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Problem is: what would you do than with "shielding, arcane, poison, frozen" packs? I am meeting those quite often (well poison can also be molten or fire chain & frozen can be any cc). And those force me to constantly run away unless I have serenity up.
Those monsters than at some point go into the rage timer, often while I got 1 down, - at which point I simply get defeated. How do peope handle this?
I just went on a buying spree, spent around 500k on upgrades and bought myself to 600 fire resist. Going higher would mean I have to buy items more than a mil?
TL;DR: You can't face-tank elites unless you're very well-geared towards sustain (Mitigation+LoH+LL+Regen+LPSS). So, try being mobile. Use Serenity to escape rough situations (rune with Ascension).
What I try to do is playing on my cooldowns: I use Blind/Heal/Serenity/Mantra as my bar skills.
1. I try to get a feeling of the relative power of the elite pack, I engage and see how much they hurt in say 2 or 3 seconds (if no vortex). I try to read the affixes before engaging if possible.
2. If I don't get one-shot, I try to position according to the ground damaging effects, which is far easier with deadly reach than with FoT/TC.
3. I try to focus on a single enemy, manoeuvring around the pack to reach my target and avoiding getting surrounded.
4. I use my cooldowns to my advantage: I open with blind to get a combo in, maybe fleeing before its effect ends to reposition out of a pool or laser. If I can withstand the ground effect I stand still attacking and see if I can tank the lasers, using the Heal to recover just after being hit by a laser (because it won't pass through you twice if you stand still, i.e. it only does 360°). If I have transcendence and/or LPSS I can also cast the mantra instead for a little heal. I try to keep Serenity for the worst, namely when you get frozen by an orb and see that you would die if you don't cast it (sometimes you can just wait, I have only 33 to 37K HP and sometimes I just wait to regain control of the char.)
5. Enrage: If you managed to kill at least one elite of the pack, I think that you can go to town, wait 12 s to wait for them to heal and then go back and try killing another etc...
6. Gear: Dual resist gear is very useful when using OwE but do not let this fool you, sometimes you can find cheaper items when they only have single element resistance (in your case, fire I guess). The best is obviously Resist all+single resist but that can be expensive. Also, yes, bargains are hard to come by, and upgrading for 2M+ is not that uncommon, but it is probably wiser to save up until you find a real life-changer like a very good weapon, or a very good deal.
Last edited by Terenas; 10-07-2012 at 09:22.
You are very close to being spoon-fed... how about trying stuff out?
If you can't kill an elite but want to progress, re-start the game or skip it.
In that case it depends on the affixes. It happens a lot that in the Ruins in A2 elites just spawn on top of you. In that case I try to see the affixes and if there is a spider-spawning pillar nearby (if there is, I try to kill that first). That kind of entrance is difficult to manage but not impossible, I run around pillars a lot, but mostly in wider circles around the perimeter. Caves and the breached keep in A3 are by far another story because if you get a pack at a cave entrance that is going to be very difficult. If I die more than once, I try to park/skip the pack. It sucks yes, but repair costs discourage chain-deaths. Also, if possible, I start from a relatively advanced quest (i.e. quest 8 of 10) so that I have more waypoints to choose if I get bad elites combos/positioning.
Currently I am using a shield, it helps greatly. Greatest difficulty I am finding is that when you change build you sometimes have to change weapons, and those are the most expensive slot to gear.
Well I'm thinking about switching to a shield - however that requires everything from a single weapon: both LoH & damage (and actually a fast weapon). As such it puts much more demand on the weapon - I think shield will eventually be best, however I also think that is gear for 50m+?
Depends. A good LOH weapon is indeed in the tens or hundreds of millions. A bad one isn't. I have a crappy one for 200k and I can do act 2. I can't blow through it, but I can do it.
U don't really 'need' anything too expensive. I'm sure u could get even a decent 800 dps blue weapon with a socket (to put LoH into) for a relatively cheap price. A star amethyst costs around 500-600k to craft I think (including cost of buying the mats on AH), which provides u 300 LoH. If u dual wield 2 weapons, that would give u 600 LoH which should be enough for Act 2 Inferno, if your defensive stats are ok.
For gear u should look for dual res where possible. So since u r doing fire now, look for fire res + all res. U can potentially get up to 140 all res from 1 piece by doing this, though don't skimp on dex and vit. How much u spend on it is up to u.
For specific boss mods... u gotta get used to dealing with each one depending on what it is, and not expect to face-tank everything. In act 1 I can pretty much stand in anything because my sustain is high enough, maybe the only thing that might kill me is about 5 arcane beams. As u move up to higher acts, u can't do this any longer. Anyway I'll talk about a few specific ones:
Shielding - this annoys every monk out there. The only thing u can really do is switch to the mobs that aren't shielded... or if they are all shielded then back off for a bit until it runs out.
Arcane - u have to just dodge these if they spawn near u. If u have serenity up, wait for the laser beam to almost reach u before u pop it, to maximise the amount of time u get to dps the mob.
Frozen - same as arcane really. I find that i get 'dodges' fairly often though... if theres only 1 or 2 frozen orbs near me, I sometimes just let them pop and see if I dodge or not. If I don't dodge one, I pop serenity to get out of it unless I'm at full health and in no real danger of dying.
Plague - the poison pools individually are actually pretty weak. It's only when they start to continually stack them up when they start to get too hard to sustain. Get used to knowing how long u can tank them in the pool with your current gear, and when u can no longer sustain the dmg u take... move them out of the pools.
Molten - if the boss pack is melee, just make sure they don't move around too much and u should be ok. Try standing against a wall, so that they don't circle around u. If it's a ranged pack... when they run away, either back off and let them run back towards u, or just run alongside the molten trail.
Desecrator - this is way stronger than plague... only thing u can do is move out of it (pretty obvious I guess).
Fire chains - if u don't have the sustain to tank them, or if your serenity and blind is down... the only realistic way to deal with it is to keep kiting them and make them run in a line. The idea is to back off slightly so that only 1 guy is in melee range (as opposed to all 3 circling around u), attack them for a bit and when the other mobs catch up... u back off again. Rinse and repeat.
If there are any other boss mods that u want advice on, feel free to ask me. Probably my main advice would be to use sweeping winds as part of your skills somewhere. It adds a LOT of dps, and it is essentially free dps as well since it just requires 1 click (unless it runs out).
On shielding: You can tell whether an enemy is about to shield. They start glowing green ~3 seconds before they actually shield. Use that time to make your decision to change target/disengage.
IMO 800 all resists aren't really needed for act 2. I'm running it with 540 and doing just fine. Your build is close to mine, except I'm using seize the initiative instead of transcendence and like the earlier poster said, definitely switch to sweeping wind (maybe bladestorm rune) and blinding flash (my favorite rune is the damage buff) instead of mystic ally and dashing strike.
Just my 2 cents. Get your resists up another 150-200, and work on that damage. 12k is pretty low for act 2, you're gonna constantly be getting that enrage timer.
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