yeah Tempest , exploding palm , Wave of Light , retribution mantra , Healing mantra gets also very fast obsolete due too lack of scaling, Inner sanctuary , Seven sided strike.
Lashing tail kick is okayish ; the fact that it offers crowd control in combination with its relatively low cost make it useful as a crowd control skill.
Dashing strike - is too gimmicky and its mechanics are to clunky for me to get use out of it for it's cost.
however the skills in the first paragraph are really terrible.
i probably deal 5 times the amount of damage of an wave of Light while generating the spirit for Wave of Light. which begs the question why ****ing bother?
Tempest is a joke - its like the starwars-kid ; funny to look it for a while but at its core its not even deserving of the status mediocre - and all its rune variatns are effing boring and uninspired and make no real difference to the performance or the playstyle of the skill itself.
EP is almost mediocre. but the low dmg values and uncreative runes make it not worth the effort nor the skillslot.
Seven Sided strike is a joke and a waste of the skillslot. the runes once again are really really really boring.
Cooldown reduction , increased damage , increased targets. that is 3 times exactly the same ****ing bag. i come up with better ideas on the pot. underpowered skill. i could imagine that the burst could be good for PvP but i dont really know ; it seems they are way better defensive skills for every class on a shorter cooldown than SSS.
Retribution Aura ... well its really useless ; and they already capped the damage it can deal in pvp ; so i presume it will be equally useless there. i also think its mindboggling that its damage as with all reflect skills is based upon HP and not EHP. but even than its still a ridiculously weak uncreative skill ; with neither synergies nor impact on the gameplay.
Inner sanctuary ... who **** designed that skill ? also - did that very person ever play the game and is even familiar in the slightest with its combat situations and challanges ? Its a skill designed to be exploitative in nature yet its values ( radius , duration , cooldown and positional requirements ) make it absolutely unusable for that purpose.
Its like they designed a skill to do this ; this skill deals damage equal to 50% of the total monster health ! smallprint to retain balance this skill cannot be used on champions , rares , Bosses or Players. the maximum amount of damage dealt cannot exceed 1000 HP.
I also dislike most Combo generator ; i think they are not balanced and diverse enough ...
there are also other issues for pretty much every skill and its runes - but i dont believe that any of them will be addressed because they stem from the new "dumbed down" philosophy. this philosophy more than anything makes me doubt that this game will be fixxed with patches alone.
maybe modder could have. but not blizzard.
SSS but perhaps only until pvp is released, hard to predict at the moment. But as far as pve goes it's just god awful.
Exploding Palm was fun but in inferno it just doesn't cut it, especially since there are other aoe-esque skills available. The idea of the skill is attractive enough though.
Skills like Tempest Rush and Fleet Footed, Dashing Strike, etc. are useless for clearing, but they are quite fun for acts you already have on farming status and really does make the monk feel "monklike".
Inner Sanctuary isn't rewarding enough to use especially because it's freaking tiny, thereby making it situational and therefore useless because nobody is gonna swap skills in the middle of a game.
Wave of Light is a unique idea but skills like Deadly Reach or Lashing Tail Kick all fulfill different rune modifications it has at similar/no spirit costs.
IMO all 4 mantras are adequate, maybe a few tweaks here or there, but no overhaul is needed as IMO they are not obsolete at higher levels.
Healing and almost all of its runes are great for defensive party playing (I use it all the time when group farming act 3).
Evasion is undboutedly what makes dual wielding monks click, and what's a monk that uses a shield!?
Now I believe Retribution could get a few fixes especially since it starts feeling like Conviction in a solo situation, but a small tweak to its primary effects can make it feel brand new again.
Sixth Sense gets my vote as one of the most useless abilities. Monks have all sorts of defensive passives, most of them simply inferior to the 3-4 everybody is always using (1we + seize the initiative for like, everybody, and then either guardian's path, transcendence, or resolve in the last slot).
Turn Sixth Sense into an offensive passive instead, by reversing the effect. Instead of 30% of your crit as dodge, give 30% of your dodge as crit. Suddenly it is actually a useful passive, giving you 10-15% crit and letting you kick a cyclone build into overdrive. It would be particularly nice for the lower geared monks to be able to get enough crit rate to start seeing cyclone or the spirit on crit generators pay off.
I used exploding palm for a bit... but only because of the multiple loot thing. I swapped it back out after like a couple of runs or something though, cos it wasnt worth the time spent trying to set it up... plus it was just giving more crap loot =\