As said I just started playing diablo 3 after playing diablo 2 for ages. I choose the monk class as it wasn't available in diablo 2.
However I now beat normal and I'm really wondering "what the hell did I just do?" Really it seems to me I'm still the same character I was at the beginning of the game, just a few levels highers so more damage. But I haven't been able to make any changes. Will there ever become something I need to prepare for? It gets very dull to just press the left button, sometimes I press the others buttons too to heal/deal some different damage. But I can't seem to figure out what enemy deals what type of damage. Haven't seen anything like "burning archers" "gloams" or similar. It seems to me each monster I meet simply does the same - run up to me & hit me.
Also - does it actually matter the type of damage? I can't find immunity indication on monsters (or actually I can't find any real choice in damage type at all, currently wielding 2 different weapons with 1 poison and 1 fire.. and I believe my monk skills deal holy damage?). Will this be enough to break immunities? Or will there be mods to lower resist?
Really can I choose anything else apart from the visual image of dmg? (I have 0 care for visuals).
That skillset is really a choice without reward - and thus a choice without meaning/fun. Really I have all skils I wish to use at lv 30 already; nor can I improve them?
If one could have multiple runes at the same time on a skill and each rune could "become stronger", it would be more fun. Really that guide only shows me the boredom in it. THere's no decision I can make now that will actually benefit me over the long time. Where are the tradeoffs for building my char in a certain manner?
As I said: I just have the feeling that a monk is a monk. There isn't really anything I can specialize in as monk as someone else can do the smae.
I have fun now together with my friends battling monsters. But apart from that: this game is a total bore without any real differences in the fights. I now just beat nightmare; and it didn't feel anything different from normal. Just used the same skills ignored anything but dex/dps/life on hit & slowly crawled my way through the game.
I'm just wondering is there more to the game than just crawling dungeons? In d2 the whole game changed if one would take enigma or other special equipment into account. Here it just feels each class is different - yet once you build all 6 to 60 there's nothing to gain anymore. (which is very easy btw, in 20 hours I"m lv 50 - compare that to the 1k+ hours it took me to gain chains of honor + enigma etc in d2).
As you can see from the above posts there is a shift in mindset, people that weren't fans of D2 dictated how D3 was developed and as a consequence the game is targeted at the new generation and not the people who actually supported the series.
I'm not stuck in diablo 2 - I'm enjoying this when I play. However I really wonder what the replayability is in this game. Previously I was really excited to run a certain part 400 times to just get that special good.
Now it really seems like there isn't anything to it - I could just do whatever I wish and get always similar results. I'm missing a long term replayability. Long term goals, special things I can aim for that only few others achieve. And while I try finding it through the SPF I haven't seen any fun competition yet.
What do people actually aim for once they have 6 lv 60 champions? I haven't seen +X for skill to actually warrant special equipment for special skill builds :|.
being able to pummel through everything in the game and be a demon killing machine.
the game kicking your teeth in but slowly gaining the ability to conquer.
these seem to be the two different types of diablo gamers i see on these forums. one is not better than the other. one form is totally boring for the other form. and this i think is diablos problem. the game atm is designed around the kicking your teeth in part- and those type of gamers are loving that- but the other group feels this is a betrayal of the diablo series. if you were to reverse the entire design of the game you would have the same problem- the people who want to be punish would say that the diablo series has gone to carebear.
im of the latter group and love when i game kicks your teeth in and punishes you heavily, but i think the sc of that has been diluted too heavily with patch 1.03.
how am i enjoying the game now? hardcore
if your thinking their is no different builds of monk- i would suggest trying a ranged monk- it feels sooo different to any of the melee builds
I constantly lag... While I enjoyed sp hc tourneys I can't here.. I die around every 4-5 hours thanks to some lag spike.
I'm not looking for "end game" in something that is difficult - I'm looking for replayability. In d2 I have 7 different sorcerers, all aimed completely different (CL, pure bliz, enchantrix, meteorb, blizzballer, firewall build, nova + blizzard). I really feel like I can only do X style here. I'm currently using shield, heal, that big bell (gives nice knockback) & teleporting auto attack - however I"m now done with act 1 hell, and haven't changed a single bit since act 3 normal. Did I get stronger? Maybe I don't know, game doesn't tell me about any progression in stat lvls for skills. Also in diablo 2 I constantly swapped through 10+ skills quickly casting each skill, it was fun to constantly manage those skills quickly (together with gear swapping so you had to be on your toes to keep the correct skill casted from the correct gear). Now I can't do this so I feel no intencive to use situational skills ever.
How could one improve this? So you actually use a lot of different things during a fight and aren't just holding your mouse button for most time? (As I'm doing now I hold left mouse, use "2" to shield sometimes, "1" to heal up in emergencies and use right mouse if I have spirit to spare).