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If your goal is to pick up everything, then sure. However not many people play D2 that way because it's rather inefficient. People only pick up stuff that is worth picking up; that mostly means charms, jewels, maybe gems, and certain uniques. A handful of magic items and rares also get peaked at, but nowhere near all of them, especially when you're only considering norm-nm gear. People are beginning to play D3 the same efficient way. The difference between the two games is that there are no low level jackpot items (eg +20 max jewels) due to the lack of LLD and the speed at which gear gets replaced, and items that would be good for a small but noticeable stream of income (eg, 50k here, 50k there) aren't worth the AH slots they take up when you've got inferno stuff to sell. Said items are also not worth the effort of trying to sell on forums as I can't just say "10x 15-17 life scs ft"; I have to take screen shots (or type out the stats of) all 10 items individually.You made the case for when you're starting out (or when you're playing by rules similar to starting out). This is not the case I'm trying to argue.I think I made a good case already for there being overlap in D3.
OK right now I have a level 60 that is farming Act IV hell to find good items to sell in the AH and slowly but surely beefing up his gear as he makes progress through Inferno. Been doing that for just a few days now (made lvl 60 on 7/6). I've been finding some pretty good all resist gear in Act IV hell that I'd be using if I hadn't already been able to find something better in the AH. I will be performing those two tasks concurrently. And it's not just "starting out". So I'll continue to mf in Hell trying to improve my gear so I can continue to push farther into Inferno. How is that not overlap?
And frankly, as you said yourself, it doesn't take much to get a character into Hell so why is that even an issue in the "overlap" aspect? The only "grind" for me was 55 to 60 because Blizz nerfed some of the the quest rewards that everybody was repeating so much to get fast experience. But as I said, knowing that NV was waiting for me at 60 helped me push on.
Personally I think the really big problem with the game right now in regards to the "Inferno gear" is that the market has been flooded with cash purchased gold. That's the only way that people who are selling stuff for millions are getting people to pay it. There is no way anybody playing this game sans cash purchased gold can compete with that. That's always been a problem with all of these games is the cash for gold sellers. All that purchased gold inflates the prices of the top end gear and throws that part of the game out of wack.
Am I going to beat the game on Inferno difficulty? If I ever do it will require a lot of patience, because it's going to take a lot of late Hell mf'ing to collect enough gold to buy the gear I'm going to need. But damn, this game is TWO MONTHS OLD. I would feel foolish to complain that I don't already have all the gear I need to advance deep into Inferno, the level difficulty that Blizz came right out and said was going to be difficult to the extreme.
Eschew obfuscation!
You are not doing both concurrently, just kind of by definition. Interleaving tasks and doing tasks concurrently are two different things.I actually think the grind is more like 48-60, but same difference. Also, I've answered this question twice: somebody tried to compare 1-60 to 1-90, I posted to show why this comparison should not be made. In D2, the game begins well before 90, in D3 the game does not begin until 60.And frankly, as you said yourself, it doesn't take much to get a character into Hell so why is that even an issue in the "overlap" aspect? The only "grind" for me was 55 to 60 because Blizz nerfed some of the the quest rewards that everybody was repeating so much to get fast experience. But as I said, knowing that NV was waiting for me at 60 helped me push on.Eh, the only issue this really creates is making it more efficient to farm items than gold, which is pretty much the way it should be anyways. That said, I was pulling 500k/hour with goldfind gear before I started really tearing through A1, so it's not even *that* much more efficient to farm items.Personally I think the really big problem with the game right now in regards to the "Inferno gear" is that the market has been flooded with cash purchased gold. That's the only way that people who are selling stuff for millions are getting people to pay it. There is no way anybody playing this game sans cash purchased gold can compete with that. That's always been a problem with all of these games is the cash for gold sellers. All that purchased gold inflates the prices of the top end gear and throws that part of the game out of wack.Again, the complaint isn't about having to farm. It's about the fact that all play time prior to 60, assuming you are heavily twinked, is much more of a waste of time than low level play was in D2.Am I going to beat the game on Inferno difficulty? If I ever do it will require a lot of patience, because it's going to take a lot of late Hell mf'ing to collect enough gold to buy the gear I'm going to need. But damn, this game is TWO MONTHS OLD. I would feel foolish to complain that I don't already have all the gear I need to advance deep into Inferno, the level difficulty that Blizz came right out and said was going to be difficult to the extreme.
Weeell, not sure about whether this is a fact. Most of the time in D2 I'd be rushed right to 80 in cows or baal runs. For me, the game started at 80 in D2, and 60 in D3. The bigger difference is that there is no level grind in D3 and the grind in D2 is rather optional.
What I'd love to see in D3 is a grind with a ladder scoreboard similar to grind of 80-99 in D2, with really tiny rewards (small stats, comforts, vanity). Similarly to D2, closer to end of this grind the player would be required to visit top end areas, e.g. A4. This would be an excellent endgame for HC especially, with visible ladder scoreboard to show off on and to see who died last night
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