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  1. #21
    IncGamers Member Carisma's Avatar
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    Re: How I would fix the game... how would you?

    Quote Originally Posted by Jefestone View Post
    Fire Jay Wilson's whole team, buy Runic games and have Max Schaefer fix it haha
    I would thumbs up this post if the option was there, LOL



  2. #22
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    Re: How I would fix the game... how would you?

    Release the server code, let people host private servers, mod, attempt to make true offline builds, etc.

    That will never happen, of course.



  3. #23
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    Re: How I would fix the game... how would you?

    Diablo 3 = Halloween 3

    They took Michael Myers from us and replaced him with a picture of a pumpkin on tv with some music.


    A skill tree with assignable points would be a decent 'start'. Don't want permanency? Fine, charge me lots of gold to re-allocate a skill point.



  4. #24
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    Re: How I would fix the game... how would you?

    Also, huge monumental fail on the 6 active skills limit. Bring back the hotkey system when you go back to the skill tree system. I use to be able to access how many? 16 or something? People will limit themselves to what they want/need.

    Just about every change they made limits the player in some fashion. Not sure they really understand the concept of upgrade or improvement.



  5. #25
    IncGamers Member FireIceTalon's Avatar
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    Re: How I would fix the game... how would you?

    Quote Originally Posted by Kurki View Post
    Best point of the OP in my opinion.

    It is truly baffling why the beta took so incredibly long but only allowed players to play a completely insignificant portion of the game. They made "balance" and conceptual changes based on that? If they had opened the beta all the way to Inferno, they would have quickly found out how horribly flawed Inferno really is and perhaps something could have been done.

    But the point that this always leads to is that it does not matter to Blizzard whatsoever. The purpose of the game from a business perspective is to tie people that want to progress in Inferno to using the RMAH so that the game turns into a cash cow for the company. Lots of arguments abound that the RMAH is "optional" ... well, it is now because one cannot buy and sell gold ... YET. But when gold buying is enabled, and a million gold will eventually only cost a few dollars, everyone will HAVE to buy gold to progress, because the prices on the GAH will fly into the tens and hundreds of millions, because that kind of gold will be easily accessible on the RMAH. So you either shell out a couple of bucks every now and then for some gold, or you get left behind in A1 Inferno. Because you sure can't farm that type of gold, nor the items, of course.

    In my opinion, when the RMAH starts selling gold, the (Inferno) game will simply end for most players, for millions in fact, who feel that after paying $60 they shouldn't have to pay more to access all of the content. But you know what? Blizzard couldn't care less as long as there are still a million or so people who don't mind spending the extra cash. That's enough to keep their cash flow steady and everyone (at Blizzard) goes home happy.

    To me, this is the most disgusting and underhanded thing I have ever seen related to an online game. Other online games are upfront about it, they fit into one of two models:

    1 - In Subscription Games (Pay-to-Play) like WoW, you pay your money upfront and you are then on equal footing with everyone else, you have access to everything in the game, if you have the time to grind.

    2 - In Micro-transaction Games (or "Pay-to-Win", if you like), the company is very upfront about their system, usually on the front page of their website that features and item shop or something of the like. Everyone can play, but if you want the best experience, you have to pay for what you get.

    The huge difference between D3 and the micro-transaction model is that most games that follow that model are free to play, D3 was expensive. Furthermore, micro-transaction-based games are up front about what they are, D3 is not. We can argue up and down about "not having to use either of the Auction Houses", but the point is to access Inferno content, especially Act 2 and beyond, you simply have to. And if prices on the GAH escalate because of "cheap gold" on the RMAH, one who does not want to pay will simply be cut off from the Inferno experience.

    Because Inferno is unfarmable, for gold, for items. By design. And that is what is underhanded and disgusting about it.
    Hehe, this post perfectly illustrates why I'm a proud and unapologetic Marxist, and why Capitalism is, and always will be, such a crummy system (both economically and socially). D3 is a perfect example that it is a system that fails wherever it goes, be it in real life or video games. But politics and economics aside....

    Blizz has created an brilliant system to reap profits at our expense. I think I'll beat Inferno with just one char, and then I am done with this game, unless PvP is really exceptional. There is no reason to pay money or farm for countless hours to beat the same content a 4th time, and it is content where there is no skill involved at that anyways - it is ENTIRELY item based. Really sad, because this game did have incredible potential, Blizz North practically handed a masterpiece to Jay and Co. on a silver platter and they butchered it. Pity.



  6. #26
    IncGamers Member Grumpy Old Wizard's Avatar
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    Re: How I would fix the game... how would you?

