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Has anyone else read this? I saw a news article about it and came here expecting to see a bunch of discussion but didn't find anything. (I don't know how to make this blue, sorry).
Reference link:Originally Posted by Bashiok
http://us.battle.net/d3/en/forum/topic/6019511928#17
Thoughts?
-Majaii
It is on the front page however....
I would like to hear some blizzard apologists opinion on it. How about the people saying D3 end game is A-OK now that blizzard has come out and said it isn't so great.
There were people who said D3 has an ok end-game?
I posted my comment on this on the front page.
All I really have to say is -- and I'm reiterating my comment from said front page post -- Blizzard must've gotten some really unhappy news about something to make a statement like this. Whatever else your feelings on them, you have to admit that they rarely, if ever, display a remorseful/regretful public face, and this almost feels unprecedented. I wonder what it was that made them come out and say this -- but whatever it was, it's probably big.
Probably because after inferno got nerfed, more people are reaching it and finishing it quicker than expected.
I would argue that inferno is not a viable end game to begin with. Bashiok was initially quoted as saying that 'Inferno is not interesting or fun as the only type of end game' and this was when INFERNO WAS NEW (as in flat line difficulty). Then Inferno got changed to Hell+, and turns out it isn't very much interesting or fun either.
Ya, the change of inferno to hell+ instead of the flat-line dungeon with random monster was kind of disappointing, to be honest. They also need something for people to really work towards, like some sort of Uber quest or something.
Blizzard made several failings with D3:
1 - their internal playtesters suck. They were given the best gear and couldn't beat inferno? Really? Stuck on "bosses" for hours? Really?
2 - they completely underestimated how people would use the AH. It clearly pushed the curve forward and let people finish inferno too quickly. It created 2 classes of players: those who couldn't progress because they couldn't get drops normally without farming a lot (blizzard's intent) and those who just upgraded via the AH (blizzard's result) and finished too quickly. To placate group A, they made the 1.0.3 and drop rate changes; which made the latter upset cuz their money was, essentially wasted. I think this is why so many are upset; they bought their stuff early and wanted to profit off it later via the RMAH while the former was still struggling. And this opportunity was removed.
I'm curious how Blizzard feels knowing that their own fan base, essentially, lied to them about enjoying the item hunt in D2? Clearly, they didn't enjoy it or so many wouldn't have taken the quick road - buying gear to get thru the game as quickly as possible.
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