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  1. #21
    IncGamers Member
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    Re: Maybe here people read positive threads...

    Quote Originally Posted by JackalYYC View Post
    This I'd be into. Give the achievement-fiends something to do!
    This is why I was hoping runes would be drops. Not only does it give you a long-term non-gear goal of maxing out all your characters' skills with max level runes of each type, but they could even tune it such that high level runes helped you with the content in Inferno, such that rune drops were always welcome because they increased your combat proficiency.



  2. #22
    IncGamers Member SnickerSnack's Avatar
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    Re: Maybe here people read positive threads...

    Quote Originally Posted by Polkiousness View Post
    I had a similar, but simpler version of this idea that I posted to the US Bnet forums yesterday:

    http://us.battle.net/d3/en/forum/topic/6246475341
    I like this idea. There are several different variations on the same idea, but I think the bottom line is that there should be something you can do to change your skills after 60.

    I would take your idea one step further. Raise the level cap to 96, and every 4 levels after level 60, you get one 'hone slot'. At 60, you can't hone anything; at 64, you can hone 1 skill; at 68, you can hone 2 skills, etc.

    The only problem I see with my addition to your idea is that each hone slot is just about as important as the first one since the benefit is the same. ** This would mean everyone would feel the need to hit 96, which should be like hitting 99 in D2. The experience required to get the last slot should be very high.

    Another possibility is to make the progression closer to geometric instead of arithmetic. Maybe the hone slot schedule should be

    Code:
    level slots gained
    60     3
    70     2
    80     2
    90     1
    100    1
    Or

    Code:
    level slots gained
    61     1
    62     1
    64     1
    67     1
    71     1
    76     1
    82     1
    89     1
    98     1
    There are lots of ways to make the schedule.



    ** Of course, when you already have 8 slots, that last one may not seems so important. Just like the last few skill points in D2 you get from levels 95-99 aren't that important.


    Last edited by SnickerSnack; 03-08-2012 at 21:11.

  3. #23
    IncGamers Member Dogbert's Avatar
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    Re: Maybe here people read positive threads...

    Quote Originally Posted by xploziv View Post
    I posted this suggestion in bot US and EU but both got buried by hate/rage topics in 5 mns... Hope people here read it and give some feedback.. I thinks it's a pretty positive idea...




    Don't know if this will ever end up in Devs ears but here goes anyway...

    I thought of a way of adding endgame experience to game and also skill "binding" with one simple idea... I compared Diablo skills with real life skills, and i thought "when i get a new skill, let's say, exchange administration, i get more proficient every time i use that skill on the other hand, since i can't do everything on the same time, i lose proficiency on other skill i don't have the time to use anymore, let's say SQL administration".

    What does that mean? Well if Runes had like 5 levels of proficiency and the char gain a level on it for every hour (Example) of effective use (effectively killing mobs, not staying in town for 1 hour) up to a maximum of 5, other skills that were not in use would lose a skill for every hour down to a minimum 1. This way you would have to level the skills every time you tryed a new skill/rune which would provide endgame content (leveling up) and also would make you think twice about skill swapping because you would have to level up the skills every time you did.

    and it doen's have to be 5 for every rune. A Given rune could have 5 levels but another could only have 3 or 2. The point is every especified period of time you effectively use the skill it makes it better, but during that period of time all others skills are losing it's value. If you want to try the new Bash/Sprint/berserker rage skill you don't just swap skills, you have to level them... But after you discover it's not better than yours... well swap everthing back and level them again.

    As i said, i don't know if this will ever get to the devs but i think it would be a cool idea for an expansion (i don't think they could do it in a patch only).

    your thoughts on this?
    This is a great idea. I like this a lot.To gain more abilities as you play much like the nephalem valour buff.
    Maybe the number of abilities would be based on champion/rares or just general monster kills.

    Btw they do forward good ideas from the community:

    Constructive feedback threads like the ones from Muffins and Danov have indeed been passed along to developers, and we appreciate them very much. We make it a point to make sure that developers can easily keep tabs on those sorts of discussions, and I can also tell you that I personally bring up popular threads such as the positive monster affix thread during developer meetings. That doesn’t mean that developers groove with each and every player suggestion, of course. There are, after all, a wide range of changes players would like to see, and many of them we are actively looking into behind the scenes. Some suggestions, however, simply don’t jive with our gameplay philosophies, or aren’t a direction we’re currently interested in pursuing.

    http://us.battle.net/d3/en/forum/top...9594?page=5#85

    There's a link there where you can forward these ideas in the community's suggestions/opinions to improve D3 in future patches thread.




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