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Not sure what happened to the build link up there, but it's fixed now.
Karth - I chose this comment from the 3 pages of replies to respond to. I really really really want to see your tornado/overpower build. Please link it. I absolutely love OP/killing spree but I haven't been able to figure out how to fit it into my tornado build for HC. Same general power that sprint has - being an instant it might as well be a precast like sprint - but it doesn't contribute enough DPS to compete. In my experience.
In fact, there was something else I wanted to say about this build in general but just the idea of being able to use overpower with it made me forget. I try to think but nothing happens.
One thing of interest is that Kripp uses an ALMOST identical build, except his generator is Bash. I presume that's so that he's a little more effective on the boss/last 2 mobs?
Oh, right. Main question I had for edistotiger: what do you do for ghom? Do you drop your stacks? Can your build handle him without dropping stacks at your gear point? I'd really like to see a video of that, if so.
(edit: last point. I have 100% more fun as a barb, even limited to this only singular working DPS build, than I ever did as a wizard limited to one of two viable builds)
The build I use:
http://us.battle.net/d3/en/calculator/barbarian#hQUiPk!YZb!ZbZYcc
Killing Spree is nice but I prefer Crushing Advance; the effect is much more significant than Killing Spree when you want what it offers. I'm not scoffing at 10% crit, but 30% dr, LoH and fury from every hit you take (DoT ticks <3 <3 <3) is fantastic.
I don't know about being more effective vs bosses. If I run out of fury (where I would have to, had I a generator, stop sprinting/wwing and use it) against one I made a mistake. Even against a boss like ZK with a tiny hitbox, fast movement, and even a teleport effect I don't run out of fury to at the very least keep sprinting unless I do something monumentally stupid.
As for barbs being fun: I have more fun with my barb than I did with 2 different inferno DH builds, 3 different inferno Wizard builds, and the one inferno Monk build I've tried so far. I don't expect the WD I'm levelling now to be any different, but we'll see. Barb gameplay just seems to be a bit more involved, especially this build.
Last edited by Karth; 16-07-2012 at 03:57.
So the best stats for main hand are crit dmg - high dps - str and vit ? and off hand loh? is attack speed essential on either or both?
Thx....
Main hand damage more important (slow speed helps with that), stats less important. Offhand speed and stats more important, damage less important.
http://www.youtube.com/watch?v=_CuN8GpIVzo
Yeah, I replaced that old spear with a 500 something dps mace that i found the other day. It has something along the lines of 100+ str, 100+ vit, 850 LoH, 50ish % critical hit damage and a socket w/ an 80% critical hit damage gem. It actually resulted in an overall DPS gain of ~2000 despite having like 250-300 less base dps than the spear. A faster weapon would probably be even better, but this one is quite nice for something that i found myself.
The OH weapon in this build really is a stat stick, the DPS on it isn't too important.
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