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  1. #1
    IncGamers Member frozzzen's Avatar
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    Blizzard Sorceress vs High Council

    Some of you asked for videos of Trav running Blizzard Sorc so here it is. Runs are pretty average, nothing too good or nothing too bad.
    I think video is self explanatory, but if you have any questions feel free to ask.



    You can turn your volume high; seems some people have problems with audio.

    Over 1000 runs sample I could average 22.5 sec (and it can be improved by lot). For Trav barb to run as effectively as my sorc, having 56% hork and horking from p7 council bodies, you need to do 36.4 second runs. Ofc we have all seen such runs, but not everyone can do it. Some people just don't like barbs etc, so if Blizzard Sorceress fits your playstyle I encourge you to try her out at Travincal.


    Last edited by frozzzen; 03-07-2012 at 05:35.

  2. #2
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    Re: Blizzard Sorceress vs High Council

    Just an FYI frozzzen, horking is always the equivalent of a p7 drop (= always 3 drops when successfully horking), it doesn't matter which player setting the council member was killed on.

    Also nice video and adorable accent Didn't know you had such a neato amulet, not bad!



  3. #3
    IncGamers Site Pal pharphis's Avatar
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    Re: Blizzard Sorceress vs High Council

    Very nice! I enjoyed the video, and the accent as well :P
    DAT AMMY! Prismatic cube recipe? I'm wondering why the resistances are all different.
    Very nice map with the well, too



  4. #4
    IncGamers Member nulio's Avatar
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    Re: Blizzard Sorceress vs High Council

    You ended with a "cya next time"... does that mean you'll make another video?

    /me runs away



  5. #5
    IncGamers Member omgwtfbbqpwned's Avatar
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    Re: Blizzard Sorceress vs High Council

    You missed a green Splint Armor, green Mask, golden Field Plate, and golden Grand Charm. Is there a reason behind these antics?




  6. #6
    IncGamers Member coju's Avatar
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    Re: Blizzard Sorceress vs High Council

    Quote Originally Posted by nulio View Post
    You ended with a "cya next time"... does that mean you'll make another video?

    /me runs away
    I heard nothing! :( no sound for some reason or another
    Quote Originally Posted by omgwtfbbqpwned View Post
    You missed a green Splint Armor, green Mask, golden Field Plate, and golden Grand Charm. Is there a reason behind these antics?
    You could shave ~3seconds if you'd just pop a tp and tk the wp.



    Are they never cold immune? Don't remember seeing any on there.



  7. #7
    Diablo: IncGamers Member MYK's Avatar
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    Re: Blizzard Sorceress vs High Council

    Quote Originally Posted by coju View Post
    You could shave ~3seconds if you'd just pop a tp and tk the wp.
    What about the time cost of buying scrolls every 20 runs?



  8. #8
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    Re: Blizzard Sorceress vs High Council

    Quote Originally Posted by coju View Post
    Are they never cold immune? Don't remember seeing any on there.
    Cold immunity of Toorc Icefist can be removed by an Infinity polearm's Level 12 Conviction Aura When Equipped, as can that of Ismail Vilehand when he spawns Cold Enchanted (both have Cold Resist 108%). However, there's ~1.8% (1/55) chance that Ismail will spawn Spectral Hit CE (CR 128%) or Magic Resistant CE (CR 148%), neither of which can be removed with Infinity (and the latter can never be removed).

    Of course, ~98.2% of the time none of the 11 Council Members will be Immune to Cold (or remain so with Infinity), and the remaining ~1.8% of the time only one will be.


    Incidentally, Magic Damage Reduced by 28 will completely negate Hydra damage to players (they only apply 17% damage, and there's no chance of critical hits).



  9. #9
    IncGamers Member frozzzen's Avatar
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    Re: Blizzard Sorceress vs High Council

    Quote Originally Posted by onderduiker View Post
    Cold immunity of Toorc Icefist can be removed by an Infinity polearm's Level 12 Conviction Aura When Equipped, as can that of Ismail Vilehand when he spawns Cold Enchanted (both have Cold Resist 108%). However, there's ~1.8% (1/55) chance that Ismail will spawn Spectral Hit CE (CR 128%) or Magic Resistant CE (CR 148%), neither of which can be removed with Infinity (and the latter can never be removed).

    Of course, ~98.2% of the time none of the 11 Council Members will be Immune to Cold (or remain so with Infinity), and the remaining ~1.8% of the time only one will be.

    Incidentally, Magic Damage Reduced by 28 will completely negate Hydra damage to players (they only apply 17% damage, and there's no chance of critical hits).
    That works even on higher player settings? Also council sometimes spawns with Conviction aura. I'm not sure if idr/mdr is applied before/after resists, so some kind of help would be nice here.

    Anyway, I wouldn't build my setup around mdr for countering hydra dmg. I'm not sure if there is item that gives you 28 mdr without sacrificing lots of dmg. Closest I can remember is 1.07 Skulder's Ire with 25 mdr + open socket, but even then you are reducing your dmg quite a lot since you would be loosing 2 skills and up to 20% cold dmg. Laying of Hands are taking single slot, reducing Hydra dmg enough for you to ignore them, and best of all doesn't lower your dmg output at all (there are no gloves that would rack up cold dmg in any way, so this item slot is completely justified, just like boots). Ofc in various setups one might go for 28 mdr some other way, but I like the way I built my sorceress



  10. #10
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    Re: Blizzard Sorceress vs High Council

    Quote Originally Posted by frozzzen View Post
    That works even on higher player settings? Also council sometimes spawns with Conviction aura. I'm not sure if idr/mdr is applied before/after resists, so some kind of help would be nice here.
    Yes: increased damage at higher player settings only applies to monster damage, not bonus, missile or skill damage (like Hydra). Although it's often difficult to distinguish which is which without looking in the game files, one sign that monster damage is being applied is added damage from Champion or Unique bonuses: for example, a bolt fired by a Cold Enchanted Unique Burning Soul applies cold damage and could chill you, whereas one fired by a Hydra summoned by Toorc Icefist does not.

    Integer (magic) damage reduction applies before resistance so even if characters have Fire Resist -100%, MDR 28 still renders them completely immune to Hydra in Travincal.

    Equipping MDR 28 would be a side effect for a gold-finding character equipping two Dwarfstar Rings (MDR 12-15 each), but another option for your Sorceress (or others without 1.07 Laying of Hands) would be Hellmouth Unique War Gauntlets with +15 Fire Absorb, which would normally counter Hydra damage as long as FR > -19%. Level 10 Conviction applies FR -75%, so FR 57% would give you effective immunity.

    A combination of FR -20% and FA 40% normally reduce damage by 76% (so equivalent to FR 76%), while FR -95% and FA 40% normally does so by 61%. Against Hydra damage, FR -20% and +15 FA normally reduce damage by ~98%, while FR -95% and +15 FA normally does so by ~23%.



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