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  1. #71
    IncGamers Member AlexanderBarin's Avatar
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    Re: Elites are completely broken

    Quote Originally Posted by Such Violent Storms View Post
    This is not a thread to wank your e-peen, to show how pro you are at the auction house, or how lucky you are with your magic find drops or A1 running. This is a thread to discuss the balance of affixes individually, and/or affixes grouped together, for everyone; whether your gear is worth 22 million or 2.2 million.
    I and Sifue trailed off on to difficulty of Inferno vs Hell drops, my bad. If you follow back the discussion you'll see where and how it started.



  2. #72
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    Re: Elites are completely broken

    I think elites damage and abilities are fine but I think they have a bit too much health that make farming very boring (coop is sooooo slow...).



  3. #73
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    Re: Elites are completely broken

    Quote Originally Posted by Apocalypse View Post
    i agree with this mostly, they just need to cast less often. i am not even talking a huge reduction but some reduction is needed. as for the actual affixes and any combo of them i think they are great and very exciting. i like the challenge i just like knowing it can be over come. my problem is i can take these down in a solo game. any combo you throw at my barb right now in act 1 and 2 (some of 3) i can take if i am playing solo. if i want to group with friends though it all changes. i can no longer burn the mobs fast enough. they have to constantly run from some mobs cause of how often they cast whatever it is they got rolled with. they were talking a couple days ago about how everyone should just be a monk or barb so everyone in the group had survival and killing power without the need to run all the time. i dont like that type of gameplay and thats what needs to get fixed. its fun playing in a group, make it viable
    Completely agree. The cast rate of some of this stuff is completely unbearable (frozen really comes to mind here).



  4. #74
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    Re: Elites are completely broken

    He's using a very defensive build, which if anything should do better than your offensive one; furthermore, critical whirlwind requires very good crit gear to use effectively, which is rediculously expensive considering everyone else wanting it too. You're in the extreme minority able to WW though that many lasers as you said you did, so you have no right to lecture the OP on his ways.
    I have every right to lecture the OP considering your argument against my statement is based upon the fact that he does not have the same gear as me. Which, neither of us stated any stats, so you have ZERO information on the matter.

    Asides from that. What's your point? He posted a problem I posted a solution that I have stumbled upon.

    And for the record, I do not have a ridiculously large crit rating and nearly all my my items are tanking items. So, what you said doesn't even hold legitimacy.

    My point is.. everything in this game is pretty easy to beat.. I see a lot of people complaining and I usually ignore the posts. HOWEVER, I happened to have fought the same exact combination (by the way I actually fought 2 champion packs at once when I faced it - which may have made it easier for my build with the greater number of targets to proc off of). And I thought it was funny because afterwards i thought to myself:
    "Oh snap! I wish I had a video or screenshots of that!"

    And now that I saw a post about it, I thought I'd share how I defeated it. My post was constructive. Not assaulting and meaningless like yours, Such Violent Storms.

    I would agree with you that any creature with an innate ability to flee while shielding, regardless of any other affix, is nearly impossible to beat with any melee class. Some affixes that make it all that much more impossible would be: molten, fire chains, arcane, frozen.. and I can't think of any others. But I just sigh and move on as they are a waste of my time and not worth the effort for the few potential drops they may yield.



  5. #75
    IncGamers Member FireIceTalon's Avatar
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    Re: Elites are completely broken

    Quote Originally Posted by sifuedition View Post
    Item level 60+ CAN drop in act 3/4 hell...at a very low drop rate.


    But that's working as designed. Have to keep the prices high enough on the RMAH so that the Blizz cut covers the transaction fees for them. The economy is more important than your fun. Stop being selfish.
    I couldn't disagree more. If me wanting to have fun playing a video game means I'm selfish, then I guess I stand guilty, and I make no apologies about it. Woe is me for wanting to achieve the purpose of what a video game is supposed to provide: to have fun. What a concept.

    This capitalistic, social darwinist mentality that so many people have needs to go. ASAP.



  6. #76
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    Re: Elites are completely broken

    Quote Originally Posted by FireIceTalon View Post
    I couldn't disagree more. If me wanting to have fun playing a video game means I'm selfish, then I guess I stand guilty, and I make no apologies about it. Woe is me for wanting to achieve the purpose of what a video game is supposed to provide: to have fun. What a concept.

    This capitalistic, social darwinist mentality that so many people have needs to go. ASAP.
    Forgive me, I dropped my /sarcasm tag there. Should read:
    [sarcasm]The economy is more important than your fun. Stop being selfish.[/sarcasm]



  7. #77
    IncGamers Member FireIceTalon's Avatar
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    Re: Elites are completely broken

    Ah ok.

    Anyway's, I don't mind having an AH in the game, but it should be optional to use to progress - as it right now you are forced to use it to progress. It would be much better as a tool to upgrade that slot or two that you just haven't had any luck in finding an upgrade, but nothing more.



  8. #78
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    Re: Elites are completely broken

    The problem isn't the abilities. I actually think Elites should use their abilities even more. The problem is that they have WAY too much health. Its not fun chipping away at a brick wall. Even if you have insane gear. Monster HP's should be reduced to 1/3 or 1/4 of their current values. Battles should be much shorter and more intense.



  9. #79
    IncGamers Member FireIceTalon's Avatar
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    Re: Elites are completely broken

    Nah, the abilities are a problem, because the monsters ABUSE them as it is. I mean, I get tired of being vortexed into a mob then being chain frozen to the point where I can't do anything. And what's worse, is that Blizz puts a cooldown on EVERYTHING, it is so damn annoying. I can understand having a cooldown on really powerful abilities like WotB, Archon, and such, but DEFENSIVE abilities that are required for your survival should never have a cooldown (see teleport, and using potions in general shouldnt have a CD either, especially when they generally restore only 1/3 of your health anyway). I mean, the monsters don't have cooldowns, so why do we? The whole philosophy that Blizz is using right now is "monster over powered, player under powered", and that is just a bad and lazy way to make games. Its the same bs, faulty mechanics that Nintendo used back in the 80's, and they have NO place in modern games. We want system that brings a genuine challenge and requires tactics, not an artificial difficulty that cheeses the player by removing all control away from them.



  10. #80
    IncGamers Member Risingred's Avatar
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    Re: Elites are completely broken

    Quote Originally Posted by darkcoug View Post
    The problem isn't the abilities. I actually think Elites should use their abilities even more. The problem is that they have WAY too much health. Its not fun chipping away at a brick wall. Even if you have insane gear. Monster HP's should be reduced to 1/3 or 1/4 of their current values. Battles should be much shorter and more intense.
    I have returned to the thread.
    You guys make it sound like I'm talking about what I like, what I think is fun. I'm not.
    The elites are broken. Literally. What you are seeing in that image album is a bug. They're completely riddled with them and this is not how the game is meant to be.

    But if we're talking opinion, I agree 100% that the monsters have an asinine amount of health. Playing D3 isn't so much about what you're doing as how long you're doing it and that's not compelling gameplay.

    They created health globes to make the game more tactical. But there's little to no tactics involved in playing.
    Yes, I would have shredded that pack as well with my barb, pop insanity and earthquake and it's done. But not with my monk. Or wizard. Or Demon Hunter. Well, maybe my demon hunter.

    That's not the point I'm making.



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