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Hi there.
I'm having some problems with my attack rating calculations.
According to my LCS, my attack rating is 9304
Using the formula Chance to Hit: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
vs council member: Character level: 94, Monster level: 85, Monster defense: 1875
I get chance to hit of 87%
However if I hover mouse button over AR on LCS, it says: Chance to hit council member: 85%
What's wrong here?
In Hell, Council Members in Travincal have 1,757 base defence in Ladder and Single Player games (but only 1,493 base defence on closed Battle.net). Base level (82) is still used when calculating defence, although modified level (85) is used when adjusting for level difference.
100 * 9304/(9304+1757) * 2 * 94/(94+85) ~ 88% chance to hit
I haven't thoroughly investigated the peculiarities of the character screen, but it seems it is using monster level in MonStats.txt (88) to determine base defence (as is your source, incorrectly rounding up instead of down) and level:
100 * 9304/(9304+1874) * 2 * 94/(94+88) ~ 85% chance to hit
However, I have thoroughly investigated the facts monster level is determined by area level in Nightmare and Hell (unless the monster is a boss), base level is still used to calculate defence and modified level is used when adjusting for level difference.
So what do you think is the actual chance to hit? I know it doesn't make much difference but still..
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