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  1. #1
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    Question about socketing and runewords

    1) If an item is socketed through the cube recipe, will the ilevel or clevel have any bearing on how many sockets it gets? In other words, if I want to get the max sockets possible for that item, does it need to be of a certain ilevel or the character doing the cubing reached a certain level?

    2) Same as the question above but using Larzuk instead of the cube recipe

    3) When making runewords that have variable effects (think Spirit FCR), does the ilevel or clevel make any difference on getting the maximum effect?



  2. #2
    IncGamers Member Archone's Avatar
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    Re: Question about socketing and runewords

    1. The ilvl still needs to be high enough to get a specific number of sockets.

    2. Same thing.

    3. No!


    Peace



  3. #3
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    Re: Question about socketing and runewords

    to add to Archone's post: Clvl has no interaction with sockets or runewords at all whatsoever.

    ilvl only matters for sockets, there are 3 brackets, [1-20], [21-40], [40+], the last bracket yields the highest possible sockets. The number of sockets available in each bracket varies from item to item, eg, Crystal Sword only have max of 3 sockets in the [1-20] bracket, but 6 in the [40+] bracket. Conversely, Paladin shields always have 4 max sockets in any bracket, or any other item that can only take 1 max socket.




  4. #4
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    Re: Question about socketing and runewords

    Thanks for the replies. I rolled a 27 and 28 FCR on Spirit runeword (25-35 range) today so I was wondering if I should re-roll to get something better. Based on your replies, the answer is yes!



  5. #5
    IncGamers Member Archone's Avatar
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    Re: Question about socketing and runewords

    Its [1-25],[26-40],[41+]

    Conversely, Paladin shields always have 4 max sockets in any bracket, or any other item that can only take 1 max socket.
    Thats not true, sadly. Paladin shields need an ilvl of 26+ to be able to have 4sockets. All of them.
    Below that they can only have max 3 sockets.


    Peace and love



  6. #6
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    Re: Question about socketing and runewords

    ^ I stand corrected. Damn my tool is getting duller by the minute...

    Anyway, here is a couple of things I'd do about Spirit:

    1. Unless a higher roll of FCR on the WEAPON will give you a higher FCR breakpoint, I would not bother with re-rolling Spirit WEAPON, because there are many other sources you can get skills and FCR on weapons (HotO is a prime example), I would just stick with whatever spirit weapon you make and leave it at that, but if you are keen wanting a higher fcr, be sure to pickup any gray swords to check for sockets. It'd be better, IMHO, than burning Hel runes for something you would outgrow in a few days (or even hours). Stick with normal weapons though, so you wouldn't have to waste so much stat points to wield it.

    2. Spirit on the other hand is a totally different story, it's MUCH harder to pickup a 4os Monarch than it is for a 4os sword. Rolling a 35% fcr monarch is much more important (I can think of several cases for the sorc ALONE that needs a 35% fcr to achieve a BP), since there are no other shield alternatives that offers comparable fcr benefits. If you want to re-roll spirits, I'd keep the hel runes for the shield.




  7. #7
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    Re: Question about socketing and runewords

    What os a ilvl? also, can somebody help me, I am trying to find topaz and i have about 50% magic find, but I cant find many... ive came upon 10 diamonds and 10 amethysts... very strange
    - IandI



  8. #8
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    Re: Question about socketing and runewords

    Well Gems are a completely different story. MF doesn't affect gem or rune drop rates. If I were you, I'd just kill lots and lots of things. Hell monsters drop flawless gems rather reliably, but if you were looking for a specific gem, you'd better cross your fingers. However it would not hurt to have 1-2 flawless topaz in your inv at all times, in case you meet a Gem shrine (which upgrades a gem in your inventory, or spawns a chipped gem if you dont have any).

    ilvl, in a nutshell, is the item level. Basically it is partly responsible for what mods can spawn on it, and if it can spawn Exceptional, elite, set or unique version of the item. ilvl of any item, except for some exceptions like Runes, Gems, scrolls, potions and throwing potions, is the same as the monster's level (or mlvl) that it dropped from. IE a level 94 monster will drop an ilvl 94 item, but do not worry too much about it.




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