    Some thoughts about making exploration more fun and rewarding, monster packs more reasonable and fun to encounter and adding permanent character customization to the game. There are certainly other areas that need improvement, but this is all the time I have to post at the moment.


    I. Character Affixes: Change character affixes to be more reasonable, resulting in a more fair, faster paced, less frustrating, and more fun action rpg.

    1) Make certain character affixes be impossible to occur at the same time.
    2) Lower the number of elites that have 4 character affixes. Every encounter with an elite pack does not have to be an epic battle. In fact, it is better for the flow of the game if they are not. Do something on inferno like 50% of the packs have 2 affixes, 25% have 3 affixes, and 25% have 4 affixes.

    Packs would have an increased drop rate with increased number of affixes. 3 affix packs could have an increased drop rate for sets. 4 affix packs could have an increased drop rate for sets and legendaries. This would add more variety in difficulty and more excitement when encountering the more difficult packs and such packs would not feel as tedious in defeating.

    II. Improve upon the great idea of Random quests, making exploration more exciting and rewarding.

    1) More random quests

    2) More rewarding random quests. The areas should not just look different, they should potentially be more rewarding than other areas so they are exciting to find and explore. Some ideas:
    a. Higher drop rate in random areas
    b. Items that can drop only in random areas
    --charms
    --high level gems
    --specific legendaries
    --certain crafting ingredients
    c. Monsters guarding openables that have a good chance of dropping different particular kinds of items. Such as:
    ---weapon racks that always drop a melee weapon.
    ---archery rack that will always drop a quiver or bow
    ---wardrobe that always drops a wizard armor, a wand or a staff
    --bookcase that has a good chance of a recipee
    --chest that drop a lot of gold
    --forge that can add one socket to an item that is unsocketed. One time per encounter.
    --enchanter's table that can turn a white item into a random 5 affix rare of the same type. (Once per encounter)

    III Character Customization.

    1) Allow the player free reign as to where to put at least some of the attribute points when his character levels up. Or add attribute books and limit the number of books a character can read. This will promote greater build diversity and sense of character identity. Attribute books could be a unique drop that only occurs in a random area.

    2) Allow the player to make his character build permanent at any time when he hits level 60. In exchange for never changing his skills allow him to chose something that further customizes the character. Such as:
    --a unique skill rune for one skill (yeah, that would mean you'd have to make one more rune for each skill) or
    --picking one skill to boost the damage of




  7. #27
    IncGamers Member TheDestructor's Avatar
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    Re: How I would fix the game... how would you?

    Get rid of Invulnerable modifier.

    Aaaaaand... Done.



  8. #28
    IncGamers Member Carisma's Avatar
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    Re: How I would fix the game... how would you?

    I love the D3 to Halloween 3 thing, I just got back from walmart and was thinking of that comparison on the way home, and someone else made it. Thanks for the support. I also like the games economy compared to capitalism, I never looked at it like that before, but it is totally true.


    Some champion packs are insane, and I started really looking at combat difference between d2 and d3. I remember killing waves of monster quickly, often one or two hits, and they all drop like flies. In in the diablo 3 story are we all not Nephalem? Should we not be leaps and bounds stronger than the lower level demons? Gear should have some say in how we fair against monster, but not much as the skills we choose to use and how we play our character.

    A lot of things they told us, made me at least believe they were doing a lot. The rune system is horrible. as most runes never get used, and customization is not seen at all.



  9. #29
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    Re: How I would fix the game... how would you?

    I don't have any realistic fixes. My fixes would probably require an entirely new game. It probably wouldn't even be appealing to most people, but it's what I'm into...

    - Cut 75% of the in-game dialogue. Save that **** for the cinematics or something... D2 was a quiet game, and I liked that.

    - Eight player games.

    - Level 99.

    - Runewords, charms. Charms have bonuses that cannot be found on items.

    - Dueling. Add a "non-dueling game" button for the sensitive players to click if they don't want it. Or add a duel consent button.

    - Remove AH and RMAH.

    - Add a trading post. Basically a separate menu where players can trade items without having to go in-game. Somewhat of a chat channel but with heavy restrictions to prevent spam.

    - Items - Rares should remain uninteresting, and be considered only as slot warmers. That is until you find uniques or set items, which will have the best, and most interesting stats.

    - Skill trees!

    - Runewords should replace this lame crafting system.

    - Quest rewards! Socket quest, an improved imbue quest, skills, resists, vita, etc etc etc.

    Yeah, no way any of this makes it into the game. Oh well, Diablo was fun while it lasted.



  10. #30
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    Re: How I would fix the game... how would you?

    There is no way to "fix" this game. You see, we want something more like D2:LoD and it will never happen.




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