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It really isn't hard to get to hell in just a day or two. On a low player setting and with respecs you can use op skills to get there fast, then use a respec in hell to test whatever the desired build is. If it is done on soft core deaths mean next to nothing on normal and nightmare. I took my last paladin I did to hell in 3 days with maybe around 3 or 4 hours of play a day and that was hardcore on P8.
That being said, I am with the others that I would rather do something myself than have someone else try them for me.
@ everyone who asked me how i planned on testing them in hell in just a few days, all i do is d2. from the time i get up at ten till the time i go to bed at 2wo. ussually an hour break every couple hours to work out to prepare for marines/army. it took me three days to get a non tele sorc to hell from act one. untwinked. so im pretty sure i can do it a little faster if i were to put an enigma on something to give tele. as for the thornadin i will try to figure it out and will get you a decent build basis later this week. i'm currently in a tournement so it will take a little longer to get back to you. as for playing D3 for ii dont like d3 i dont know why its just weak as crap. IMO
I thought this sounded hilarious.
Can;t use enigma until you're in the 60s (too lazy too look up rune lvl requirements), so you'd still have to run through norm/nm, but yeah, it really shouldn't take too long if you skip a lot of things. I find with any decent killer (non-sorc) in hell it takes an hour per act if you do all of the quests but still relatively fast. I pulled that off with a IK conc barb, and that was slow and boring, so anything else should be pretty decent (even if less safe).
I love hearing about whacky builds, so I'm interested in the thorns thing, too.
Thorns and conversion might work together, if you are careful about not attacking something right after it goes back to being an enemy. I think the aura can remain for a second or so.
alright, will hit ya guys up soon.
What the f? If you're playing D2 all day, why ask for builds? Surely you can figure them out.
Thorns/conversion does not work. Not only because thorns aura is too weak after normal mode, but because after conversion the aura remains for 3 seconds and it is really easy to kill yourself. Trust me, I tried it.
Ok, all aside, try something new:
- how about testing builds on no higher then level 6 tear skills used as primary attack skills? (all buffs and nerfs are allowed along) Like a Bash/Doubleswing barb, elemental druid with mentioned restriction (so only fissure, arctic blast and moulten boulder can be used), or even a sorceress with all the lowlevel skills?
- if you're really just into play but out of ideas, do a twinked singlepass game with the restriction that you may only wear runewords, the base items must be found by yourself, runeword put in the same type item (eg. you put smoke into ancient armour you can not put anything ever into ancient armour) and same runeword put twice is not allowed (e.g you make a smoke armour anytime, you may not put smoke into an armour ever again), imbue + personalize must be used on belt (so you can wear that belt too), if you put down a piece of equipment it can not go back to your character, and finaly play without merc during this.
I love thorns. It's a skelemancers greatest ally in the maggot lair. Yes, even in hell. Throw on an edge bow on switch, and all those cramped doorways stop being a problem.
As for a paladin, on another forum I've read a post/guide on the subject. The build was max thorns, smite, holy shield, and some conversion. There may have been a fourth skill, but I don't remember. The problem with thorns isn't the lack of damage. With a high level thorns and amp damage 100 damage dealt by monster can turn into thousands of damage. The problem is dealing with ranged attackers and casters. Also, the author of this post intended to smite the enemies to apply amp damage, THEN convert them. This way they would take amplified damage from their buddies, and if they were amped, the reflected damage would once agains be multiplied.
Ofcourse, the standart conversion+thorns problem still applies too. You have to watch what you punch, or may accidentally knock yourself out.
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