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Character Summary:
My goal was to get 100% of deadly strike, open wounds, and crushing blow. I did not achieve max Deadly strike, I believe at the end I was at 95%. I briefly considered using a Lo rune to get to over 100%. I quickly decided that would be a waste, and I would probably never be able to forgive myself.
Because I was using a dagger my range was very low so monsters that run away were an annoyance. I countered that by using charge a lot, even at 1 point it had enough damage against single targets to be useful. I also used it to isolate unique monsters, I charged them until they hit a wall, or until freeze proc'd from exile and then stun lock them with smite.
There is a bug with charge where you can get stuck in place, this is unbelievably annoying. Luckily it never happened when I was around anything dangerous. It seemed to occur mostly when I tried to switch to zeal about the same time charge would hit, I would get stuck until what I targeted died or moved back into range or I switched weapons. I learned to slow down my skill switching when using any kind of charge strategy to counter this bug.
Questing:
On to the story I guess. I played twinked from the very start. Whole game was done on P8 I did single pass, but I did not do full clears nor did I hit many side areas.
First gear I used was Full Sigons and a skewer of krintz. I used angelic jewelery. I used the sigons and angelic all the way to late nightmare when I could start using my desired end game gear. I changed weapons a few times. I used an axe for a while after I got bored of the skewer. I cannot remember its name at the moment, but it had hit blinds target. When I got to level 39 I used a Headstriker, which is a pretty good mid game weapon. When I hit lv 57 I used my CTA phase blade as my main weapon until I could use Fleshripper. After that it was used on switch with a spirit.
Normal was far too easy. I blew through it very fast, I did do all of the quests to gain exp along the way.
Nightmare act 1 was a bit slower until I equipped the headstriker around bloodraven quest. Then the pace was about the same as normal. I blew threw everything with ease. Around act 3 I reached level requirements for some of my gear and Sigons got phased out. I used IK boots gloves and belt while using Exile, Duress, and G-Face this is also when I started using CTA as my weapon. I quickly learned that once life tap cast it was GG for everything. I got an IO rune from NM forge.
Screenshot from CS with all gear equipped except highlord's and fleshripper, I found a defense shrine and was curious what it was. Another shot from Act 5 nightmare after I leveled up and noticed my defense was exactly 19000. Was an interesting round number so I got a shot of it. I tried to grab a shot from NM cows but I failed at having alt pushed. I got the last piece I needed for cow king set.
Hell act 1 was a joke even on p8. I started getting really confident that I was going to cruise all the way through. I got an um in level 2 underground passage. Though useless in SP got a key from countess. I found a Sarcen's Chance in Outer cloister.
Act 2 was a brutal kick in the crotch from reality. Though I was virtually indestructible with life tap and very good defense. I had no answer for Physical immune aside from a 300 poison damage GC and open wounds. I invested a point into Vengeance to try and correct this, it was still a very slow go. It took me 5 minutes to kill this guy to get to coldworm, that isn't the worst part. If you notice the conviction aura beetle in the back he also had stone skin and was physical immune. He also took 5 minutes to kill. The bolts luckily didn't hurt too bad even while convicted. I went through 6 Full rejuvs during the battle with both. After I finally got the staff, I went back to act 1 and did a respec. I grabbed sanctuary aura for the ghosts I was going to encounter and also took 1 point in conviction and Vengeance for non undead PI.
In the claw viper temple I found an AoKL, which I was looking for for my necro.
There was nothing really of interest in act 3, and act 3s boringness was welcomed after all of the PI I encountered in act 2. The jungle path was pretty straight forward and I encountered nothing even remotely dangerous. Even the gloams in Great marsh were rather unentertaining. High council was doing some decent damage to me until life tap proc, and then it was GG. I got a double essence drop from meph.
