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  1. #11
    IncGamers Member
    Join Date
    May 2012
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    80

    Re: Followers should be allowed in public games

    somehow 8 player games with mercs in d2 worked....



  2. #12
    IncGamers Member skysbob's Avatar
    Join Date
    Nov 2010
    Location
    Germany
    BattleTag Aurea-2345
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    78
    In D2 you were actually looking at things from greater distance, i.e. everything was smaller. And not every skill had (over the top,) shiny graphics.



  3. #13
    IncGamers Member JackalYYC's Avatar
    Join Date
    Mar 2012
    Location
    Calgary, Alberta
    BattleTag Jackal-1357
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    199

    Re: Followers should be allowed in public games

    Quote Originally Posted by skysbob View Post
    In D2 you were actually looking at things from greater distance, i.e. everything was smaller. And not every skill had (over the top,) shiny graphics.
    This is where a lot of it lies I'm sure.

    D2 - Zealadin wailing away on a group of monsters, you can tell what he's doing, there's some blood flying and his sword is going really really fast.

    D3 - Monk doing god knows what (I haven't played Monk yet) and all I can see in the immediate area is bright rapid flashes of yellow light which encompass the surrounding 15 yards, unable to tell if a monster is alive in the scramble until I see a pile of gold pop up.



  4. #14
    IncGamers Member
    Join Date
    Aug 2009
    Posts
    197

    Re: Followers should be allowed in public games

    That's one of the things I hate. Every class just seems like they're just shooting random lasers and explosions. In D2, you could pretty much name every skill that classes did because they had a unique look to them. Even the ones that weren't used so often. I haven't met any player so far that has inspired me to play their class.



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