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Let's use this thread to b*tch about all the stupid combos that have made you ragequit
Hm the only reason that is bad though is because there are 2 boss packs. Individually they wouldn't be all that deadly.
The worst pack I've had would be invulnerable phasebeast. I don't even remember the other 3 mods on it... but honestly does it really matter for an invulnerable phasebeast pack? =P
Yeah they are worse for monks, but they're fine for ranged so I don't consider them overall as bad as phasebeasts. Phasebeasts are just terrible for everyone... teleport and fast for ranged, and they hit like trucks for melee. It's amusing what the dmg difference is between these mobs and other ones. Most elite packs don't hit as hard as an ordinary bloated malachor/colossal golgor, or phasebeasts.
Phasebeasts are quite nasty. They hit harder than any other elite in the game, imo. Outside of the ridiculous Morlu caster, I'm talking about standard melee attack. It's their attack speed.
I bring my barb into A3 hell sometimes just to piss around and I've died a couple times to phasebeast packs, but only them. There's the occassional fast shielding extra health golgors, or ones who teleport so they basically bodyblock melee, but they aren't as tough. For melee.
Fast, Desiccator, Molten, Vortex... I almost Raged until I found a doorway to use to only deal with one at a time...
The most annoying thing I've come across lately would be a Horde group of skeleton archers that had the Nightmarish affix. They're other affixes didn't even matter because with 12+ Nightmare bows shooting at you you're in a constant "run-away" state... I did rage quit on that group...
Molten/Desecrate/Plague/Vortex (any two or three of these would be stupidly annoying enough)+ Fast/Shielding in any small place (AKA 80% of places in act 3). /facepalm
I just had to fight a pack of Demonic Tremors with Arcane/Molten/Fast/Vortex. I died 5 times before I just said **** it and went on.
-Kinky
it's not so bad, your damage just is low
I've been seeing a lot more double packs lately. Though really all it takes is arcane fast blood clan shaman. They'll run all over, refuse to be cornered, and generally fear or knockback you into turrets even if you'd otherwise avoid them.
I met a Phasebeast pack with Jailer/Molten/arcance/shielding today. Seriously, for monks shielding is so much worse than invul minions for monks because of the fact that you get no life and no spirit while they are shielded, and when they can teleport and are fast + use jailer it's a pain to try to run away from them. Guess this situation is when dash comes in handy....
Anyway, I died 5 times but then they died. Never. Ever. Running. Away.
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