Act 4 had 2 hard parts This was the first time I actually feared I might get killed. in the plains of despair I came across a double boss pack of gloams. and then I got flanked by a 3rd pack of normal gloams, My lit res was at 75 and had ~1900 life and was still getting shredded by the shear number of lightning bolts. I tried my best to fight it out but it was far to dangerous, mainly because my merc was glitched so they were not targeting him only me. I used charge and charged my butt out of there I went through 4 Full rejuvs and only managed to kill 4 gloams. I really wanted to get a screen shot of this but I was kind of in panic mode. 2nd dangerous spot was in City of the damned I got surrounded by Damned and whatever the venom lord equivalent is in that area. Something got me amp damaged, and through bad planning BO/BC wore off. I was nearly 1 hit killed multiple times. Thankfully due to life tap I instantly healed myself each time.
I got a Gul from forge. Diablo was lame and dropped me nothing of value.
The first half of Act 5 was generally quite easy. Until witches and claw vipers I encountered while rescuing anya. the combination of witches amp and viper's charge hurt. Though I never felt I was in any real danger of death, it hurt. I found an executioner's justice along the way.
The ancients were unbelievably easy, took 1 zeal for life tap to proc and then it was GG with smite and zeal. I charged one of them into a corner so he would stop running away. The world stone keep was a repeat of witches like I encountered when saving anya. I managed level 1 fine, on level 2 there was fleshspawners I think their name is. I encountered a Fanaticism pack of them and a pack of witches. On players 8 I could not kill them fast enough to keep them from endless spawning of more minions. I also spent the whole time amp'd and if I tried chasing down the witches I was taking too much damage. I ended up TP'ing out of there, and save and exiting. I wasn't able to get the wp so I went through floor 1 again. luckily the wp was close to the arreat summit and I was able to run from floor 1 to floor 2 in about 30 seconds. After the monster reroll I got gloams and infidels monsters which were much more manageable. on the 3rd floor I had suicide guys and skeleton archers and mages. which was beyond easy. Baals minions were incredibly easy until PI Lister. He took me at least 12 minutes and 3 trips to town to kill. after all the hardships in the WSK baal was dropped in less than 2 minutes with smite. He was kind enough to give me a reaper's toll.
Stats:
Name: LOLadin
Class: Paladin
Experience: 1316222140
Level: 87
Naked/Gear
Strength: 115/130
Dexterity: 156/175
Vitality: 244/244
Energy: 15/15
HP: 944/1222
Mana: 144/221
Stamina: 394/460
Defense: 39/2695
AR: 765/1102
Fire: 157/117/57
Cold: 162/122/62
Lightning: 180/140/80
Poison: 132/92/32
MF: 25 Block: 53
GF: 122
FR/W: 30
FHR: 90
IAS: 55
FCR: 0
CB: 100
OW: 103
DS: 95
Skills:
Sacrifice: 20/21
Smite: 5/6
Holy Bolt: 1/2
Zeal: 20/21
Charge: 1/2
Vengeance: 1/2
Blessed Hammer: 1/2
Conversion: 0/0
Holy Shield: 20/21
Fist of the Heavens: 0/0
Might: 1/4
Holy Fire: 1/4
Thorns: 1/4
Blessed Aim: 1/4
Concentration: 1/4
Holy Freeze: 1/4
Holy Shock: 0/0
Sanctuary: 1/4
Fanaticism: 20/23
Conviction: 1/4
Prayer: 0/0
Resist Fire: 0/0
Defiance: 1/2
