the consense is that single resist affixes should be buffed ; not that the game should be nerfed to account for horrible itemization.
as i said a single resist affix can only go up to 60 points whereas all resist can go up to 80. and both of those affixes have the same Affix budget. that makes no sense at all. for one affix i can gain 60 reistance points and for the the other 480 resistance points ?
it appears to me that the whole design intention and logic was to keep the Monks Passive "One with Everything" In check , nothing else and nothing deeper .... none the less ; i think that this is a stupid design decision ; instead of changing a single passive for the monk to work differently they **** up a huge branch of the entire Itemization ? Even as a Monk it isn't really fun because you are always locked in your single resistance...
i mean the whole itemization is full with unreasonably high RNG-ranges and glaringly Overpowered affixes which makes stuff like ; Pick up radius , healthglobe heal , heal after kill , Thorn damage and horribly designed skill affixes pale in comparison. and this is not even about specialization or play-style these affixes are just inherently bad and uninterresting and offer no synergy with other affixes or skills.
EG d2. Hell difficulty. (-100%):
+25= +14,3% EHP
+50= +33,3% EHP
+75= +60,2% EHP
+100= +100% EHP
+125= +133% EHP
+150= +300% EHP
+175= +800% EHP
+180= +900% EHP
+185= +1233% EHP
+190= +1899% EHP
+195= +3899% EHP
whereas the increase in d3 is Linear across the board
300 resistance = +100% EHP
600 resistance = +200% EHP etc....
so generally speaking its not even like you can reach breaking points its just a plain and simple mechanism = the more the better ..