Seize the Initiative - Broken? (Theorycraft help please!)
About 3 days ago, after the servers were taken down briefly, I noticed a marked increase in difficulty in Act 3 inferno with my monk.
I went from comfortably and efficiently doing Siegebreaker runs in less than 30 minutes to being unable to complete them at all. I double checked my spec and gear - nothing had changed.
Anecdotally, my other friends noticed no change - except my monk friend. He felt something had changed too, but being far better geared, it only slowed him.
Since then I've been experimenting, and it appears that when I take off Seize the Initiative passive my damage taken doesn't seem to increase even though my details screen says I am getting the correct armour bonus.
Am I crazy? Did they break this almost universally used passive? Is it something else? Anyone else noticed this? How can we test it?
Re: Seize the Initiative - Broken? (Theorycraft help please!)
Still seems to be entirely functional to me, tested in A1 against a single zombie (the same zombie) several times. There was a significant difference in the max and minimum damage taken per hit with (~4.6k) and without (~5.2k) Seize the Initiative.