Resist Cold: 0/0
Cleansing: 0/0
Resist Lightning: 0/0
Vigor: 0/0
Meditation: 0/0
Redemption: 0/0
Salvation: 0/0
Equipment:
Charms:Code:Dwarf Star Ring Required Level: 45 Fingerprint: 0xf7dbc444 Item Level: 86 Version: Expansion 1.10+ +40 to Life +40 Maximum Stamina Heal Stamina Plus 15% Fire Absorb 15% Magic Damage Reduced by 14 100% Extra Gold from Monsters Duress Dusk Shroud ShaelUmThul Defense: 1236 Durability: 20 of 20 Required Level: 49 Required Strength: 77 Fingerprint: 0xf053a634 Item Level: 85 Version: Expansion 1.10+ +40% Faster Hit Recovery 20% Enhanced Damage Adds 37 - 133 Cold Damage Over 2 Secs (50 Frames) 15% Chance of Crushing Blow 33% Chance of Open Wounds +200% Enhanced Defense -20% Slower Stamina Drain Cold Resist +30% All Resistances +15 3 Sockets (3 used) Socketed: Shael Rune Socketed: Um Rune Socketed: Thul Rune Shael Rune Required Level: 29 Version: Expansion 1.10+ Weapons: +20% Increased Attack Speed Armor: +20% Faster Hit Recovery Shields: +20% Faster Block Rate Um Rune Required Level: 47 Version: Expansion 1.10+ Weapons: 25% Chance of Open Wounds Armor: Cold Resist +15% Lightning Resist +15% Fire Resist +15% Poison Resist +15% Shields: Cold Resist +22% Lightning Resist +22% Fire Resist +22% Poison Resist +22% Thul Rune Required Level: 23 Version: Expansion 1.10+ Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) Armor: Cold Resist +30% Shields: Cold Resist +35% Pain Cord Mithril Coil Defense: 103 Durability: 16 of 16 Required Level: 78 Required Strength: 106 Fingerprint: 0xfb717047 Item Level: 91 Version: Expansion 1.10+ 3% Life stolen per hit 10% Chance of Open Wounds +57% Enhanced Defense +11 to Life Lightning Resist +15% Fire Resist +27% Repairs 1 Durability in 33 Seconds Eagle Knuckle Vampirebone Gloves Defense: 66 Durability: 14 of 14 Required Level: 69 Required Strength: 50 Fingerprint: 0xf42a6681 Item Level: 69 Version: Expansion 1.10+ +2 to Bow and Crossbow Skills (Amazon Only) +20% Increased Attack Speed 3% Mana stolen per hit 3% Life stolen per hit 10% Chance of Crushing Blow +12 to Life +37 to Mana Highlord's Wrath Amulet Required Level: 65 Fingerprint: 0xb8fd0ff7 Item Level: 99 Version: Expansion 1.10+ +1 to All Skills +20% Increased Attack Speed Adds 1 - 30 Lightning Damage 32% Deadly Strike (Based on Character Level) Lightning Resist +35% Attacker Takes Lightning Damage of 15 Raven Frost Ring Required Level: 45 Fingerprint: 0xcfc6c36a Item Level: 81 Version: Expansion 1.10+ +242 to Attack Rating Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames) +19 to Dexterity +40 to Mana Cold Absorb 20% Cannot Be Frozen Gore Rider War Boots Defense: 151 Durability: 34 of 34 Required Level: 47 Required Strength: 94 Fingerprint: 0x4263473b Item Level: 85 Version: Expansion 1.10+ +30% Faster Run/Walk 15% Chance of Crushing Blow 15% Deadly Strike 10% Chance of Open Wounds +180% Enhanced Defense +20 Maximum Stamina Requirements -25% +10 Maximum Durability LOLadin's Guillaume's Face Winged Helm Defense: 206 Durability: 40 of 40 Required Level: 34 Required Strength: 115 Fingerprint: 0x49259182 Item Level: 79 Version: Expansion 1.10+ +15% Increased Attack Speed +30% Faster Hit Recovery 35% Chance of Crushing Blow 15% Deadly Strike +120% Enhanced Defense +15 to Strength All Resistances +14 1 Sockets (1 used) Socketed: Scintillating