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I've looked through the first five pages here and couldn't find a thread about this. If this question has already been answered, I'm sorry for asking again.
Even with the diminishing returns of % damage to life in Inferno, it seems that at a certain amount of damage, X% damage to life would deliver more hps than LoH. At what point, if at all, does this happen?
I think this is a hard question to answer. But I do know that LL does benefit high-hitting numbers and AOE much more than LOH.
Very simple and basic example here:
Let's assume you have 2000 LOH which isn't too hard to do.
Next lets assume you have 9% LL from weapon, belt, and Bloodthirst. That means 1.8% LL in inferno.
You would need to do 111,111 damage to equal 2000 LOH in one hit.
The calculations aren't hard but the hidden mechanics for each skill are how they affect LL and LOH cause issues. You factor in attack speed, aoe, crits, dual weild, etc, etc and it gets even more complicated.
In most cases, LOH will outweigh LL.
Edit: changed 6% to 9% LL because I forgot about the belt.
Last edited by VagrantKing; 30-06-2012 at 17:56.
Sounds like the two could be quite complimentary then. Even at my gear level (which is average at best) I've seen multiple crits in excess of 100k on a single aoe, i.e. Revenge/Overpower.
It just seems like LL gear is much cheaper right now, so I was trying to figure out if it would be a legitimate alternative.
Last edited by Mcbrain; 30-06-2012 at 21:43. Reason: Stupid Auto-correct
One thing you forgot is the LoH coefficient that all skills have. For example Frenzy's coefficient is 75% so with 2000 LoH you will only get 1500 on each swing. LoH will still generally give you more, but as your gear gets better the difference between LoH and LL gets smaller.
Here is a link to the LoH coefficients for Barb skills:
https://docs.google.com/spreadsheet/...WeENoU0E#gid=0
Last edited by Kinmaul; 01-07-2012 at 02:28. Reason: grammar
Wow, that table puts things into perspective. It allows you to calculate how much LoH you're getting for your specific build, then calculate which is more beneficial to your play style. Looks like in my current situation, my current LoH is roughly 25% ahead of LL (@9%). This is an educated guess using some rough math with numbers very close to my current ones (not at home so I have to go by memory).
What I did was find a weighted average of my LoH assuming that for every 8 Frenzies I used, I used 1 Revenge and 1 Overpower which each hit 3 mobs. My current LoH on my stat sheet is 1k. This gave me an average of 798 Life per hit. My current dps in combat in my current build fluctuates from ~27k-~40k, so I averaged it at 33k, which with 9% LL would give me about 594 hps. I didn't factor in my aps because frankly its too complicated right now, I'm half drunk. I reckon with my current gear level, 9% LL would overtake 1k LoH @ about 45k dps.
Anyway, as you can see, LoH is on top in my current situation. I could easily see LL overtaking it with improved gear, and even now in certain situations.
Does leech work on everything that you deal damage? Because there are lots of skills that don't work with LoH.
Maybe I didn't phrase that very well.Originally Posted by Karth
Is there any skills that leech doesn't work with?
Skill coefficient is crucial here. For whirlwind you only get 13% of life on hit, but life leech depends on damage. So decent damage (100k dps for example) on a 2h, volcanic eruption barbarian, heals like crazy, greatly outperforms life on hit. Very high damage values are needed, and different calculation for each skill depending on proc coefficients, which affect life on hit, but not affect life steal.
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