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You're low on resists and a bit low on crit. Your LoH is okay but not amazing. You'd also want to swap your offhand from a mace to a dagger for ww/sprint build. For charge build honestly I prefer fast offhand too. You'll do less charge damage, but most of your damage comes from sprint anyway. The stats on that mace are pretty nice, but it is harming both your DPS and your LoH healing by being so slow.
I'd say stick with charge build for now. When you've got your resists up, and got a good ww/sprint offhand, maybe give the build another go.
i do agree, my resists are low...i'm hoping to add another 70 AR and 40 physical res, some crit% and crit damage if i win the ring i want. That's a big if...i haven't checked what the current price is but i bet it ain't cheap at this point
i can bring up my LOH to 1800 as i have another ring with loh on it, but i find what i currently have to be sufficient. This leaves me one free ring slot to add other things. i'm also looking at changing my ammy with something with similar strength and loh, but with more resists and maybe some crit %...but the choices just aren't there right now, and the last one i really wanted sold for 50 million which was more than i had at the time. Those ammy's just aren't available on the AH currently, maybe on the RMAH, but i haven't checked
The tough part about losing that mace is the 189 str and 190 vit. I know the dps is low, but if i swap out to another weapon, it has to have high str and vit to compensate and i'll have to make up for it somewhere else on my armor...decisions, decisions....
Low DPS doesn't really matter. It is the slow speed that is a problem on an offhand. Sprint always deals mainhand damage, but it does it at the speed of your active weapon, so half the time it uses the offhand speed but the mainhand damage. So you get more damage (and more LoH healing) from a faster offhand, even if it has lower DPS. Remember the vast majority of your damage is coming from sprint, not from whirlwind/charge. It is fine to get a 500 dps dagger (or even lower), if it has loh, str, crit damage then it will be good. The ideal configuration for a sprinter (whether you use charge or whirlwind for your mobility move doesn't really matter) is mace mainhand (slow) and dagger offhand (fast). Axe mainhand isn't too much worse. A little less damage, a little more LoH healing.
It does suck the amount of stats you'd lose switching away though. I've always thought of large amounts of vit on a weapon as sort of a double edged sword, it is amazing, but it also make it really painful to upgrade your weapon later.
I never thought dual wields would be that great on D3. Honestly I use a powerful 2h weapon and use frenzy/ss combo on my barb and it is working well. I would never go without leap in a boss fight because I feel it really helps. Other than that, this looks like a good guide. I will read it when I have more time. I had to skim through it for now.
I went ahead and made a video, because an acquaintance was asking about the build. It isn't my normal build so my play is maybe a little rough, but it gets the point across. I didn't use crushing advance since that's getting nerfed tomorrow:
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Nice video! How do you heal yourself? Life on Hit or Lifeleech?
Thanks. Stats are at the end of the video, 1469 LoH. Any build that uses run like the wind is going to benefit a lot more from LoH than from leech, particularly if you have lower end gear (IE not absurd amounts of damage).
Cool...thanks for the video magicrectangle!
It kinda sucks for me that they are nerfing Crushing Advance tomorrow cause i leaned on that skill...looks like i have to go back to the drawing board lol...
scotie,
do u know if the ias calculation has changed in 1.0.4 . if so do u have any new calculator for stats?
Mine is not accurate: http://d3dps.net/
because the ias that appears site is different from what I see in game!
ty
Hey Op ... I've been using this build before and after patch 1.0.4, always with small changes just to see if i can improve.
At first (about 4-6 days) i thought to be fun but not well thought off. I was dying alot, so i changed WOTB with Revenge, to have some way to get back health. I have to say from the start that unfortunately i have low LOH (576), and it is almost impossible to upgrade given my current gear which is good. So i spammed revenge and it was ok. After 4-6 days i observed that due to furious charge (back and forth) i rarely get the chance to revenge on more than 1 or 2 mobs, so i realized that it is almost useless. And i started to look into several options. Also i completely don't understand (i might just be blind :P) overpower with crushing advance ... yes... it seems to make alot damage, but the healing part i just don't see it. I mean i popped overpower went into some fire or poison and all reds! ... i tried like 20 times and then just gave up ... i kept it though because it proced well and i have some extra dmg at hand quite often.
Now, after patch. I have some observation that i would like for others to confirm (i don't recall seeing them in the changelog of patch):
1. Furious charge is no more "fury free"... what i mean is that it seems to me that i require much more mobs in a pack in order to charge through them and have it available right away. I find myself now many times kitting around for 2-3 seconds to fill it in.
2. After watching magicrectangle video i was amazed to see that he doesn't have a fury generator (a normal one anyways) ... so i swaped ovepower with battle rage and into the fray + passive: weapon master (as i have a mighty weapon) and found myself always filled with fury so i could spam sprint ... much more than the original build. And except goblins i really am using almost never frenzy (i don't have leap).
3. Fire! ... oh my god! ... am i the only one noticing that fire almost kills us instantly after the patch!? I mean if i stay in fire more then 1,5 - 2 seconds i die. The funny part is that fire resistance is somehow my strongest resist (>600 unbuffed, >900 buffed). Do you confirm this... if so, what to do!?
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