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This is why I was hoping runes would be drops. Not only does it give you a long-term non-gear goal of maxing out all your characters' skills with max level runes of each type, but they could even tune it such that high level runes helped you with the content in Inferno, such that rune drops were always welcome because they increased your combat proficiency.
I like this idea. There are several different variations on the same idea, but I think the bottom line is that there should be something you can do to change your skills after 60.
I would take your idea one step further. Raise the level cap to 96, and every 4 levels after level 60, you get one 'hone slot'. At 60, you can't hone anything; at 64, you can hone 1 skill; at 68, you can hone 2 skills, etc.
The only problem I see with my addition to your idea is that each hone slot is just about as important as the first one since the benefit is the same. ** This would mean everyone would feel the need to hit 96, which should be like hitting 99 in D2. The experience required to get the last slot should be very high.
Another possibility is to make the progression closer to geometric instead of arithmetic. Maybe the hone slot schedule should be
OrCode:level slots gained 60 3 70 2 80 2 90 1 100 1
There are lots of ways to make the schedule.Code:level slots gained 61 1 62 1 64 1 67 1 71 1 76 1 82 1 89 1 98 1
** Of course, when you already have 8 slots, that last one may not seems so important. Just like the last few skill points in D2 you get from levels 95-99 aren't that important.
Last edited by SnickerSnack; 03-08-2012 at 21:11.
This is a great idea. I like this a lot.To gain more abilities as you play much like the nephalem valour buff.
Maybe the number of abilities would be based on champion/rares or just general monster kills.
Btw they do forward good ideas from the community:
Constructive feedback threads like the ones from Muffins and Danov have indeed been passed along to developers, and we appreciate them very much.We make it a point to make sure that developers can easily keep tabs on those sorts of discussions, and I can also tell you that I personally bring up popular threads such as the positive monster affix thread during developer meetings. That doesn’t mean that developers groove with each and every player suggestion, of course. There are, after all, a wide range of changes players would like to see, and many of them we are actively looking into behind the scenes. Some suggestions, however, simply don’t jive with our gameplay philosophies, or aren’t a direction we’re currently interested in pursuing.
http://us.battle.net/d3/en/forum/top...9594?page=5#85
There's a link there where you can forward these ideas in the community's suggestions/opinions to improve D3 in future patches thread.
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