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Release the server code, let people host private servers, mod, attempt to make true offline builds, etc.
That will never happen, of course.
Diablo 3 = Halloween 3
They took Michael Myers from us and replaced him with a picture of a pumpkin on tv with some music.
A skill tree with assignable points would be a decent 'start'. Don't want permanency? Fine, charge me lots of gold to re-allocate a skill point.
Also, huge monumental fail on the 6 active skills limit. Bring back the hotkey system when you go back to the skill tree system. I use to be able to access how many? 16 or something? People will limit themselves to what they want/need.
Just about every change they made limits the player in some fashion. Not sure they really understand the concept of upgrade or improvement.
Hehe, this post perfectly illustrates why I'm a proud and unapologetic Marxist, and why Capitalism is, and always will be, such a crummy system (both economically and socially). D3 is a perfect example that it is a system that fails wherever it goes, be it in real life or video games. But politics and economics aside....
Blizz has created an brilliant system to reap profits at our expense. I think I'll beat Inferno with just one char, and then I am done with this game, unless PvP is really exceptional. There is no reason to pay money or farm for countless hours to beat the same content a 4th time, and it is content where there is no skill involved at that anyways - it is ENTIRELY item based. Really sad, because this game did have incredible potential, Blizz North practically handed a masterpiece to Jay and Co. on a silver platter and they butchered it. Pity.
Some thoughts about making exploration more fun and rewarding, monster packs more reasonable and fun to encounter and adding permanent character customization to the game. There are certainly other areas that need improvement, but this is all the time I have to post at the moment.
I. Character Affixes: Change character affixes to be more reasonable, resulting in a more fair, faster paced, less frustrating, and more fun action rpg.
1) Make certain character affixes be impossible to occur at the same time.
2) Lower the number of elites that have 4 character affixes. Every encounter with an elite pack does not have to be an epic battle. In fact, it is better for the flow of the game if they are not. Do something on inferno like 50% of the packs have 2 affixes, 25% have 3 affixes, and 25% have 4 affixes.
Packs would have an increased drop rate with increased number of affixes. 3 affix packs could have an increased drop rate for sets. 4 affix packs could have an increased drop rate for sets and legendaries. This would add more variety in difficulty and more excitement when encountering the more difficult packs and such packs would not feel as tedious in defeating.
II. Improve upon the great idea of Random quests, making exploration more exciting and rewarding.
1) More random quests
2) More rewarding random quests. The areas should not just look different, they should potentially be more rewarding than other areas so they are exciting to find and explore. Some ideas:
a. Higher drop rate in random areas
b. Items that can drop only in random areas
--charms
--high level gems
--specific legendaries
--certain crafting ingredients
c. Monsters guarding openables that have a good chance of dropping different particular kinds of items. Such as:
---weapon racks that always drop a melee weapon.
---archery rack that will always drop a quiver or bow
---wardrobe that always drops a wizard armor, a wand or a staff
--bookcase that has a good chance of a recipee
--chest that drop a lot of gold
--forge that can add one socket to an item that is unsocketed. One time per encounter.
--enchanter's table that can turn a white item into a random 5 affix rare of the same type. (Once per encounter)
III Character Customization.
1) Allow the player free reign as to where to put at least some of the attribute points when his character levels up. Or add attribute books and limit the number of books a character can read. This will promote greater build diversity and sense of character identity. Attribute books could be a unique drop that only occurs in a random area.
2) Allow the player to make his character build permanent at any time when he hits level 60. In exchange for never changing his skills allow him to chose something that further customizes the character. Such as:
--a unique skill rune for one skill (yeah, that would mean you'd have to make one more rune for each skill) or
--picking one skill to boost the damage of
Get rid of Invulnerable modifier.
Aaaaaand... Done.
I love the D3 to Halloween 3 thing, I just got back from walmart and was thinking of that comparison on the way home, and someone else made it. Thanks for the support. I also like the games economy compared to capitalism, I never looked at it like that before, but it is totally true.
Some champion packs are insane, and I started really looking at combat difference between d2 and d3. I remember killing waves of monster quickly, often one or two hits, and they all drop like flies. In in the diablo 3 story are we all not Nephalem? Should we not be leaps and bounds stronger than the lower level demons? Gear should have some say in how we fair against monster, but not much as the skills we choose to use and how we play our character.
A lot of things they told us, made me at least believe they were doing a lot. The rune system is horrible. as most runes never get used, and customization is not seen at all.
I don't have any realistic fixes. My fixes would probably require an entirely new game. It probably wouldn't even be appealing to most people, but it's what I'm into...
- Cut 75% of the in-game dialogue. Save that **** for the cinematics or something... D2 was a quiet game, and I liked that.
- Eight player games.
- Level 99.
- Runewords, charms. Charms have bonuses that cannot be found on items.
- Dueling. Add a "non-dueling game" button for the sensitive players to click if they don't want it. Or add a duel consent button.
- Remove AH and RMAH.
- Add a trading post. Basically a separate menu where players can trade items without having to go in-game. Somewhat of a chat channel but with heavy restrictions to prevent spam.
- Items - Rares should remain uninteresting, and be considered only as slot warmers. That is until you find uniques or set items, which will have the best, and most interesting stats.
- Skill trees!
- Runewords should replace this lame crafting system.
- Quest rewards! Socket quest, an improved imbue quest, skills, resists, vita, etc etc etc.
Yeah, no way any of this makes it into the game. Oh well, Diablo was fun while it lasted.
There is no way to "fix" this game. You see, we want something more like D2:LoD and it will never happen.
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