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  1. #11
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    Re: Dual-Wield Whirlwind Barb (Video)

    Quote Originally Posted by Karth View Post
    Battle Rage (Into the Fray) gives you a chance (= proc coefficient on the skill used) to gain 15 fury per critical hit. It's how these builds work.
    ah that was the key ingredient I was missing, I take it that due to WW, there is no penalty to using slower weapons, maybe a mighty weapon as that increases fury on hit?

    edit: what's the minimum crit chance you'd attempt something like this with?



  2. #12
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    Re: Dual-Wield Whirlwind Barb (Video)

    Quote Originally Posted by lanceuppercut View Post
    ah that was the key ingredient I was missing, I take it that due to WW, there is no penalty to using slower weapons, maybe a mighty weapon as that increases fury on hit?

    edit: what's the minimum crit chance you'd attempt something like this with?
    WW doesn't do as much damage with slow weapons but it also doesn't burn fury as fast or generate fury as fast... so the damage is roughly equal to the advantage. Your main problem is that your life on hit per second is lower with a slower weapon. But I spent all my time in A1 and most of my time in A2 with a whole 1.3 aps.

    With a mighty weapon and weapon mastery, you could use bash (instigate) or some other fury generator and be fine with probably 30-35% ctc, though you won't be able to whirlwind very effectively vs one target. I would probably want more like 40-45% ctc if using another type of weapon (you'd probably have more dps but your fury generation would rely almost entirely on Battle Rage).

    Edistotiger has more experience than I do with using non-mighty weapons; I switched early in my A1 inferno days before my build was solidified. Might want to wait for him to chime in.



  3. #13
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    Re: Dual-Wield Whirlwind Barb (Video)

    oh so even though you're a whirling spinning top of death, weapon speed is still taken into account? bah really don't like using slooow weapons despite the damage advantage.



  4. #14
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    Re: Dual-Wield Whirlwind Barb (Video)

    It doesn't really matter that much. Either way, the optimal weapons are usually going to have 1.3 base aps at best (axes or 1h mighty weapons). You don't *feel* slow unless you have to frenzy a bunch... in which case you can switch to bash (instigate) if you want and build enough fury to start sprinting again pretty quickly.



  5. #15
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    Re: Dual-Wield Whirlwind Barb (Video)

    Better video that shows off the LoH a bit more.

    http://www.youtube.com/watch?v=45tYjaxwstQ



  6. #16
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    Re: Dual-Wield Whirlwind Barb (Video)

    Nice gear and crit stats.

    I am running pretty much the same build.

    Overpower is great for under-geared Barbarians which helps you tank lasers, pools, desecrators, etc especially if you do not have enough vit, res, or loh to tank normally. *But it does suck building up fury tbh.

    For the people who are a little poor or new the build, some tips which may help you:
    -Consider a mainhand dagger (1.5aps+) for more tornado/ww hits. If you hit more, the more chance to crit and loh. I currently use one since its usually cheaper. Typically 1-4mil for a decent one.
    -Purchase a low-DPS offhand the following stats: high loh, high crit damage. Sprint nados takes mainhand damage but factor in offhand loh and Crit Dam. WW mostly uses mainhand DPS. I currently have 300dps with 900 loh and 130 crit dam offhand. Cost me 1.5mil.



  7. #17
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    Re: Dual-Wield Whirlwind Barb (Video)

    Whirlwind alternates between using your main hand and off hand, so a low enough dps off hand weapon can reduce your dps with whirlwind. Sprint and overpower both use main hand damage though.

    I should say, too that, Overpower is very good even if you out gear the content you're running. A 165% damage AoE that you can spam while whirling and sprinting gives you more overall dps while doing those things, while frenzy or bash only help when you're out of fury. It can be difficult to get used to building fury without a generator, but once you get the hang of it, assuming you built right, it isn't a real problem. Saying that it helps with desecrator, molten, and plague is a bit of an understatement, too; it turns those abilities into free heals with enough life on hit and mitigation.



  8. #18
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    Re: Dual-Wield Whirlwind Barb (Video)

    I am interested to know how you deal with goblins, shamans, or similar mobs that tend to run away in different directions with Overpower instead of Frenzy.

    When I did try Overpower instead of Frenzy, I hated that if you find yourself with no Fury and your skills on cooldown, you are stuck staring at the enemies with no way to attack or defend. Then you are forced to let them get free hits on you just so you can gain Fury - which isn't that reliable for Fury generation in Inferno.



  9. #19
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    Re: Dual-Wield Whirlwind Barb (Video)

    Depends on the mods on them. Goblins - unless I have a pack of other critters around to leech fury from - I generally ignore them; they aren't yet worth the trouble even if I do manage to kill them (my dps is not such that I can guarantee this in A2-3 yet, 27-36k depending on how much mf I want). I wasn't having too much luck with them even when I had a generator to use, though my gear has improved since I last tried that kind of build.

    Fleeing mobs are usually easy enough. It is often easiest to kite them into other packs (repeatedly if necessary) rather than run them down, or herd them back into your tornados. If there isn't anything to drag them into, you can run them down individually without running out of fury with a bit of care. Just don't use ww against them when there isn't something else around to leech off of. The only ones I have real problems with are shielding fallen shamans and.. uh... goat-demon-thing casters. But since you're a nice fast-moving WW build, skipping a pack that isn't worth the time is easy.

    You do have to be a lot more careful of your fury with overpower. That's part of the reason I like it, though; I enjoy having a lot to think about when I'm playing a game.

    One thing I had to consider, when making the switch were the worst combinations of mods I've run across. With the Overpower build the worst are such because they're annoying. Without Overpower's leeching and 30% dr the 'worst' packs were dangerous.

    Both work, though. Matter of preference.



  10. #20
    IncGamers Member Ever's Avatar
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    Re: Dual-Wield Whirlwind Barb (Video)

    Fantastic!

    Possible to get the Skills, Runes and Passives posted? Looks like the "Build" link is just the skills.

    Edit: found it under your YouTube


    Last edited by Ever; 15-07-2012 at 07:35.

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