle Command
Base life 1688 Max life after Battle Orders 2807
Base mana 480 Max mana after Battle Orders 630
Smite 1 (15)
Holy Bolt 1 (15)
Blessed Hammer 20 (34)
Might 1 (13)
Blessed Aim 20 (32)
Concentration 20 (32)
Prayer 1 (13)
Defiance 1 (13)
Cleansing 1 (13)
Vigor 20 (32)
Redemption 1 (13)
13 unspent skill points, prolly go into a resist boost or smite, IDK
Um'd 35/9 Vipermagi
30% Heart of the Oak flail
Um'd Herald of Zakarum
50% War Travs
2x Stone of Jordan (self found, LoL)
weapon switch was 7 Battle Order/12 Battle Cry/20 Battle Command Call to Arms in a +3 Holy Shield 1.07 War Scepter base, and the shield was Um'd HoZ
Inventory was mostly life and resist small charms, without a single skiller. FAIL.
Mercenary was Act II Holy Freeze with Delerium Bone Visage, upped Duriels Shell with a plain jewel of fervor, and Shael'd 222/14 Reapers Toll.
This character was incredibly boring in his early stages. Some of the Hammerdin guides I had read through said that mana cost is prohibitive early game. So, I equipped mele gear only, started pumping concentration, and used single target, unsynergized, weak as all ^%$# normal attack on left click. This continued all the way up until late Act III nightmare, when I could finally equip CtA on switch and start using Hammers. Crikey. Its a wonder I didn't go before then. After that, the vast majority of the time I held the advantage, although 1) Hammerdins indoors are not the best, 2) I still don't know how to aim, and 3) Lister and his cronies tore me apart. Meh. I ran pits on /players 5/8 from level 80 to 88 before continuing on. Hell was played at /players 5 the whole way I think.
Hellforges were Tir/Lum/Lem. Best finds were 2x high end Ruby j00L of Fervor, Doombringer, Naj staff, Vidalas Armour, 175% Burrito, Lycanders Bow, 1/2/1 Tals Orb, low end Kiras Guard, a Chilling Armour Ormus from Hell Baal, and Isengard's Sword and Armour in the same drop from that one ogre that guards the exit from the Arreat Plateau, I can't remember his name atm.
I might do 1 or 2 Baal runs to get him up to level 90, but beyond that I don't think this bloke will see too much use. With no Spirit, Arachnids Mesh, skillers, or Enigma, I just don't see myself having the patience to go any farther. All in all, I suppose the character was enjoyable, so thats nice I suppose. Thanks for reading, and gg.