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Hey,
do skills like resolve or concussion which lower enemy damage also affect champion skill like molten or firechains?
How useful are these skills if they dont effekt those champion abilitys?
greetings!
I dropped Resolve for Transcendence after the inferno nerf in 1.0.3 and never looked back. I'm not all sure what Resolve does/does not effect, but I know for sure that it doesn't effect ground effects like Molten/Plague/Descration.
Do you guys really know the names of all skills and passive abilities of all characters? I'm asking because I don't and I'm certainly not alone with that.
It's better to provide the information briefly ("does this and that for character class X") than making dozens of people look it up. I guess 75% of them won't do that and ignore your thread, so adding redundancy often brings a great improvement of quality.
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If they know the answer to the question, they probably know the name of the skill, so the people who ignore the thread because of it aren't really a loss from the OP's perspective.
Resolve and concussion work against basic melee attacks only. It doesn't work for any kind of spell attack. That includes ground effects, fireballs from birds and bats, none of that stuff is affected. I don't know if spears from spear throwers are affected. I'd guess so since it is the basic phyiscal attack of that monster type, but I'd have to test it to be sure.
I used resolve+concussion the first time I killed belial in inferno. It made tanking his fist attacks very easy for my then undergeared monk, reducing their damage enough that I could just stand and burn through that phase. It doesn't reduce damage from his meteors or breath, but anyway, I found it useful for that. That was before he had an enrage, I think you'd want a better damage generator like thunderclap now, but resolve could still be good if you're undergeared defensively.
Some elite types have their physical attack as a pretty big threat. Sure skeletons or something you're more worried about the ground effects or whatnot, but if you have a champion pack of phase beasts, golgors, skull cleavers, or tremmors, you'll be happy for that resolve damage reduction.
As to whether it is worth putting in your spec, I'd say that depends what you're farming. If you expect to fight a lot of phase beasts, golgors, skull cleavers, and tremmors, I'd say so, but against most packs damage from special abilities is the bigger threat.
Last edited by magicrectangle; 27-07-2012 at 12:29.
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I guess it just never even occurred to me that it would be a problem. I don't have trouble remembering names. But I certainly don't remember the D2 threads saying "static field - that sorc lightning skill that reduces enemy hitpoints by a percentage rather than doing flat rate damage" every time they wanted to talk about static field. Heck even saying "static field" was usually too much typing, most people just said "static."
I'm pretty sure the whole point of naming things is so that you have an easy way to refer to them without having to explain what they are every time.
Static field etc: Well yes, after 2 years I know the vocabulary, of course
D3 Trading Forums: Europe - America
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You know I'm born to lose / and gambling is for fools / but that's the way I like it, baby / I don't want to live forever!
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