Jewel of Fervor Scintillating Jewel of Fervor Jewel Required Level: 31 Fingerprint: 0x3b68c445 Item Level: 59 Version: Expansion 1.10+ +15% Increased Attack Speed Cold Resist +14% Lightning Resist +14% Fire Resist +14% Poison Resist +14% Call to Arms Phase Blade AmnRalMalIstOhm One Hand Damage: 119 - 135 Indestructible Required Level: 57 Required Strength: 25 Required Dexterity: 136 Fingerprint: 0x2f8b9a11 Item Level: 79 Version: Expansion 1.10+ +1 to All Skills +40% Increased Attack Speed 287% Enhanced Damage Adds 5 - 30 Fire Damage 7% Life stolen per hit Prevent Monster Heal +6 to Battle Command +6 to Battle Orders +4 to Battle Cry Replenish Life +12 30% Better Chance of Getting Magic Items 5 Sockets (5 used) Socketed: Amn Rune Socketed: Ral Rune Socketed: Mal Rune Socketed: Ist Rune Socketed: Ohm Rune Amn Rune Required Level: 25 Version: Expansion 1.10+ Weapons: 7% Life stolen per hit Armor: Attacker Takes Damage of 14 Shields: Attacker Takes Damage of 14 Ral Rune Required Level: 19 Version: Expansion 1.10+ Weapons: Adds 5 - 30 Fire Damage Armor: Fire Resist +30% Shields: Fire Resist +35% Mal Rune Required Level: 49 Version: Expansion 1.10+ Weapons: Prevent Monster Heal Armor: Magic Damage Reduced by 7 Shields: Magic Damage Reduced by 7 Ist Rune Required Level: 51 Version: Expansion 1.10+ Weapons: 30% Better Chance of Getting Magic Items Armor: 25% Better Chance of Getting Magic Items Shields: 25% Better Chance of Getting Magic Items Ohm Rune Required Level: 57 Version: Expansion 1.10+ Weapons: Enhanced Maximum Damage Armor: +5% to Maximum Cold Resist Shields: +5% to Maximum Cold Resist LOLadin's Fleshripper Fanged Knife One Hand Damage: 55 - 210 Durability: 28 of 36 Required Level: 68 Required Strength: 42 Required Dexterity: 86 Fingerprint: 0xad8e3f26 Item Level: 86 Version: Expansion 1.10+ 270% Enhanced Damage -50% Target Defense 25% Chance of Crushing Blow 33% Deadly Strike 50% Chance of Open Wounds Prevent Monster Heal Slows Target by 20% +16 to Life 1 Sockets (1 used) Socketed: Ruby Jewel of Hope Ruby Jewel of Hope Jewel Required Level: 58 Fingerprint: 0xd1b81780 Item Level: 81 Version: Expansion 1.10+ 31% Enhanced Damage +16 to Life Exile Sacred Rondache VexOhmIstDol Defense: 861 Chance to Block: 0 Durability: 35 of 35 Required Level: 57 Required Strength: 99 Fingerprint: 0xdc9b14cb Item Level: 85 Version: Expansion 1.10+ 15% Chance to cast level 5 Life Tap on striking Level 16 Defiance Aura When Equipped +2 to Offensive Aura Skills (Paladin Only) +30% Faster Block Rate Freezes target +1 +259% Enhanced Defense Replenish Life +7 +5% to Maximum Cold Resist +5% to Maximum Fire Resist All Resistances +40 25% Better Chance of Getting Magic Items Repairs 1 Durability in 4 Seconds Ethereal 4 Sockets (4 used) Socketed: Vex Rune Socketed: Ohm Rune Socketed: Ist Rune Socketed: Dol Rune Vex Rune Required Level: 55 Version: Expansion 1.10+ Weapons: 7% Mana stolen per hit Armor: +5% to Maximum Fire Resist Shields: +5% to Maximum Fire Resist Ohm Rune Required Level: 57 Version: Expansion 1.10+ Weapons: Enhanced Maximum Damage Armor: +5% to Maximum Cold Resist Shields: +5% to Maximum Cold Resist Ist Rune Required Level: 51 Version: Expansion 1.10+ Weapons: 30% Better Chance of Getting Magic Items Armor: 25% Better Chance of Getting Magic Items Shields: 25% Better