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Hey guys, just some thoughts on the current system of resists in the game.
Basically, the system stinks, but just because of the itemization. Blizzard has said that they don't want any affixes to be 'must haves', but the resist system forces everyone except for monks to NEED all resist. And lots of it. To the point that a lot of otherwise good stuff becomes borderline junky.
I think the itemization should be changed to allow single resist affixes to spawn much higher numbers than all resists. Say all resists can be anywhere from 1-80, and a single resist can come in anywhere from 1-300. (That's just a random number, I know they'd need to balance out exactly how much more powerful single resists should be)
That way, it would be possible to get your resists high enough without NEEDING all res on every piece.
Thoughts?
The Monk's One With Everything passive should be changed then... Although I'm sure over 9000 resist Monk would be fun to play.
I agree that something needs to be changed about needing so much allres. They could go with your idea, or just implement a cap on all res (say 700, obviously needs to be tuned) and tune monster dmg to that. Ofc it would nerf Inferno for the casuals, blah blah. And caps are hard for casuals to understand (I guess they don't follow speed limits either), so they'd suffer too. I seem to hazily remember a game of obscure legend where no such complaints raised their malformed mutant heads.Maybe because there were items that helped raise the resist cap.
i made similar post about this in the monk forum : though monks generally arent better off :
http://diablo.incgamers.com/forums/s...-hot-after-all
being Melee class we really need to stack all res + single res. and i agree.
All res is by far the mightiest affix in the whole game if you consider that it only takes 1 affix slot. and can spawn with up to 80 all res.
whereas single resist stats can only spawn with up to 60. generally speaking i agree with the sentiment. Single reist affixes are only useful to monks and even monks need a all resistance on a lot of gear to deal with dmg spikes ; which are all too common for melee classes.
i also agree that one with everything should be changed to that purpose.
regardless as it is all resist ; is too powerful : generally speaking there are alot of affixes which are just ridiculously good for everyone.
there really is not much room to diversify genaly speaking ... there is a lot of stuff which is just plain broken in comparsion to alternative affixes on the same slot.
eg critical strike , and life on hit these are extremely powerful AND rar. there is just no decision involved in gearing up there is stuff which is good ; and there is stuff which is utterly useless in comparison ... and there is not much in the way of speccs or synergy which is going to ever change this ... pick up radius , thorns anyone ?
It'd be more flexible if there were resist gems, resist charms, or quest rewards that added permanent resist all. I'm sure the first two will appear in the expansion, but you'll probably need even more MOAR res to not die horribly in A5 so it'll cancel out.
I agree with you, I hate resist all. I wish they would make resist all automatically appear on every item or just get rid of it. The problem of EVERY armor piece being immensely better with resist all contributes greatly to the ratio of crap drops to good drops.
There's already a stat that reduces all damage too, armor. Why do we need 2?
As I see it, the only way they can fix it is to buff the single resist affix so that it becomes a viable way of boosting your resistances, like in D2. Having single res spawn up to +200 or +300 to a single resist would alleviate much of the need to look for +all res in every slot.
Alternatively, nerf all res significantly so that the current single resist values are competetive, but that would mean tampering with people's items (nerfing) and Blizzard apparently doesn't want that.
Either way, I'm sure Blizzard is aware of the issue as you'd have to be blind not to see it.
I think they need to buff single resist, and nerf one with everything. Maybe make it so that it adds 1/4th your highest resist or something to the rest. Otherwise you are going to have unkillable monks.
What I would like to see is change the way resists are applied to your damage reduction. I would very much prefer the way it was in DII.
100% Resist *should* mean immunity. Currently I cannot even see why we have a %rating anyway.
Just adding something like a 75% cap on it and having it reduced by something like 100 in nm, 200 in hell and 300 in inferno would also make it a much more balanced stat in terms of value. Since once you have 375 (number could be higher or lower depending on what's available) you can't use any more of it. It would also make the whole item system much more balanced. Caps were the things which made certain uniques or affix combinations so interesting in DII.
They have done it with IAS so I don't think this is any different. Might be unpopular if done the second time though.
They decided not to nerf the set bonus on Natalya's partly due to community feedback (read: people not wanting their items nerfed). As I see it, the aftermath of the IAS nerf made Blizzard reconsider how they approach item balance due to the players' potential investment in their items (be it gold or $) and it's only going to get worse from there.
If they do decide to nerf all res, I imagine they'll also have to nerf mobs to compensate (so as to nerf the stat but preserve players' relative power), making it the trickier option of the two.
meh, just add diamonds back. lol at removing the most useful gem
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