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  1. #31
    IncGamers Member
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    Re: A guide to farming Act 1 Inferno

    I agree with curseddice. I used TA all the time before I got nat's, you can't spam vault as much but with the 2 sec boost and tumble's timer, you can move pretty fast considering.

    I run 25 MS (innas glory, nat's boots and unity which I want to replace with wanderlust) with TA and nat's 4 piece set. would want it any other way.



  2. #32
    IncGamers Member sneakytails's Avatar
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    Re: A guide to farming Act 1 Inferno

    I am having a hard time with freezing arrow and certain elite packs. I really like the skill where there is any kind of room but in crypt type areas it can get dicey. Its almost better for me to just use multi shot and just proc some crits on them before they get to me and when they start getting close.

    Overall i like the build but I have added spike traps bandolier to it. 30-50k damage per hit often.

    Rain of Vengence Stampede is also working well although there have been times where monsters have bypassed it or i clicked just slightly off and it was a complete dud.

    The biggest problem is running out of Disc right now and I dont see myself getting Nats anytime soon due to resists and the cost of getting the pieces with that stat on it. Sounds great though.




  3. #33
    IncGamers Member Dethklok's Avatar
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    Re: A guide to farming Act 1 Inferno

    Quote Originally Posted by Malicious View Post
    Archery is the best passive for DHs... would never get rid of it personally. If anything, u could try sharpshooter over tactical advantage if u wanted.
    All of the statements below assume you have the best gear possible. Max crit rate on every item, max crit damage on every item, socketed radiant star emeralds in each weapon, etc.

    If you are using a two-handed crossbow, Archery adds 8% damage; even if you somehow use Sharpshooter to have 100% crit rate for every attack you make, it's just over 10% damage.
    If you are using a bow, Archery adds 15% damage. Unless you already have Steady Aim up (and why wouldn't you?), in which case the effective increase is 12.5%
    If you are using two one-handed crossbows, Archery adds about 17% damage. However, getting two excellent one-handers that both have (near) 100% crit damage and a socket is... difficult.

    Good Demon Hunters use two-handed crossbows. If you are using another weapon type, Archery provides your handicap for picking an inferior weapon.

    Steady Aim adds 20% damage, and only asks that you don't stand near enemies. Which you don't want to anyway.

    The demon hunter's best passive is NOT Archery. It's Tactical Advantage.

    Quote Originally Posted by cursedDice View Post
    I will have to respectfully disagree that Nat's set is the only way to make use of TA.
    Of course you don't need Nat's. All 4-piece Nat's does is eliminate your need to have Vengeance and/or Night Stalker chosen as a passive (to recoup the discipline used from those extra Vaults) and Preparation chosen as an active (since Nat's is basically permanent Preparation; although many choose to keep Preparation around after anyway, the point is that they don't need to). Freeing up skill slots is excellent, and definitely worth the cost of the set, but it doesn't mean you can't live without it.


    Last edited by Dethklok; 02-08-2012 at 22:27.

  4. #34
    IncGamers Member Dethklok's Avatar
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    Re: A guide to farming Act 1 Inferno

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  5. #35
    IncGamers Member Nodders's Avatar
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    Re: A guide to farming Act 1 Inferno

    Thanks for that guide , was having trouble even with the first few quests in act 1 inferno . Changed my set up with the help of the guide and went practically from the beginning to the Doom of Wortham in one sitting and dying maybe twice , but that was getting used to different button pushing , love it so far



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