Chance of Getting Magic Items Dol Rune Required Level: 31 Version: Expansion 1.10+ Weapons: Hit Causes Monster to Flee 25% Armor: Replenish Life +7 Shields: Replenish Life +7 Spirit Superior Heraldic Shield TalThulOrtAmn Defense: 29 Chance to Block: 0 Durability: 40 of 40 Required Level: 25 Required Strength: 40 Fingerprint: 0x3885a224 Item Level: 45 Version: Expansion 1.10+ +2 to All Skills +32% Faster Cast Rate +55% Faster Hit Recovery 10% Enhanced Damage +29 to Attack Rating +11% Enhanced Defense +250 Defense vs. Missile +22 to Vitality +99 to Mana Cold Resist +35% Lightning Resist +35% Poison Resist +35% +4 Magic Absorb Attacker Takes Damage of 14 4 Sockets (4 used) Socketed: Tal Rune Socketed: Thul Rune Socketed: Ort Rune Socketed: Amn Rune Tal Rune Required Level: 17 Version: Expansion 1.10+ Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames) Armor: Poison Resist +30% Shields: Poison Resist +35% Thul Rune Required Level: 23 Version: Expansion 1.10+ Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) Armor: Cold Resist +30% Shields: Cold Resist +35% Ort Rune Required Level: 21 Version: Expansion 1.10+ Weapons: Adds 1 - 50 Lightning Damage Armor: Lightning Resist +30% Shields: Lightning Resist +35% Amn Rune Required Level: 25 Version: Expansion 1.10+ Weapons: 7% Life stolen per hit Armor: Attacker Takes Damage of 14 Shields: Attacker Takes Damage of 14
Code:Steel Grand Charm of Sustenance Grand Charm Required Level: 37 Fingerprint: 0xae2459f5 Item Level: 84 Version: Expansion 1.10+ +97 to Attack Rating +30 to Life Viridian Small Charm of Life Small Charm Required Level: 14 Fingerprint: 0x3a9dc5ce Item Level: 14 Version: Expansion 1.10+ +10 to Life Poison Resist +7% Tangerine Small Charm of Balance Small Charm Required Level: 29 Fingerprint: 0xfe18ae24 Item Level: 56 Version: Expansion 1.10+ +5% Faster Hit Recovery Lightning Resist +5% Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x454f1a9b Item Level: 80 Version: Expansion 1.10+ +17 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xc4fd6f5e Item Level: 80 Version: Expansion 1.10+ +18 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x3f9269b8 Item Level: 81 Version: Expansion 1.10+ +17 to Life Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0xdcee8cdc Item Level: 80 Version: Expansion 1.10+ +17 to Life Small Charm of Balance Small Charm Required Level: 29 Fingerprint: 0xfa073b7b Item Level: 80 Version: Expansion 1.10+ +5% Faster Hit Recovery Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x4c981ebc Item Level: 86 Version: Expansion 1.10+ +17 to Life Shimmering Large Charm of Greed Large Charm Required Level: 26 Fingerprint: 0xda832573 Item Level: 81 Version: Expansion 1.10+ All Resistances +8 22% Extra Gold from Monsters Shimmering Grand Charm Grand Charm Required Level: 10 Fingerprint: 0x3cdb5b93 Item Level: 27 Version: Expansion 1.10+ All Resistances +10 Shimmering Large Charm Large Charm Required Level: 26 Fingerprint: 0xf94429ff Item Level: 81 Version: Expansion 1.10+ All Resistances +8 Pestilent Grand Charm of Anthrax Grand Charm Required Level: 34 Fingerprint: 0xe77f60ab Item Level: 80 Version: Expansion 1.10+ Adds 301 Poison Damage Over 12 Secs (300 Frames) Rugged Small Charm of Balance Small Charm Required Level: 29 Fingerprint: 0x75861a2a Item Level: 85 Version: