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i want the UI and the inventory back.
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It's amazing how this game was in production for seemingly forever, yet it still seems like it was so rushed. I really do hate looking back on this as we see the events in these were WAY cooler than anything that was in the actual game.
I reluctantly looked at the video, the only thing that sticks out to me is how much smoother the framerate and the graphics appear. Blizzard probably decided it was best to cut down on the FPS a bit to accomodate lower-end systems, which sucks because I bought a new system specifically for this game (needed one anyways) and the graphics appear better here in 08 than our finished product today. Oh well.
*and at the end of the WD video after he fights the siegebreaker -- all those glorious hordes of skeletons lumbering toward him! I miss the days of hordes and hordes of enemies. The only act that gets close is the beginning of Act 3 :(
I just... I can't wrap my mind around it. It boggles me beyond repair costs. What took them 8 years to make the current D3 game? Part of me thinks 8 years is modest, but I shutter to even fathom it. All this time and they cooked up a devastatingly BORING loot system. It's not like you can say "well the game was rushed, they didn't have time", because... wait... the game DOES feel rushed. Yet... they had plenty of time. Huh? I just don't get it lol.
Most of their time was spent on the following:
1) RMAH Legalities
2) Red-tape burdened iterative processes.
The one thing I hate most is their internal testers. If they based so many of their decisions on their feedback (which they nearly always site this as their number one source), how could they not see this? How could they be so detached from the actual audience?
I enjoy the game a lot. I think it has great gameplay. However, there seems to be some extreme, and I mean extremely elementary problems that confuse me as to how they were never caught and addressed.
To be honest, I think that a paradigm shift in game creation has started. Other developers have reached out through Kickstarters and other various projects to hear direct feedback and desires from fans. Since teams are smaller and issue turn-over less burdeonsome, the game can actually take better shape in a shorter amount of time than 100+ man teams.
I think the main reason is the unexpected long-term success of WoW. It would have been unwise to release D3 as long as Blizzard could make so much money out of WoW - and they still do. Why should people pay a monthly fee for a game if they can play another, new one for no monthly charges? D3 would have been a competition to one of their other online games.
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This is why I do not think they care about there fans anymore, they were a small company that put out QUALITY products, which where played for decades. They got greedy, part of there company left for what ever reasons, and they are now own by one of the worst gaming companies around; Activision changed them as a company, and perhaps these changes were a long time coming before Acta-blizzard was ever formed. They messed up so bad - they had the formula for gold and they changed it, now all they make is poop.
Yeah, obviously it didn't take them 8 years to make this game. They held back in order to release it when WoW was really going downhill.
I think a lot of people understand that TITAN is where Blizzard is concentrating their energy. That's the game that will make or break them as a company, their main 3 titles are likely to come to an end around the time TITAN is released. But if subscriptions are truly getting phased out (kind of doubt this), they need microtransactions to make anywhere near to the amount of money that WoW has.
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