Yeah forget onscreen dps, its more of an indicator of how overly powerful your character is. But if you take your highest weapon damage number and multiply it by your crit damage, str bonus and battle rage / insanity / brawler whatever and record the highest crits for bash / ww / nado, it actually works out as it says on the tooltip however. I have worked it out myself for nado and bash, ww is a bit harder to do. The numbers vary a lot with ww and nado because of their ticking nature, some numbers are not displayed at all, especially if you are attacking real fast etc. Same with archon disintegrate for example.
That's the thing, by nature the tooltips are wrong. If anything each tornado ticks for closer to my charsheet damage per second, but that's just coincidence. For sprint, as long as you have more than 1 tick a second, it will do vastly more than the tooltip damage.
It states 'each one doing 60% weapon damage' but with 6 ticks a second (18 ticks per nado) and each tick doing 20% weapon damage, it is in fact 360% weapon damage per tornado. The same reasoning goes for ww.
Gonna necro this thread a bit as I lost my DH but I still have the remaining gear that her replacement will use as she as I ding 60 but I couldn't find another similar one with LoH (had a low 150ish iirc) for a decent price.
So I ended up picking a xbow with 2.2 LS so it's a trivial amount again (as I use SP/gloom) but is that 2.2 going to be worse than the <150 LoH I has before (in inferno of course)
The only skills I use that cause damage are EF:CF, impale:overpenetration and Vault:ToC (with ShSh), from memory my paper doll dps was around 55-60k with full ShSh but I recall seeing 100k crits from impale and 50k or thereabouts with EF during normal battle without ShSh being maxed and was running with a 1.71 attack speed.
The skill coefficients can be easily seen by equipping some LoH gear (at least 100 LoH is preferable for precision) and then by starting to hit monsters with your chosen skills with the healing numbers enabled in the gameplay options. Divide the displayed heals with the LoH from your gear (visible on the detailed stat screen) and you'll get your skill coefficient.
Can someone check my math assuming the following stats (in Inferno of course, I took ShSh off to get that DPS figure because I wanted a minimum LS value, not an artificial ShSh number, yes I'm aware of the irony right there but ToC likes ShSh!):
Assuming I've not mangled my maths but if those numbers are right then my 2.2% LS weapon easily performs my old 1xx LoH amulet. To clarify my LS/LoH isn't to sustain me like in a barb/DW/frenzy build, rather just wanted to know if I came out on top or not when using LoH/LS to "top up" my health.
Of course, if you can spam your abilities without a need to move, then calculating your life leech per second per target, instead of per hit is more useful. If you want to do this, then don't divide your DPS by your AS for Life Steal, but multiply the number you get for LoH with it.
Originally Posted by Karth
Life on Hit isn't affected by critical hits unless the skill has some special effect on a crit that might cause another 'hit'.
For abilities like this, multiply the number you get for your life leech by your crit chance and you're good to go.