Expansion 1.10+ +5% Faster Hit Recovery +6 Maximum Stamina Large Charm of Vita Large Charm Required Level: 66 Fingerprint: 0x71d7255a Item Level: 83 Version: Expansion 1.10+ +33 to Life Lapis Small Charm of Sustenance Small Charm Required Level: 17 Fingerprint: 0x77f013c9 Item Level: 71 Version: Expansion 1.10+ +15 to Life Cold Resist +7% Crimson Small Charm of Balance Small Charm Required Level: 29 Fingerprint: 0x7399e71f Item Level: 86 Version: Expansion 1.10+ +5% Faster Hit Recovery Fire Resist +5% Foul Small Charm of Vita Small Charm Required Level: 39 Fingerprint: 0x3b44c22f Item Level: 76 Version: Expansion 1.10+ Adds 50 Poison Damage Over 4 Secs (100 Frames) +19 to Life
Mercenary:
Name: Azrael
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 80010310
Level: 87
Dead?: false
Naked/Gear
Strength: 190/200
Dexterity: 153/163
HP: 1847/1847
Defense: 1359/2486
AR: 1937/1937
Fire: 179/139/79
Cold: 209/169/109
Lightning: 179/139/79
Poison: 179/139/79
Equipment:
Future plans?Code:Stealskull Casque Defense: 240 Durability: 22 of 24 Required Level: 35 Required Strength: 59 Fingerprint: 0xdf85f434 Item Level: 61 Version: Expansion 1.10+ +10% Increased Attack Speed +10% Faster Hit Recovery 5% Mana stolen per hit 5% Life stolen per hit +229% Enhanced Defense 67% Better Chance of Getting Magic Items 1 Sockets (1 used) Socketed: Perfect Topaz Perfect Topaz Required Level: 18 Version: Expansion 1.10+ Weapons: Adds 1 - 40 Lightning Damage Armor: 24% Better Chance of Getting Magic Items Shields: Lightning Resist +40% Obedience Cryptic Axe HelKoThulEthFal Two Hand Damage: 230 - 1057 Durability: 33 of 33 Required Level: 59 Required Strength: 124 Required Dexterity: 75 Fingerprint: 0x15c6b18 Item Level: 79 Version: Expansion 1.10+ 30% Chance to cast level 21 Enchant when you Kill an Enemy +40% Faster Hit Recovery 370% Enhanced Damage -25% Target Defense Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) -25% to Enemy Fire Resistance 40% Chance of Crushing Blow +283 Defense +10 to Strength +10 to Dexterity All Resistances +28 Requirements -20% Ethereal 5 Sockets (5 used) Socketed: Hel Rune Socketed: Ko Rune Socketed: Thul Rune Socketed: Eth Rune Socketed: Fal Rune Hel Rune Version: Expansion 1.10+ Weapons: Requirements -20% Armor: Requirements -15% Shields: Requirements -15% Ko Rune Required Level: 39 Version: Expansion 1.10+ Weapons: +10 to Dexterity Armor: +10 to Dexterity Shields: +10 to Dexterity Thul Rune Required Level: 23 Version: Expansion 1.10+ Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) Armor: Cold Resist +30% Shields: Cold Resist +35% Eth Rune Required Level: 15 Version: Expansion 1.10+ Weapons: -25% Target Defense Armor: Regenerate Mana 15% Shields: Regenerate Mana 15% Fal Rune Required Level: 41 Version: Expansion 1.10+ Weapons: +10 to Strength Armor: +10 to Strength Shields: +10 to Strength Treachery Superior Kraken Shell ShaelThulLem Defense: 887 Durability: 27 of 30 Required Level: 61 Required Strength: 164 Fingerprint: 0xf80039b3 Item Level: 79 Version: Expansion 1.10+ 5% Chance to cast level 15 Fade when struck 25% Chance to cast level 15 Venom on striking +2 to Assassin Skill Levels +45% Increased Attack Speed +20% Faster Hit Recovery +13% Enhanced Defense Cold Resist +30% 50% Extra Gold from Monsters Increase Maximum Durability 14% Ethereal 3 