First of all sorry for bringing LK chests again, there are so many topics about them and they allways bored me and now Im making one myself :P.
I allways disliked LK superchests, since it seemed a bit cheesy to me and I would prefer to drop my runes from champions using the regular item generation. However, when you get the itch of willing to create a runeword, then it is hard to deny LK. As I understand, there are 65k various drops for the superchests, a handfull of them containing a HR, making the odds for a specific drop about 1/11000 runs.
I started searching the internet a bit more and I heard in 2 topics ppl saying something about a timeseed. Something with time related would generate which drop you get from the chests, but no more info then that. I wondered what kind of time. miliseconds/seconds/minutes/date? Time since game started, time of the day, time of the year?
So I started to google more and especially searched for the item generation guru: jarulf.
Finally I found my answer at this page:
Sadly it is from 2001, so odds are that item generation has changed since then, but what he writes is this:
Code:>>Time is always used to get some inital seed (there is not much other >>(simple) ways on a computer to do it. > >But is that seed determined once per game, or once per roll of the >virtual dice? once per game of course, otherwise the result would not be random :) random numbers in computers usually rely on a specific formula that is so constructed that given an initial seed (no mater what the value of the seed is), it will go through all possible values of the seed once and only once and the distribution of those values will be even, that is, a formula that simply adds one will go though all values but will not have a very well distribution. To avoid always geting the same sequence of random numbers, one need to make the initial seed different from game to game, thus using the time is a good thing.
Code:Diablo uses the number of seconds since january 1 1980 (or perhaps 1970, never can remember) and then add a specific number to that, that will be the initial seed.
In other words: Maybe the game would use the same "timeseed" for LK superchests each 65536 seconds (18 hours. 12 minutes and 16 seconds) to generate your LK chest drops.
I hardly doubt it will work, but if you ever drop a BER from a superchest, you might want to write down the exact time you started that game and try to make a game with similar timeseed every 18 hours and 12 minutes and 16 seconds , getting the same drops from the same chests.