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  1. #11
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    Re: How I would fix the game... how would you?

    I would of liked to see Eamon have the ability to repair my armor at a much reduced price depending on his skill level, this would of made leveling Eamon actually useful beyond salvaging the garbage.

    Another comment or observation along the lines of crafting is there should of been EXCLUSIVE modifiers that would spawn on crafted armor and weapons. Like what? Well life on hit, IAS, resists, . There should of been a small chance Eamon could craft a Legendary item with unique modifier combination or special effects, something with visual appeal as well as functionality.




  2. #12
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    Re: How I would fix the game... how would you?

    Quote Originally Posted by Noodle View Post
    True. It's totally ridiculous to claim otherwise, and it destroys the credibility of anyone making the claim. I didn't like Godfather 3, but that doesn't mean it's not a sequel to the first two.

    Sent from my ADR6400L using Tapatalk 2
    I think he meant figuratively



  3. #13
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    Re: How I would fix the game... how would you?

    Quote Originally Posted by buddah View Post
    I think he meant figuratively
    Hyperbole is hyperbole, and is by definition over the top. Making a ridiculous assertion like this makes it very difficult to take anything else he says seriously.



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  4. #14
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    Re: How I would fix the game... how would you?

    I just don't think a metaphor is hyperbole that's all



  5. #15
    IncGamers Member Carisma's Avatar
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    Re: How I would fix the game... how would you?

    Quote Originally Posted by Noodle View Post
    True. It's totally ridiculous to claim otherwise, and it destroys the credibility of anyone making the claim. I didn't like Godfather 3, but that doesn't mean it's not a sequel to the first two.

    Sent from my ADR6400L using Tapatalk 2
    I realize that in actuality that it is a sequel, it was meant as Sarcasm, a metaphor, and just to make a point. I was trying to say it will never live up to the rest of the series.



  6. #16
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    Re: How I would fix the game... how would you?

    Quote Originally Posted by Carisma View Post
    10) Builds ... Perhaps if they allowed Beta testing sooner, allowed more people to play it, and allowed use to play higher than level 13; a lot of this issue would have been fixed prior to launch.
    Best point of the OP in my opinion.

    It is truly baffling why the beta took so incredibly long but only allowed players to play a completely insignificant portion of the game. They made "balance" and conceptual changes based on that? If they had opened the beta all the way to Inferno, they would have quickly found out how horribly flawed Inferno really is and perhaps something could have been done.

    But the point that this always leads to is that it does not matter to Blizzard whatsoever. The purpose of the game from a business perspective is to tie people that want to progress in Inferno to using the RMAH so that the game turns into a cash cow for the company. Lots of arguments abound that the RMAH is "optional" ... well, it is now because one cannot buy and sell gold ... YET. But when gold buying is enabled, and a million gold will eventually only cost a few dollars, everyone will HAVE to buy gold to progress, because the prices on the GAH will fly into the tens and hundreds of millions, because that kind of gold will be easily accessible on the RMAH. So you either shell out a couple of bucks every now and then for some gold, or you get left behind in A1 Inferno. Because you sure can't farm that type of gold, nor the items, of course.

    In my opinion, when the RMAH starts selling gold, the (Inferno) game will simply end for most players, for millions in fact, who feel that after paying $60 they shouldn't have to pay more to access all of the content. But you know what? Blizzard couldn't care less as long as there are still a million or so people who don't mind spending the extra cash. That's enough to keep their cash flow steady and everyone (at Blizzard) goes home happy.

    To me, this is the most disgusting and underhanded thing I have ever seen related to an online game. Other online games are upfront about it, they fit into one of two models:

    1 - In Subscription Games (Pay-to-Play) like WoW, you pay your money upfront and you are then on equal footing with everyone else, you have access to everything in the game, if you have the time to grind.

    2 - In Micro-transaction Games (or "Pay-to-Win", if you like), the company is very upfront about their system, usually on the front page of their website that features and item shop or something of the like. Everyone can play, but if you want the best experience, you have to pay for what you get.

    The huge difference between D3 and the micro-transaction model is that most games that follow that model are free to play, D3 was expensive. Furthermore, micro-transaction-based games are up front about what they are, D3 is not. We can argue up and down about "not having to use either of the Auction Houses", but the point is to access Inferno content, especially Act 2 and beyond, you simply have to. And if prices on the GAH escalate because of "cheap gold" on the RMAH, one who does not want to pay will simply be cut off from the Inferno experience.

    Because Inferno is unfarmable, for gold, for items. By design. And that is what is underhanded and disgusting about it.



  7. #17
    IncGamers Member AlexanderBarin's Avatar
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    Re: How I would fix the game... how would you?

    Quote Originally Posted by Carisma View Post
    I realize that in actuality that it is a sequel, it was meant as Sarcasm, a metaphor, and just to make a point. I was trying to say it will never live up to the rest of the series.
    And how is that more valid of a statement, Nostradamus?



  8. #18
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    Re: How I would fix the game... how would you?

    1) Increase number of item affixes, and add affixes that encourage character set-ups that aren't "get as much dps/effective health as possible." Things that enhance characters' AOE abilities, things that enhance snare duration, higher stun chance procs to make stunlock characters possible, etc. etc. etc. There should be more than 50 ways to skin a lacuni. If you have to scale down CC reduction in hell/inferno to make more builds viable, fine. Having a straight DPS/survivability race is boring because it boils down encounters to either "kill before I die," "kite kite kite" or "war of attrition which I probably won't lose." Legendaries should have legendary-specific affixes that entirely change how characters can approach their demon-killing tasks.

    2) Bring back rune ranks in some way. At this point I realize we can't go back, but there should still be an ability to enhance your runed abilities a bit. I want Split to fire 7 Magic Missiles, damnit--and all the other things. If you make these rune enhancements based on drops, or earned in some other non-trivial way, you create a great long-term goal, so that players can aim to both get better gear and enhance the effectiveness of their skills.

    3a) Add some kind of set of rotating challenges for Inferno, maybe open only after clearing Inferno once. The challenges should do some combination of a) challenge players to clear a quest line using a specific rune/skill/passive, b) spawn unique mobs that require specific strategies in normal gameplay areas (for example, a slow plodding golem that can't be hurt, but any enemy killed near him takes down a bit of his health) and c) offer a scale of rewards based on player success, rather than a flat drop system (i.e., did you use the required skills? more reward. did you die less than 3 times? more reward). Maybe have one of these spawn in each act every 2 days or so - what you get is random to your account but if you're stuck on the current ones, it'll rotate soon.

    3b) Endless dungeon that requires difficult decisions (for example, 3 deaths and you're out and lose all collected gear, and random hard bosses on which you aren't allowed to quit on random levels).



  9. #19
    IncGamers Member Jefestone's Avatar
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    Re: How I would fix the game... how would you?

    Fire Jay Wilson's whole team, buy Runic games and have Max Schaefer fix it haha



  10. #20
    IncGamers Member Carisma's Avatar
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    Re: How I would fix the game... how would you?

    @Kurki and Iven E

    I like your additions to the discussion. The auction house is needed to progress, you can get around it some, but you will hit a wall with out it. And the Endless dungeon idea is cool too, kinda of follows close to my survival game i brought up. I really wish that Blizzard will be activily correcting their mistakes, and not letting this game spoil anymore,

    @ everyone else I will just edit the main post so we all can get back to topic.



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