Sockets (3 used) Socketed: Shael Rune Socketed: Thul Rune Socketed: Lem Rune Shael Rune Required Level: 29 Version: Expansion 1.10+ Weapons: +20% Increased Attack Speed Armor: +20% Faster Hit Recovery Shields: +20% Faster Block Rate Thul Rune Required Level: 23 Version: Expansion 1.10+ Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) Armor: Cold Resist +30% Shields: Cold Resist +35% Lem Rune Required Level: 43 Version: Expansion 1.10+ Weapons: 75% Extra Gold from Monsters Armor: 50% Extra Gold from Monsters Shields: 50% Extra Gold from Monsters
If I can find or trade for a Eth Berserker Axe I will drop most of the OW and make a death. and go full CB/DS. If it is fun enough and fast enough I might try to get to 99 eventually. I will add some PDR with verdungo's that I traded for and swap out my craft gloves for probably LoH. If I decide to grow a pair I might use my Lo rune for a Fortitude. I don't want to lose it though. which is why I haven't made one yet.
I did not do Nihlathak or Hell Cows yet. I will do both either later tonight or tomorrow. I plan to equip some RIP for Nihl though. I will also kill the cow king.
Last edited by One nOOb to rule them all; 03-07-2012 at 01:11.
I absolutely love this character, and it is my second favourite character ever, just behind the frost zealot
Although I make it a fanazealotvenger rather than hybrid smite.
Soft Kitteh, warm Kitteh, little ball of furrrrrrrrrrrr
Happy Kitteh, sleepy Kitteh, pur pur purrrrrrrrrrrr
Redemptio - The Road to Redemption [99 Thread and Diary]
what kind of skill distribution would you do with that build?
Great write-up! It would have been awful to get 1-hit from an enemy just because BO ran out. but you made it!
I only put 1 point in vengeance, and it takes care of immunes without a fuss.
Soft Kitteh, warm Kitteh, little ball of furrrrrrrrrrrr
Happy Kitteh, sleepy Kitteh, pur pur purrrrrrrrrrrr
Redemptio - The Road to Redemption [99 Thread and Diary]
I was using vengeance and conviction at the end and it was still taking me ages to kill PI on players 8. Due to the low base damage on Fleshripper maybe? Either way the amount of times I got stonewalled by a PI was low I guess. Usually I just ignored them and moved on. If they were undead PI monsters Sanctuary made short work of them.
Ye it's not need so much as I just like to have a second skill if I get bored
Soft Kitteh, warm Kitteh, little ball of furrrrrrrrrrrr
Happy Kitteh, sleepy Kitteh, pur pur purrrrrrrrrrrr
Redemptio - The Road to Redemption [99 Thread and Diary]
That's one hell of a CtA roll! Congrats on the Guardian too.
I have 3os, 4os and 5os Eth 'zerker Axes, racked a while ago from 1.07. I don't really play D2 at the moment (plus I have a Death already,) so if you don't mind my cheese, I'll happily drop it your way.
Berserker Axe
One Hand Damage: 54 - 159
Durability: 14 of 14
Required Level: 64
Required Strength: 128
Required Dexterity: 49
Fingerprint: 0x44f2c949
Item Level: 87
Version: Expansion
50% Enhanced Damage
Ethereal
5 Sockets (0 used)
It is my first SP CtA too. I am quite happy with it. Unless I get a deeds with it I probably won't have to make another one. Unless I really want one in a lower requirement base.
I would gladly accept your cheese.
I want cheese also!
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